ActionScript 2.0 :: Calculate The Horizontal Space?
Mar 10, 2007
I am trying to make a horizontal xml menu. I load the xml and i get the values and i make the buttons. All ok so far. I attach a movieclip to make the buttons. Inside the movieclip is a dynamic textField where i load the text from the xml.Now i wonder how can i calculate the space between the buttons so the are spaced evenly cause their width is not fixed.
Here is the code
Code:
var navLoad:XML = new XML();
navLoad.load("navigation.xml");
navLoad.ignoreWhite = true;
navLoad.onLoad = function(success:Boolean):Void {
I was hoping to use the model script and make simple adjustments of file names and loading specs but it has gone beyond my simple understanding.
I have 64 images which need to load 50 pixels apart starting with a 50 pixels pace. The image sequence will loop. Each image is of constant 385 pixels deep but widths vary and I hoped AS could load them in sequence at 100% instead of using a finite number for the width. The attached file shows the gallery images at bottom right, loaded but all stacked upon each other with the last image uppermost.
Code so far: this.createEmptyMovieClip("container",1); var imagesNumber:Number = 64; var baseX:Number = 0;
I as this working in AS2 and need to update to AS3...shows that AS3 doesn't like sloppy coding. Here's what I need: I pull data from an XML and that works when I put the data into a dynamic text box. However, I can't seem to get the date of birth into a variable. I have some code that calcs age in years but uses a string literal that I thought I could just replace with a variable from my XML...ain't a workin'. Here's the code I have:
I'm currently learning Flash (CS4, AS3) and am creating a game. I have currently 1 flv file with 4 scenes, I then move from left to right and then to scene 2 and go from left to right. This is the game where items pop up that need to be clicked on and you get points.
Is there any way I can combine these onto 1 scene? Flash only allows you to have a maximum of 2880px wide.The reason for this is the transition between the scenes is RUBBISH and that my AS is not working correctly in between scenes (it loses values).
I have the following function in my FogOfWar class, it calculates if its team can see the position that is passed on the arguments:[code]My problem is that, with only 3 characters in the game, it can only run 4000 times per second, which is not too much.I can implement a cache, so it caches the most commons positions, but, what else can I do to optimize it?
I need to calculate the value of a formula which is passed dynamically by using text box.This formula contains a set of variables which are already declared and assigned a value(hard coded). I will provide a submit button , on clicking this button I must be able to evaluate the formula that I have passed dynamically using the text box.
I'm working on a game which will involve space battles, and automated turrets. The turrets are giving me the headache right now. Here's what I got so far.
[URL]
The problem is, that the turrets aim at the center of their target, instead of aiming in front of their target to compensate for their movement. I can't seem to crack the equations needed to get the right rotation, for the turret to fire from. The data the turret has avaible, or that I could easily make avaible to it, are:
- The distance to the target (and it's x and y components) - The current speed vector (the size and rotation) - The angle between the heading of the target and the turret's location - The speed of the turret's shot (fixed speed)
how to find the biggest possible area within a rotated image (the black rect in attached image), but can't figure out how to calculate the points TL, TR, BR, BL to draw my rectangle (the red rectangle in attached image).
I am trying to create a 30 day trial period limitation in Flash CS3. I am having a problem with checking the number of days. I am using zinc mdm to get the date of an external file. Following is the code I am using.
var d1:Date = new Date(mdm.FileSystem.getFileDate("c:\myText.txt")) ; var d2:Date = new Date(); //(Date2 - Date1)/
I'm basically trying to emulate Photoshop's Vanishing Point tool where you can define the 4 2D points and the 3D plane is calculated from that information, in terms of the rotation of the plane relative to x y and z axes.
So if you have an image like this one: And you define the points of the four corners, maybe like this:
It would define the 3D plane that the surface must live on relative to the x y and z axes. Researching this has led me to some tutorials on drawTriangles and Homographies, but they all seem to be focused on mapping bitmap data and I can't seem to find anything that defines a 3D plane itself.
So my array contains marks for a ficticious class and i need to be able to calculate these marks to give me a class average which is this formula; all marks added / number of marksIs there a way to do this within an array?
My code for the program so far is: // Create Arrayvar marks:Array =["100","76","80","54","23"];// Button Functionenter_btn.addEventListener(MouseEvent.CLICK, onClick); function
The curve decided by the width(X on the picture) and height(Y on the picture) properties of a movieclip.The distance between each green point on curve is the same.
So i got the ability to add a numeric value to an mc down. So every time i pick up a coin with a value attached to it, and place it on a hand mc, it'll trace the value i've assigned. very excited on this aspect. I've been searching around for the ability to have a master value that I set say for example 5.0. When I hit another mc, this function (that i need to find out about) would check the values that are resting on the hand. I could not find the proper syntax. I have a very good idea of where it would go and what it would look like but I'm missing the forumla. Now I've bold/underlined the area that I think the check would be executed. When you hit the checkout button, it would tally the myValue sums that are currently resting on the hand mc. So my thought train is that I'd declare another variable like masterTotal (the value I want the person to match), and the handTotal (what is resting on the hand).
I have a running total. When an mc hits the table or hand it'll adjust the total. The problem is I only want the total to reflect when an object is resting on the hand mc. If i remove something from it, remove its value from the total. Now to be smart I have it add when an mc hits the hand, and remove a value if an mc hits the table. The problem, if I never touch the hand and keep dropping the mcs on the table, i get a negative value. Is there a way to calculate a total only when a mc rests on the hand mc
I need a way to calculate lighter hex color(s) based on a provided one. I realize I could use a color transform, but I need the actual value in order to generate a gradient.
I have this datagrid which has columns with a NumericStepper as an itemEditor where the user can change the number of items he wants to buy. How can I calculate the sum of all cells when the user updates datagrid's values?
EDIT 1
My datagrid is about colors and sizes of a product. The columns are generated dynamically from this function
private function getColumn(dataField:String, headerText:String,editable:Boolean) : DataGridColumn { var column:DataGridColumn = new DataGridColumn(dataField);
[Code]....
the row.size28 is generated dynamically. So it could be row.size29,row.size30 etc.
How can I loop through all my cells without knowing their data.property?
I want to calculate the parsing time.... package { import flash.display.MovieClip; import flash.net.URLLoader; import flash.events.Event; import flash.net.URLRequest; public class Graph extends MovieClip { [Code] .....
I use this script currently to determine the difference between two dates:
[Code]...
The problem with this is I want to monitor the actual physical day change so if someone accessed the application at 11:59 PM and then came back 5 minutes later this would register as a 1 day difference (a new day), this current script requires atleast 12 hours to have passed between two dates for it to register as a new day.
I have thought about using the date number etc, but because months and years are so different it is quite a complex route, there must be something simpler.
I have built a pagination gallery and am having some trouble calculating the current set of pages from the current page (and whether it is the last set and if so does the last set have a full set or less than a full set).[code]...
I have child (1) and I am rotating it by some custom num of degrees. After rotation (2) I want to 'align' this child to left_center side of the parent (should look like 3). Without roration I would set x to 0, but after rotation position of registation point changes.
way to calculate new x/y position based on rotation.