ActionScript 2.0 :: 4 Products But To Only Show What It Was Determined
Sep 19, 2005
I am with big problem, example I am making a "item product", that he goes to show image, the description of the product and the price of the product, the image, the description and the price, I am catching these data of my HTML.[code]As I would make thus, in my HTML I have that to put 4 images, 4 description and 4 prices it to works normal, without giving error, but if I to place 2 images, 2 description and 2 prices it show 2 products, but it still goes until the end of timeline showing nothing.how I would make if I placed only 3 or 2 products, it I would only twirl these 3 with Loop, if I placed 1 product only show 1 time without loop, it he would be without Loop and thus for ahead?
I am loading products from XML in Roll Over ,A movie clip appears I m trying to display Description , Price & Link in a MovieClip when I move to that movieClip , as it moves away from image(on which roll-over was trigrred ) my description movieClip gone
I have a client that wants a list a products to scroll across the top of the screen on his website.I am sure there is a way to do that in Flash but the extent of my experience is fade-out slideshows.Can anyone direct me to a great tutorial for scrolling text.
Right now, I've got a switch statement which is being used to create objects based on a string. There are three types of objects which extend an abstract generic object. I should really be using a factory pattern, which I'm figuring out right now. My issue is thus: flexibility of the factory pattern, but right now I'm storing the would-be products in special dictionaries dedicated to their type.
I am glad for my first participation in this forum. Currently, I am working on Flash8, were doing a banner animation. It has buttons created by XML binding. When you click the buttons, appropriate product picture appears and when you click on the picture page is redirected to that products page. I want that animation to be automatically browsing products. And when you click some button browsing would stop, picture would appear, if no action wait for a while and continue browsing(first picture, second picture, ...) automatically.
I have connected to a web service built in java and would now like to add the products to a stage. I want to show 5 products and if a user clicks <- the previous 5 and -> next 5.
Code: import mx.data.components.WebServiceConnector // Add preloader here var wsConn:WebServiceConnector = new WebServiceConnector(); wsConn.addEventListener("result", res); [Code] .....
In the res function I would like to add my movieclips but I don't know how to move on.
I was wondering if anyone has attempted in profiting off of using Flash to make useful applications? I started the website [URL] which the products are both made in flash (one of the members here coded it for me). I am just interested in seeing if anyone else has tried selling flash as software? If your wondering I have sold about $450 worth of the basketball/football one and just started the first aid one
I'm seeking a method that tells me whether my code is running inside an AIR app or not. Something a lot less tacky than polling an AIR-only method. So far, searching the docs has been unfruitful.
Trying to make a code that displays a number of products/images. Problem is pretty simple... when I put in a new picture, it ends on top of and covers the last. Do I use an image array to fix this? And how?
Also, if I want to position my array/gallery somewhere else on stage, where/how do I adjust the x y values?
my .fla file:
Code: var myPicture:Picture = new Picture("bilde1.jpg", 100, 100); addChild(myPicture);
i'm trying to create an online brochure that users design with products/images they've selected. users will be able to drag a thumbnail to a pre-designed area, then swap them around to their liking. currently i'm in the beginning stages and just learning the power of actionscript.
i've attached two sample .fla files i've been working with. the first sample i have two thumbnails drag to a target and enlarge to a defined size. the second sample i used a tutorial from flashkit --- drag drop swap. it works but the as is not up-to-date. i'm trying to incorporate the two ideas together but get bizarre effects. most of the examples i find are close but no cigar.
I have multiple Flash forms that all go to the same database via php I am trying to figure out how to have a pre-determined "Value" for one of these fields..URL...then "Collectors" then "Invitation Request" Once you choose what type of collector you are a drop down form comes up. I need a way to make the first field or "type of collector" to be filled in and send the different pre-filled fields to my database...I know this is a complicated explanation but I don't know how to ask it any simpler.
