ActionScript 2.0 :: Use The 'tertiary Operator' To Shorten?
May 31, 2003is there a way to use the 'tertiary operator' to shorten this code?
[AS]if (this._x<0) {
this._x = Width;
}
if (this._x>Width) {
this._x = 0;
[Code]...
is there a way to use the 'tertiary operator' to shorten this code?
[AS]if (this._x<0) {
this._x = Width;
}
if (this._x>Width) {
this._x = 0;
[Code]...
Here's my code: [URL]
I'm using Flash Develop.
The trace command never gets executed. Why?
I have some scripts that almost doing same thing, but just different buttons, how should i shorten it down? Cause i would have a lot, damn lot function to write :s*the buttons are not dynamic created so i would be easier to do some other stuff.
Code:
lv1_bsp1.onPress = function() {
shop1();
[code]....
Is there an easy way to shorten the length of a target name? As you can see in the code below I have added "_snd" to "e.target.name".
Let's say "e.target.name" equals "square_1" so the code below returns "square_1_snd", when the square is clicked on.
What I want to know is how do I get "square_snd" to return?
I would think if you can do (e.target.name + "_snd") then you could do (e.target.name - "_1" + "_snd"), to get just (square_snd), but it doesn't work.
I'm sure .split() and .join() is what I need to use but can someone show how to use it in the code below?
Actionscript Code:
var ClassReference:Class = getDefinitionByName(e.target.name + "_snd") as Class; var mySound = new ClassReference(); mySound();
How can I shorten this if else statement which just simply counts up? I know there's gotta be a way. I tried a for loop in the middle of it but I couldn't get the syntax right.Basically, it compares a date range that is in an array and then loads the correct banner by date from an xml file. It's part of a scheduled banner system controlled my one xml file. It has to have that else fallback at the end.[code]
View 6 Repliesave some lines of code that i would like to shorten.
View 5 RepliesI have the following code below. Is there any way to shorten it by putting it in a for loop. I want all values to be false, apart from go2 which will be true
Code:
var goArray=[go1,go2,go3,go4, go5];
var go1:Boolean=false;
var go2:Boolean=false;[code].....
I want to shorten this piece of code with conditional logic:[code]But i keep getting this error - TypeError: Error #1009: Cannot access a property or method of a null object reference.
View 4 RepliesI have a movie clip that is about 80 frames. It just cycles through 4 pictures at 20 frames per pic. I want to use actionscript so I can cut down the number of frames. I thought I could use a while loop to do this. Here is what my code looked like:
[Code]...
my code works, but is way too long, infact to get the result I want it would need to be very very long.Here is *some* of my code, this is for Left. I have 3 other similar bits of code for Up, Right and Down.
on (keyPress "<Left>") { _root.player.gotoAndStop("left"); leftFunc = function () { if (_root.player.hitL.hitTest(_root.everything.hitAll.hitLeft) || _root.player.hitL.hitTest(_root.everything.hitAll2.hitLeft) ||
[code].....
I'm using Fl for the first time and I'm trying to create a slideshow. Everything was going fine until I realized I had spaced out the different image timelines too far to the right. Now that I've moved them all leftward I have these blank ends that make the slideshow end with a long empty nothing. How do I cut those timelines off to eliminate that dead time?
View 3 RepliesSo if you press and hold a button, it does the function once, then waits 0.5 of a second or so then repeats the action quickly. How do I remove the 0.5 of a second wait?
View 3 Repliesshorten the length of a target name? As you can see in the code below I have added "_snd" to "e.target.name".Let's say "e.target.name" equals "square_1" so the code below returns "square_1_snd", when the square is clicked on.What I want to know is how do I get "square_snd" to return? I would think if you can do (e.target.name + "_snd") then you could do (e.target.name - "_1" + "_snd"), to get just (square_snd), but it doesn't work.
PHP Code:
var ClassReference:Class = getDefinitionByName(e.target.name + "_snd") as Class;
var mySound = new ClassReference();
mySound();
Looking for an operator in AS 3.0 that will work as a like or contains operator. Trying to create a search field that looks for a value (keyword) when a person types in a question in the text box.When it finds this key word it will then play a video. So if they type in "What are your training options?" It will look for train and play an flv file for our training courses.
