ActionScript 1/2 :: Load One Movieclip After The Other, Without Looping?
Apr 30, 2010
trying to make this file work, in Flash CS4, using AS2. First some info on my file. I have 2 movieclips, mc1 and mc2. mc1 is in the first frame in scene1, it plays out for 138 frames, after which the scene darkens for 15 frames and then mc2 starts playing.
The problem is that I cannot get the timeline to stop looping after it moves onto to mc2. I have tried everything, I have a stop function in the last frame, stop functions within mc2. I even tried a gotoandStop(mc2_Frameno). Nothing works. It still keeps looping. When I extended the mc1 layer to the complete extent of mc2 layer, then it did not loop. But I don't want that as it is causing undesirable effects on the screen.
All I want is to play mc1 and mc2 one after the other, with no breaks. After entering mc2, the timeline needs to stop once buttons are loaded in mc2. But after loading the buttons, it moves out of mc2 and starts playing the timeline again.
This is probably an easy fix, but I obviously can't get it. Below is the actionscript to loop my movie clip, but once it's activated, I can't get it to stop. I thought it would stop at 3. Flash 8 (CS2). on (rollOver){ for (i=0; i<=3; ++i){ audio_mov.duplicateMovieClip("audio_mov" +ii); }}
I've drawn a few shapes, converted each of them to a MovieClip, and then put them all in one parent MovieClip. How can I loop through them all so I don't need to do this:
I'm very new to Flash and after searching for a solution to looping a layer I understand this is best done by creating a new Movie Clip and creating the animation to be looped here. I've done this, and then placed the Movie Clip into a layer on the Scene... but it just won't play at all. It acts like I've placed just the symbol that shows in frame 1 of the Movie Clip and it remains static.
MovieClip Preloader keeps looping movieI made a MovieClip preloader and everything workes fine.The problem is the movie that I am loading keeps looping.Is there any way to stop this from looping?I used Flash CS5, AS2. Here is the code that I am using:
bar._visible = false; border._visible = false; this.createEmptyMovieClip("container", "100"); my_mc = new MovieClipLoader(); preload = new Object(); my_mc.addListener(preload);[code].............
... but the resulting clip loops forever. I want it to play only once and then stop.
The source clip has a stop() action defined in its final frame, but I suspect that script is being stripped out at compile time, so I'm wondering how I can tell the Image tag, or MyClip class somehow, that the clip should not loop continuously.
When I want to loop through instance names like: "tile1", "tile2" etc. I use a code like this: PHP Code: for(var i=0;i<=10;i++){ this["tile"+i]._x=300;}
But when I put these MC's inside an MC (which I've named: "ground") for some reason this code: PHP Code: for(var i=0;i<=10;i++){ _root.ground.this["tile"+i]._x=300;} doesn't work. Is there a way to loop through all the objects inside a movieclip without giving each one an instance name?
I followed the MovieClip Preloader tutorial and everything worked fine. The problem is the movie that I am loading keeps looping. Is there any way to stop this from looping? I used Flash CS5, AS2.Here is the code that I am using:
I have a looping flash animation of three images that then goes to a screen with a url and an image that will be updated. Adding the image is fine but when it comes to loop back round on itself the image is still there. I have tried putting things like logo.removeMovieClip. Here is the code on the last frame for generating the links:
Code: stop(); onEnterFrame = function(){ if(end < 180){ end++; } if( end == 180){ end = 0; [Code] .....
I am trying to create a website. The main timeline has graphics, movie clip buttons and a movie clip which is the background of the content. Within the background I have another movie clip which has the text and fades in. What I am trying to do here is make the movie clip button trigger the content movie clip that its within the background movie clip. I tried everything but keeps going in loops.
It all works fine, unless I tab through the fields before-hand. Then it seems to find new elements and I am not sure what they areand why they suddenly exist. You will note I have also excluded "_searchKey". Another element that I don't know how it came to exist.Elements are:
I'm having issues with something I used to do all the time in previous version of Flash.On my Main Timeline I have a "looping" MovieClip (myArrows_mc). This MovieClip's timeline just has some simple animation,for instance some arrows that run across screen.There are no stop() actions, so once the playhead reaches the end of the MovieClip's timeline, it just goes back frame 1 and plays again.
Now I want to animate a simple shape Mask over top of the MovieClip. However, everytime the playhead gets to a keyframe in the Mask Layer, the MovieClip getting masked goes back to frame 1 and plays.
In other words, let's say myArrows_mc has 100 frames of arrow animation. On the Mask layer, I have tweened a simple oval shape from 1 side of the stage to the other. The shape tween has keyframes at frame 1, 50, and 64.
When I test the movie, everything looks fine (the arrows are looping) until the playhead reaches frame 50. Then the myArrows_mc, even though it hasn't reached the end of the arrows animation (frame 100), goes back to frame 1 and plays. Then when the main playhead reaches 64, myArrows_mc again resets to frame 1 and plays.
How can I animate a Mask over a MovieClip (not a Graphic) at authortime?Also, I need the Mask to be either a shape/motion tween or a graphic... it can't be it's own MovieClip, because I need to keep it "tied" to the Main Timeline.
