ActionScript 2.0 :: CS3 : Drag And Drop Play Sound?
May 29, 2009
I need to be able to drag a selection of buttons with sounds into any 3 boxes (working fine) and then have a play button that plays the three boxes in order depending upon the sound that is in them.
For more clarity;
- a button when pressed plays a sound (works)
- a button when dragged can be dropped in a targetclip (works)
- a button can be dragged out of targetclip (works)
- the target clip needs to know which button is in/on it
- a new "play button" plays the current sounds in the targetclip
My situation is that I've made a simple 9 piece drag and drop puzzle, which is working perfectly, and now I want to assign a sound when the user puts the right piece into the right section.
I'm building a flv_video AS3 player. I'm using steaming-video.The player is working fine, but there is something that I want to improve. Currently when I push play button and if I drag&drop the scrubber of progress-bar somewhere in the area that is still not buffered, the player doesn't start to play from that position. So I want to do it.
i am making a drag and drop jukebox that will play an xml playlist when an icon is dropped onto it's target.i have one xml playlist working, but i need to make a button that will reset all the movie clips to their original position when a playlist has been played.
I'm trying to make a simulation where a person can drag 2 different objects to any 4 predefined targets on the stage. Based on the position of the 2 objects there will be a different output text. I hope I described that clearly. I would also like the 2 objects to snap to the 4 targets. Im very new to AS. Im starting to be able to read it a bit but still can not wright it.
I want to have an image and when I click on the image ,one can hold down the mouse and drag a copy to where ever on the stage and when one lets go, one can drag another and another with each copy still being able to be dragged after released.this is what i have but its pretty simple and doesn't work....
stage.addEventListener(MouseEvent.MOUSE_DOWN,makeA Box); var i:Number = 1; //i will be the total number of boxes var newBox:myMC = new myMC();[code]....
Im trying to do a drag and drop system where the user can drag a movie clip into an area. Although i would like to make it snap to a target instead of just sitting wherever it lands in the area. Problem Two:
The next thing i am trying to do is when the user has a movie clip on a target already, and trys to put another movie clip in that target area, it will replace the one thats in there and go back to its current position. Here is the script of what i have done so far:
I have added drag and drop to some of my custom components.The drag event is fired on mouse down.If you mouse down and move the component around then drop it repeatedly its fine.But if you mousedown and drag the component around drop it and THEN just click on the component it inits the drag but doesn't fire the drop event.Its almost like you have to move the component for it to fire the drag drop event.This is very annoying as i'm removing the component on drag init and adding it again on drop, so just clicking on it makes it disappear.
I downloaded a free flash menu component. It's help file said "You can simply drag and drop the menu items wherever you wish".However, I don't know how to drag and drop it in my file. please help me, how to use it?
I am developing a simple drag and drop game..except my draggable items are in a movie clip and my targets are also in a movie clip. My draggable objects work fine, they drag and snap back into place when the mouse is let go, but... they dont snap to their targets.They do snap to their targets when they are directly on the timeline, but inside another movie clip it doesnt work and i can't figure out why.[code]
Basically, there will be two images, which participants are to choose between. Below the pairs of images will be a horizontal bar with arrows at both opposite ends. I would like the participant to be able to drag and drop a small rectangle somewhere along the bar to represent their choice (and the degree of their endorsement).Basically, I'm asking how to make an interactive scrollbar on its side (without buttons, just the drag). I would also like it to start in the middle of the bar and be able to be moved in either direction.
I am trying to do a flex drag and drop. It is very similar to this first example.url....The problem is that event.currentTarget.mouseX,mouseY is showing the position where I put the mouse down rather than the position where I had finished dragging.
I am trying to create an elearning exercise and i have a problem with the drag and drop section i have created. The exercise works well but when the user clicks the next button to go to the next frame one of the drag elements from the exercise shows up on the next frame and i just can't work out how to get rid of it?
This is an overly complex way of making drag and drop functions, I know. My problem is, when my item hits the target, it doesn't allow me to drag anymore items?
ActionScript Code: square.addEventListener(MouseEvent.MOUSE_DOWN, drag) function drag(event:MouseEvent):void {
Flash is completely the wrong app for this, but I don't have access to anything else.I need to parse through a set of files and do some regular expression work on them.Is there a way to drag and drop the text files to do the work on via CS4/AS3? The filenames will always be different, so I can't just hard code that info.
how to make a mp3 player functionality, like for example winamp has, that you grab the mp3 and drag in into the playlist/player and it automatically plays?
It's possible to play a sound file through AS, either by loading it from a folder or import it to flash. It's also possible to play a dynamic tone with flash.media.Sound + writeFloat.
But... is it possible to play a sound file with flash.media.Sound + writeFloat in some way? I want to play a sound file without having to deal with any files except the .swf!
I'm looking into having a interface using multiple windows which you can drag by pulling the dragbar around.Each window would be a movieclip called *****_win and inside would be a dragBar that the mouse has to pull around to move the window.I have searched a lot on google, and decided to end up asking here.
1) All the code I used so far did not have any borders. (The borders would be the stage, not an image).
2) Whenever I dragged an object, it would drag the whole window.
3) If the cursor left the window while dragging (which is does a lot), I have to drag it again.
Anyway how I can do an OS-like way of dragging a window?
I am writing an imitator of a car and want to move steering wheel by mouse.startDrag seems not fitted for the task...Can I customize it or write my own function(s) mimicking it?
I have a drag and drop interface that includes 164 items. Each item is a table. You drag the tables into an image of a floor plan for an event venue.I have the drag and drop stuff working but now I'm stuck on the reset button. AS3 is a new beast to me. I've been using AS2 and just made the switch. [URL]The reset and print buttons are not functional yet.
I am working on making a drag and drop activity. In Flash CS4 using ActionScript 3.0. It is essentially functional, but I would like to add a reset button to return all objects to their original positions.[code]...