ActionScript 2.0 :: Button = Show Movieclip?

Feb 5, 2004

I am making a mp3 player, and i would like to have a "lamp to flash"(movieclip if posible) when i pause the player. My action script is until now this:

[code]...

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I am building a navigation menu with buttons that call and show a movieclip just below the button. I have no more compiler or output errors. Despite this, I still dont have a working navigation menu.The movieclips are only found in the library and are being called by buttons on the timeline. I currently have all the actionscript on frame 1 on a separate layer of the main timeline. None of the buttons or movieclips have code associated with them individually.The code I have created is as follows (I omited some bc the functions get repetitious).

Code:
stop()
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[code].....

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I want a button to show and hide a movieclip (see attached files for source) the Button is a Movieclip and has been coded using a tut I got from some where but I am stuck on how I can get it to do the show and hide part <edited part> forgot to Add that I also want to make a Text box say Grid On and off

[Code]...

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Basically I have a movie clip that comes up on the stage and plays to frame 230. I have placed a stop(); inside the movieClip on frame 230. I would like to have a continue button come up outside the movieClip on the stage when that movieClip reaches 230.I was hoping this would work but I am having trouble. This code is on the stage level outside the movieClip.Both the continue button and the movieClip are on the stage.

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[code].....

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I just did a button and 3 movieclips. What i want? Well, when i click on the button to change the movieclips. click 1 = movieclip 1 when i click again on the button it change to movieclip 2 My problem is that i can`t make so it can change to movieclip 3.So when i click it must be something like this> click 1 = movieclip1, click 2 = movieclip2, click 3 = movieclip 3 so on...

[Code]...

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Nov 8, 2009

I'm designing an interface for a class, and the buttons that I am using all have multiple functions.For example, when the story button is clicked, I need the mc to stop playing and change to text (in the same window/screen, just no mc playing).  The mc is 31 frames long, but if there's a way to just make it loop continuously until told not to, Currently, my code looks like this:

stop();
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When I click the button, the mc does not stop playing and the text does not show up. 

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Im trying to show a new movieclip that only shows up when i press another one.

The movieclips to press are nested inside another movieclip so i need them to call the other movieclip which is in the stage.

To explain better menu1 is inside cont3. Menu_down is in the stage and i need to call it after pressing menu1.

Btw menu1 is showing an external swf also,is there any problem with it?

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how you display a border around every MovieClip in Flash. I've done it once but I can't seem to find it at all. What happens is that a blue (I think) box is drawn for the bounding box of the movieclip, and it does this for every movieclip automatically, so I don't think it's creating a border manually for every movieclip you add.

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Nevermind, I got it.

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code:
 
public function gameMenu():void
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gotoAndStop('homeScreen');
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[code].....

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I am trying to make an interactive presentation, where you can push down on different keys and show different layers in my image. [URL]. If you open this .swf and press the "Q,W,E,R,T" keys you can see what I mean. It was working fine with the layers associated with the "Q W E" keys, but once I started adding more, I cannot press and reveal more than 3 layers at once (try pressing different combinations of three keys at once and you should see that not all of the layers appear, but each key works individually).

Here is my AS3:
Code:
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[Code] .....

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I'm making a Flash AS2 Dress-up game and I want to show/Hide movie clips on release of a button like this one;

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an example of a show/hide a movieclip with a listener. That is, i was planning to have a boolean flag variable showSubMenu and if it's true the submenu will be visible and if false it's hidden???

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I want to replicate one of the Flasheff's function with AS2 script. The delay show function, where I can set how many seconds should a movieClip wait before it actually shows up.For example, I create 3 vector shapes on the stage. I convert them to movieClips (symbols). Instance names:

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[Code]...

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Actionscript Code:
marray = explode(",",mn);
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This is basically what I have... I'm not sure what to go on to next or if this is even correct.
Code:
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on (release) {
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[Code] .....

I just see a blank screen when I click on the button. My objective is to show the movieclip mc inside my created scroll pane?

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[Code]....

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I post my code here:
import fl.controls.Button;
import fl.controls.TextInput;
import fl.events.*;
import fl.controls.Label;
import fl.controls.Slider;
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[Code] .....

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[code].....

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