The issue I am running across is this: I encoded and embedded a movie clip to act as the background. There are other animations that can and will loop, as the movie resets itself. But there are some elements that I only want to run once and not repeat once the embedded movie loops (link introductions, where objects fly in and transition into the button). How can I set the one time animations to fire just once, while keeping the embedded animation on a loop?
I am fairly new to Flash and I am constructing a website. The issue I am running across is this: I encoded and embedded a movie clip to act as the background. There are other animations that can and will loop, as the movie resets itself. But there are some elements that I only want to run once and not repeat once the embedded movie loops (link introductions, where objects fly in and transition into the button). How can I set the one time animations to fire just once, while keeping the embedded animation on a loop?
I've got 12 MovieClips, which all have specific functions in the movie. Those MC's will appear and dissappear after a few seconds. But what I want is, that those MC's have to appear at random .If all 12 MC's have appeared, the appearance has to be stopped. So for example MovieClip number 4 has to appear just once. So 12 MC's will appear, but everytime when the movie starts, the appearance has an other sequence.What is written above I want to place in an other MC. So there is one MC which 'load' 12 MC's within it
I'd like to load text into my Flash movie to allow a simple 'Noticeboard' inside the flash movie. I've got it working with loadVariablesNum no probs. The trouble is I load the noticeboard into another movieclip. When this happens the text doesnt load even if I declare the variables, do _root etc.
The desired affect is simple: I have a single button... with each click I want it to load text into a dynamic text field and load a corresponding picture or movieclip.There are only three unique text/image combinations- after its displayed the third, with the next click I want it to just start over. All the text functions perfectly with each click.
The problem is:I use "createEmptyMovieClip" then use the resulting clip as a loader clip.. With the first click I want a movieclip from the library to load, so I use the "attachMovie" method- it displays the first library fine.With the next click I want to load an external swf- so I call the "loadMovie" method of the loaderclip... The external swf loads just fine replacing the first library clip.The third clip is where I have problems... now I want to load another library item into the loaderclip... so I tried using the attachMovie method again but the external swf remains static... then with the next click, I discover the first library item no longer loads and the external swf remains still playing- it's like once it's been loaded into the loaderclip it cant be moved...
So I tried adding the "unloadMovie" method in the code for the third click.. it successfully removed the swf... but the next line of code immediately after the unload statement, doesn't work. The line calls the attachMovie method for the loaderclip... but the library item doesnt load... Oddly enough, with the next click, the first library item now does load as if everything's fine... It seems like you cant use the unloadMovie and attachMovie on the same executing code? if that makes any sense... the basic idea was that if I couldnt get the attachmovie method to replace the loaded external swf, then I would use the unload method to remove it, then have code immediately after, to then execute the attachMovie method... but it still doesnt load the library clip. and I know it's not a type-o, because when I comment out the loadMovie and unloadMovie statements, it loads both the library items perfectly ? The code is below
var increment:Number = 1; var verbiage1:String = "Hello World1"; var verbiage2:String = "Hello World2";[code].............
OK, I now have Action Script 3 that will work for chaining FLV videos... or Looping an FLV video.
But when one video ends there is a short pause before the next one loads and starts... the progress bar for the Flash Player displays diagional green lines... and it is simply not a smooth transistion.
This happens when chaining or when looping.
And, even though I'm doing a progressive download... where the video starts very quickly... and plays while it downloads... there is a short delay at the start. That is not as noticable as the break between videos or when looping back to replay the same video.
The Question:
Is there a way to create a visual transistion... say a rotating object... or something to keep the motion/action going during that short interval?
I've seen something like this before... like two (broken line) circles rotating in opposit directions... or something.
Is this possible?I have a .fla-file. On the timeline I only have one frame (keyframe).In the library I have a movieclip called mc_testi would like to do something like this.1. when mc_test is loaded2. if num == x3. gotoandplay frame 6 (frame 6 inside the clip)I think I would place the code on the first (and only frame) in the timeline och the mainscene.
In my flash file i have a movieclip on the main level (named "bg_mc"), Inside that movie clip contains all my buttons and graphics, I set it up this way because the movieclip interacts with the mouse and scrolls,its a interactive castle, you scroll the rooms with the mouse.
everytime i try to load a different swf file with my button inside the movieclip it loads but only half of it is showing. totally confused, so rather than spend more hours trying to figure out the problem. what would the code be to just load the swf outside of everything? Ideally i would love to load the movie on the main level and replace the current screen but i dont know why it only loads half the movie.
is there a way to make all the movieclip that I want to load on stage into an array?
if (selectDiffText.text == "Collection 1 Easy") { var c1_easy:cartoonEasy = new cartoonEasy(); addChild(c1_easy);
[Code]....
now I have 3 movieclip in library which is cartoonEasy, cartoonMedium and cartoonHard. I'll add one of them into stage but with different variable. is it a way I can make them just using ONE variable only? is it using array?
because if just using 1 variable then i can easily control object inside 1 of the movieclip that I called from library.
what I'm thinking is like this:
var c1_all:cartoonAll = new cartoonEasy() = new cartoonMedium() = new cartoonHard()
I have a document class that loads a movieclip containing video etc via addChild(). The total size of the swf is about 1 MB. I'm trying to work out the best method of loading everything.
Currently everything that gets initially loaded is within this movieclip, can you incrementally load a movieclip and display progres - then add it via addChild()?