View 3 RepliesI am going though a tutorial were I need to us an or operator its showing it as two vertical lines? How do I input that? I can't find anything like it on my keyboard and in the book it just mentions that the two lines represent the or operator and not how to even put in in the code?
View 3 Replieswhy doesn't this work?
[code]...
basically in english, i'm trying to say that:if color is equal to purple or orange or brown then do this, else if color is equal to red or pink or green, then do this.the error the above code is having is that, no matter what _root.currentSection is, it always goes to the first if statment, so leads me to believe i'm using the || operator wrong.
I'm trying to get flash to randomize an arithmetic operator from a set of operators, i.e.operators = + - * / etc and I want flash to randomly pick one from the list!How do I do this? I looked at the random tut on kirupa but I don't know how to make it work with anything other than numbers!
View 12 RepliesI'm trying to check to see if all the other movieclips on the stage are on frame 1.If they are, then on release of this button go to and stop on frame 2 of a specified movieclip. If any of the conditions in the if statement are false (any of the movieclips are not on frame 1) then I want to send all of the movieclips on the stage to frame 1 and then send the specified movieclip to frame 2.The code that I am using is below.I have placed this code on the instance of the button and all the movieclips and button are on the main stage.[code]
View 1 RepliesIm doing a tutorial in a book that moves a car from one end of the screen to the next by buttons.When you release a button it moves the car 10 pixels more down the X axis.The code confuses me and I want to understand it Please Help!
Here is the code:
// stop the cars traveling
stop();
// callback for onPress event on 'back' button
back_btn.onPress = function() {
// move my car -10 pix
[code]...
Why does the - sign and + sign appear before the = instead of after?Is this a logic operator(-= or +?Why doesn't putting the - sign or + sign after the = work?
Is there any simple way to use a plus or minus operator in AS2? To give this context, lets say I want to randomize a speed, higher or lower, on event (passing a certain x or y value) (like a ball bouncing around in a bounding box,but create some random rebound angles).I'm essentially asking if there's anoperator for the symbol '�' in AS2...
View 3 RepliesFrom a position on an Array of sector Sprites on an 11 x 11 grid, I am trying to "sense" what Child occurs at nearby sector Sprites. I felt certain I could use something like this
if (sectorArray [currentSector - 11].getChildAt is MovieClip) {
//do stuff
}
but it doesn't seem to work. I changed my visibility settings to true, thinking the false visibility might be a problem, but no result.
why doesn't this work?
[Code]...
basically in english, i'm trying to say that: if color is equal to purple or orange or brown then do this, else if color is equal to red or pink or green, then do this. the error the above code is having is that, no matter what _root.currentSection is, it always goes to the first if statment, so leads me to believe i'm using the || operator wrong.
How can I prevent concatenating when using the addition operator? totalCost_txt.text = (firstCost_txt.text + secondCost_txt.text)I can replace the "+" with any other operator and it works. (huh?)
View 3 Replieswhat the %= operator does in simple terms?Like for example what is it doing in the code below:
var durationSecs:Number=Math.floor(meta.duration);var durationMinutes:Number=Math.floor(durationSecs/60);
durationSecs %= 60; durationMinutes %= 60;
I would like to use a simple if statement.
if(filenametext!=".jpg"){
}
else{ bla bla bla}
[code]......
Is is possible to convert a string (i.e. "+") to an operator which I can use for a mathematical statement?
View 4 RepliesI want to fill color based on condition so I used conditional operator for the checkbox. But it's shows the error Implicit coercion of a value of type String to an unrelated type Array. What did I do wrong ? How can I dynamically change the color of a checkbox ?[code]...
View 2 RepliesIsn't there some way to combine two images together using the xOr operator? I realize I can step through pixel by pixel, but with all the graphics options available to Flash, I am reluctant to take such a ham-fisted approach. How can this be accomplished efficiently?
var pixel1:uint;
var pixel2:uint;
var xorMergedPixel:uint;
[Code]....
I've faced such situation. I've used to program in C#, and such code:
[Code]...
was asking both, condition1 and condition2 to be true (the case when they both are giving false and the end-result is true, could be achieved in other way). In Flex, same code would perform "some actions" if the both conditions are false. I just was wondering if is there any chance to make it break after finding first false in a queue, or I have no choice and should write nested if's?
How can I define a custom operator - for example equality operator - for a custom class?
View 1 Replies