ActionScript 1/2 :: Controlling Button Function In A MovieClip Within A Movie?
Jan 14, 2011
I have a main timeline and on frame 6 I have a game1_mc to be controlled from the main timeline, that has start drag on it. The cursor changes to a hand but the movieClip won't drag. Could someone tell me how to get this to work? After trying many things, I currently have on a frame on the main timeline:
game1_mc.purpleTri.onPress=function() {
this.startDrag();
}
[Code].....
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Sep 4, 2011
In the FLA file i have two animations of a turbine and a fan turning one is controlled via a button the other is a loop action that is not controlled.The button control is simple telling the movie clips to got frame 2 and play,and on the fan and turbine movie clips I have a goto and play frame 2 action the end of their time line. By doing this I get a rotation effect .
The problem is that when I call play function from the start button the movie clip does not play properly and just shudders between frames,rather than way it should run as a looped animation.
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Sep 20, 2007
I need to write a function which should fix the location of the movie clip on the stage.
public function setCoOrdinates(xpos:Number,ypos:Number,movieName:S tring):Void
{
eval(movieName)._x=xpos;
eval(movieName)._y=ypos;
}
My function is as above. While I use this function in flash I only see the last movieclip on the stage which was passed. Movieclips passed earlier seem to have disappeared from the screen.
setCoOrdinates(20,200,"bButton_mc");
setCoOrdinates(530,100,"fButton_mc");
I see only "fButton_mc" on the stage. Even though I set different xpos and yposs for the movie clip.
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Oct 26, 2011
I am loading a MC in frmae 3 of the main timeline. In the MC, there's a button which I would like when pressed to run the main movie at frame 2. Below is the code.[code]I cannot get the gotoAndPLay bit to work. I;ve tried sooo many combinations (parent, _parent, this._parent etc etc) but to no avail.
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Sep 7, 2009
Basically what I'm trying to do is have one button move two objects, each at different speeds. My first object is called "bg" the second is called "test." I have two buttons, "left" and "right" and when they are clicked on, only the "test" object moves. Here's the code I'm using:
function onRollOver():Void {
if (bg._x<gLEFT) {
bg._x = gLEFT;
[code]...
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Jan 4, 2012
I'm in the process of designing this site as a portfolio for my art and am in the process of creating and laying out the galleries. My idea was to create movie clip animated buttons that would react to the roll over stuff. I got that part to work the way I wanted it. But now, I can't seem to figure out how to put a "Gotoandplay" type of code on the buttons so that the timeline would jump to the appropriate frame and play. (I put an "on(release) gotoandplay" on it the way I would put it on a button but it never responds. I have a couple of buttons that work fine with a "geturl". so I thought a "gotoandplay" would work fine. If this can be figured out in a way that I can easily use it for all buttons with just the frame number needing alteration, that would be best. After you click the splashpage door jpg, there will be a piece of paper on the floor. That is a button which should trigger the animation that starts at frame 114. When clicked, the page lifts up and spread open to two pages. But it never reacts
[URL]
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Feb 25, 2010
But how should I adapt such to control a movieclip called mcGlider from a button on the main timeline.
btn1.addEventListener(MouseEvent.CLICK, btn1Click);
function btn1Click(evt:MouseEvent):void {
var url:String = "http://www.awebsite.com/awebpage.html";
[Code]....
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Nov 13, 2010
What I am trying to achieve is have one movie clip containing a button control the timeline of another movie clip.I know how to get a button to control the timeline of it's current movie clip, however, getting a button to control the timeline of a seperate clip seems to evade me.
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Nov 13, 2010
What I am trying to achieve is have one movie clip containing a button control the timeline of another movie clip. I know how to get a button to control the timeline of it's current movie clip, however, getting a button to control the timeline of a seperate clip seems to evade me.
Re: Question: AS3 Button controling timeline of movie clip.
here is the coding I am using too:
but_shows.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
function onMouseDown(event:MouseEvent):void{
_root.mainContainer.gotoAndStop(2);
}
it says that I have an error:
Symbol 'ribbon_menu', Layer 'actions', Frame 1, Line 20 1120: Access of undefined property _root.
but_shows is located in a movie clip called Ribbon_menu that is trying to go to and play x fram in a movieclip called mainContainer.
