ActionScript 2.0 :: How To Shorten This Scripts
Aug 10, 2007
I have some scripts that almost doing same thing, but just different buttons, how should i shorten it down? Cause i would have a lot, damn lot function to write :s*the buttons are not dynamic created so i would be easier to do some other stuff.
Code:
lv1_bsp1.onPress = function() {
shop1();
[code]....
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Apr 18, 2011
Is there an easy way to shorten the length of a target name? As you can see in the code below I have added "_snd" to "e.target.name".
Let's say "e.target.name" equals "square_1" so the code below returns "square_1_snd", when the square is clicked on.
What I want to know is how do I get "square_snd" to return?
I would think if you can do (e.target.name + "_snd") then you could do (e.target.name - "_1" + "_snd"), to get just (square_snd), but it doesn't work.
I'm sure .split() and .join() is what I need to use but can someone show how to use it in the code below?
Actionscript Code:
var ClassReference:Class = getDefinitionByName(e.target.name + "_snd") as Class; var mySound = new ClassReference(); mySound();
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Feb 9, 2012
How can I shorten this if else statement which just simply counts up? I know there's gotta be a way. I tried a for loop in the middle of it but I couldn't get the syntax right.Basically, it compares a date range that is in an array and then loads the correct banner by date from an xml file. It's part of a scheduled banner system controlled my one xml file. It has to have that else fallback at the end.[code]
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May 31, 2003
is there a way to use the 'tertiary operator' to shorten this code?
[AS]if (this._x<0) {
this._x = Width;
}
if (this._x>Width) {
this._x = 0;
[Code]...
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Jun 17, 2008
ave some lines of code that i would like to shorten.
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Dec 2, 2010
I have the following code below. Is there any way to shorten it by putting it in a for loop. I want all values to be false, apart from go2 which will be true
Code:
var goArray=[go1,go2,go3,go4, go5];
var go1:Boolean=false;
var go2:Boolean=false;[code].....
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Jan 31, 2010
I want to shorten this piece of code with conditional logic:[code]But i keep getting this error - TypeError: Error #1009: Cannot access a property or method of a null object reference.
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Mar 12, 2004
I have a movie clip that is about 80 frames. It just cycles through 4 pictures at 20 frames per pic. I want to use actionscript so I can cut down the number of frames. I thought I could use a while loop to do this. Here is what my code looked like:
[Code]...
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Sep 30, 2009
my code works, but is way too long, infact to get the result I want it would need to be very very long.Here is *some* of my code, this is for Left. I have 3 other similar bits of code for Up, Right and Down.
on (keyPress "<Left>") { _root.player.gotoAndStop("left"); leftFunc = function () { if (_root.player.hitL.hitTest(_root.everything.hitAll.hitLeft) || _root.player.hitL.hitTest(_root.everything.hitAll2.hitLeft) ||
[code].....
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Dec 12, 2010
I'm using Fl for the first time and I'm trying to create a slideshow. Everything was going fine until I realized I had spaced out the different image timelines too far to the right. Now that I've moved them all leftward I have these blank ends that make the slideshow end with a long empty nothing. How do I cut those timelines off to eliminate that dead time?
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Dec 11, 2011
So if you press and hold a button, it does the function once, then waits 0.5 of a second or so then repeats the action quickly. How do I remove the 0.5 of a second wait?
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Apr 18, 2011
shorten the length of a target name? As you can see in the code below I have added "_snd" to "e.target.name".Let's say "e.target.name" equals "square_1" so the code below returns "square_1_snd", when the square is clicked on.What I want to know is how do I get "square_snd" to return? I would think if you can do (e.target.name + "_snd") then you could do (e.target.name - "_1" + "_snd"), to get just (square_snd), but it doesn't work.
PHP Code:
var ClassReference:Class = getDefinitionByName(e.target.name + "_snd") as Class;
var mySound = new ClassReference();
mySound();
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Jul 23, 2004
How do I shorten this into a "for" statement?
onClipEvent (enterFrame) {
var bttn = "0";
if (_level0.bttn == "1") {
_level0.mask2._y = _level0.btn1._y;
[Code]...
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