I've traced this, and the variable for downloadlink is working correctly, pulling in a full URL like [URL] from an array in the root
this does not seem to be a popup block issue - because when I replace the code with: downloadlink = [URL] ... the new page opens with no problem, in a new window
I did a simple flash file to be able to users paint on draw. Now i want to change the icon only on certain zones but i don't know how to do that.. I want the icon to be the pencil when it's on the yellow area and i want it to be red again when it's on the red area.
Ok so basicaly what I want to do is load in an external swf onto the stage which is 1024x768, above all existing items (so preferably into an existing container mc) but set the loaded swf's width/height so that it fits into a pre-determined space of 700x400, even though the loaded SWF is larger.
The stage of the SWF being loaded in is 700x400, which as stated above is the desired size, but objects within it are larger than it's stage for purposes of the animation. This means that when you load the SWF onto your current stage with the normal loadMovie("xxx.swf","container") you wind up seing parts of the object that would normaly be outside the 700x400 stage if you were to view the SWF on it's own, obviously resulting in an ugly movie clip.
I could cover up those parts with extra layers, but the majority of the primary stage is transparent so this isn't really an option. So, is there a way to load an external SWF but only display the actual stage of that SWF, or set the width/height to mimmick the same sort of thing?
Let's say I have three symbols (whether they are movie clips or graphics, I'm not sure yet, but let's assume they're movie clips). Okay three movie clips, each is 5 frames of animation. The clips are named bugs1, bugs2, and bugs3.
Okay, now I have a variable named bugsvalue. Here's what I want to do:
If bugsvalue == 1, I want bugs1 to appear on the screen. If bugsvalue == 2, I want bugs2 to appear on the screen. And if bugsvalue == 3, I want bugs3 to appear on the screen.
There's two ways I think this can work, but logistically don't know if either one will work. We can have all 3 on the screen, but have their visibility set to 0. When the variable is equal to their value, their visibility is set to 100 and they appear. I don't like this approach because it's means having all three on the screen, which increases demand on the computer.
The other way to do it is to have none of them on the screen. Then when their variable is equal, have the clip actually appear and then when the variable isn't equal anymore, to have that clip disappear.
If this is confusing, is there a way I can provide a .FLA so perhaps you can see what I want to happen?
All movie clips are in the library, but I don't know how to call something from the library to appear on the stage, and then disappear again when I don't need it on the screen anymore.
what I need to do is take a value (angle) and round it to the nearest number from a pre-determined set of values (e.g - [0, 45, 90, 180...]. The purpose of this is to restrict the angle to vertical, horizontal or diagonal movement (it's for a word search).
is it possible to detect if a Movie has been loaded to do an action determined? like an if statement? If the movie has been loaded, gotoAndPlay ("loaded"), else ("notloaded");
My interest is in creating a row buttons that are dynamically generated and placed as determined by xml content (number of buttons that is). The buttons are multiple instances of the same clip (attached) that contain textfields which display numbers (ie. 01, 02, ...20). The number of buttons generated shall be capped to a max of 20. I have parts of it figured out and need help with others. The generation of the clips are handled by the following loop...
I cant seem to make my preloader disappear after the MovieClipLoader class has determined the load is complete. I have a movieclip I attach onto the stage called thumbnailModule_mc inside of it I have the preloader movieclip (a simple spinning circle) and the image holder movieclip that the MovieClipLoader is listening to see when the image load is complete. When the load completes I want to set the alpha to zero and fade in the image. But my code doesn't work! the preloader stays visible.
Here is my code:
Code: function loadHomeBar(xmlFileName:String) { var homeSideBar:XML = new XML(); homeSideBar.ignoreWhite = true;
I am working on a project where the user can add items to a "board". What I need is to generate a list at the side of the "board" with the names of the products selected (there could be multiple inctances of the same product used). When I drag a product to the trash, I also need it to disappear from the list as well.
Is it possible to make flash mx to take the time on the system and make it run a determined frame. I want to make a clock that shows the real time. How can I do it?
In my flex datagird i have a checkbox and a datgrid with seven columns. im populating values in first five column(remaining two column no values) of datgrid by an Arraycollection. now,By clicking the checkbox i want to show all seven column values and if i uncheck five columns has to show... how its possible?? heres my code