Both Ribbon_menu and mainContainer are located on the root timeline.
I wonder since the button scripting is located in Ribbon_menu and not the main timeline is the _root command confusing itself with the root of the stage, or the stage of the ribbon_menu movieclip!
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Mar 10, 2010
I have a movie clip on the main stage- inside that movie clip is a button- I want that button to contol a function on the main timeline-
example: Button Script
closeAll_btn.addEventListener(MouseEvent.MOUSE_DOWN, goCloseAll);
function goCloseAll(e:MouseEvent):void {
****don't know what to put here to activate "closeAllOpenMovieClips" function on main stage****
}
example: Main Stage Timeline Script
function closeAllOpenMovieClips():void { trek_mc.gotoAndStop(1); lost_arts_mc.gotoAndStop(1); rain_mc.gotoAndStop(1); vintage_mc.gotoAndStop(1);}
***don't know if I need more script on Main Stage Timeline that just "function" ***
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Dec 17, 2003
Note the button at the top called portfolio, on mouseover this button should loop through the "mouseover" label section, and when the user takes the mouse off of it it should continue to play through what it has started, and stop at the begining of the mouseover labelwhen the user clicks on the button it should play through the "trans" label (only once) and begin to loop at the label section "current" when the user goes to another section, for example, clicks another button besides portfolio, the animation should stop on the label "visited" my code for it to loop looks like this (on the invisible button over the movie clip)
on (rollOver) {
portfolioBtn_mc.gotoAndPlay("mouseover");
}
[code]....
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Mar 9, 2009
I'm just trying to find the right action scrip for instance on my button to control the movie clip it is within.I have currently tried..
on (press) {
mc_lexisnexis_main.gotoAndPlay(2);
}
[code].....
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Oct 25, 2004
Why is it that when i have button in a movie clip and that movie clip is a draggable object the button becomes inactive? How can i have both the button and the movie clip draggable and the button continue to function. below is the script i have for the draggable movie clip, which has the button contained within that:
[Code]....
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Jun 8, 2010
I have a Flash banner that needs to execute a Javascript function outside the movie. This is required to occur on a click of a Flash Button. How would the best way to get this done be? What reading could I start with?
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Oct 27, 2011
i have dynamic buttons in movieclip and i want the movieclip goto 2nd frame once some one click single movieclip while rest remains in 1st frame.the movieclips can be in arrayi have some code here:
Actionscript Code:
var mc:MovieClip = new MovieClip();for(var i:int = 0 ; i < numberOfButtons;i++){ var btn:MovieClip = new button();
[code]....
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Oct 28, 2009
I have a mailTo: function that needs to be added to a button that sits inside of a movieclip. I put the code inside the actionscript layer in the movieclip.[code]...
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Sep 21, 2009
I have a movieClip. It has two children, a rectangle shape on layer 2, and a textfield on layer 1. The movieClip is used as a button.
The problem is that the textField and the rectangle are firing mouse "over" and "out" events individually. I want the movieClip to function like the old ActionScript 2 movieClips--as one single button.
I tried
ActionScript Code:
mynew_mc.mouseChildren = false;
but then the movieClip did not respond to any mouse events.
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Nov 11, 2004
I am loading an external swf into an empty movie clip by use of a button.The movieclip is a sort of menu that begins with an animation of the menu opening, there are multiple different movieclips I am using with this format.What I am trying to accomplish is this.When another button is pressed, I want the movieclip (regardless of which one is loaded) to either:Go to a specific frame and play a closing animation within the movieclip, BEFORE a new movieclip is loaded. OR reverse the animation BEFORE loading new movieclip.Since there are 4 or 5 buttons all loading different clips, I need all the buttons to work this way regardless of which movieclip is loaded.
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Apr 6, 2009
This is a "is it possible question". I have a series of buttons that navigate within this flash file. Although the entire project has a screen movie clip on a seperate layer over top of everything. This screen contains rollover event listeners that change depending on where you move the mouse. Is it possible to have the mouse pass through the first movie clip and control the button underneath as well as the rollover event listener on top?
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May 31, 2009
i have a button that is using the following code:
// button names
b1.button.text_txt.text="link1";
b2.button.text_txt.text="link2";
[code].....
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May 26, 2009
So I want to make some movie clips function as buttons to load some external swfs. I have this action script on the mc's:
on (release)
{
loadMovie("Chuck.swf", "motionmc");
}
It was working when it was a button, but now nothing happens?
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Jun 23, 2009
I'm building an interactive map and i've run into a problem. The map is draggable and I have a start and stop drag function running as well as an onEnterFrame function which restricts how far you can drag the map. The map is displayed inside of a masked area. On the map is many locations which when rolled over should pop up a little dialogue box with contact info. My problem is that it only works when i've disabled the drag functions. When the drag functions are running the buttons inside the map movie clip all stop working. How can i get around this?
[CODE]...
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Oct 23, 2009
I could put a hidden button on my movie. I found this code over the internet but it seems not to work.
breadcrumbs_btn.onRelease = function() {
if (Key.isDown(99)) {
getURL("http://www.mysite.com/mypage.php", "_self");
}
};
99 is the keycode for letter c by the day
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Oct 4, 2010
I'm having a bit of a hard time with calling a function in the main timeline through a button in a movieclip. The mc is in the main timeline and in it I added a button with this.removeMovieClip(); and so far it works, but when I try to call a function from the main timeline it just doesn't seem to work.
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Apr 28, 2003
say i have a main movie, into this movie is loaded another movie on level_1.
is there any actionscript that allows a button inside the loaded movie control the main movie? i.o.w. can a button inside the loaded movie tell the main movie to go to another scene?
+ i am looking for code for that same button to unload the movie it is in itself..
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Jul 1, 2004
I have a function at frame 1 (_root). Well, i am trying to call this function from a button, inside a movie clip, but it's not successful..
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Sep 24, 2009
I was asked to put all my actionscript in only at the main timeline, while I have lots of movie clips that acts as each page in my website. Each of them has buttons that I need to make them work without put the actionscript inside the movie clip but the main timeline.
I tried to use movieclip(parent).menu_btn.function(); which is not working
and now I'm trying to use array as a friend suggested me.
var play_buttons:Array = new Array("menu_btn", "ok_btn", "back3_btn");
stop();
//buttons for menu
[Code]....
the problem is when i clicked play button and it links to the play page,but it has an intro animation for 2-3 seconds before they reach the menu_btn that's why the error come out is that I have a null object since they execute the code b4 it comes to the menu_btn keyframe.
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Oct 20, 2008
I dont really know if I can put this into words correcly so I'm including enough code(AS3) to show what I mean. I can see the results from my trace statement so I know my function is ok, but I'm seeing an error once I try to make my MC disappear. Need something inplace of "this.lowerThird_mc.visible = false;". Also, I should note that this code is in a MC that is on the stage where the other MC is.
function onCuePoint(infoObject:Object):void
{
if (infoObject.name == 'CuePoint5')
{
[Code]....
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May 12, 2005
My problem is pretty simple, but I'm still finding my way around even the simplest things in Actionscript. I have a movieclip named 'leaf9' in which I'm using as a button (which happens to be within another movieclip). I have the following actionscript on the frame which contains 'leaf9':
[Code]...
What I want is for all the other functions to go away once "shrink" has started to play, so that if the mouse goes over the button again, the clip doesn't start playing "rollover" etc etc. So how do I stop all the other functions from playing once the .onRelease function has started?
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Jun 16, 2005
I have instances in my movie layed out as such
_root contains
[sliderX] which contains
[holder]
Where X is a number from 1-500 inside [holder] is a button that when pressed should load an image into new browser (does this fine) then move the main movie to it's next scene. this is when it fails. I have tried
[Code]...
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