ActionScript 2.0 :: Calculating Dominate Color Of A Picture?
Jul 22, 2006I am wondering if it's possible to calculate the dominate hex color of a jpg/png/tiff with flash?
View 1 RepliesI am wondering if it's possible to calculate the dominate hex color of a jpg/png/tiff with flash?
View 1 RepliesI'm trying to write a function for the purpose of generating a gradient fill from only one passed color. How can you take a passed color (0x0066cc, a blue, for example) and calculate a much lighter (almost white) shade of blue from it?
View 3 RepliesI am developing a game for mobile in AIR (as3). I have created some bots for this game that initially just wander around. But when a bonus enters the stage, they have to move to the bonus.The detection of a new bonus and moving of the bots works fine, but there is something wrong with the manipulation when a new bonus enters the stage.Basically, this is how it works (or I try to make it work):My bot moves along with his rotation as a parameter. (works fine)
private function moveToNextLocation():void
{
var angle:Number = _rotation * 0.0174532925; // 1 degree = 0.0174532925 radians
var speedX:Number = Math.sin(angle) * _speed;
[code]....
how can i create an opposite of a hexadecimal color? for example, i'd like to convert 0x000000 (black) into 0xFFFFFF (white), or 0xFF0000 (red) into 0x00FFFF (cyan). those are rather basic colors, while variants of colors can have more complex hexadecimal values, such as 0x21B813 (greenish). are bitwise operators required for this? maybe a loop of each digit to calculate it's mirror from 0 to 15, or 0 to F (0 become F, 6 becomes 9, etc.) i'm using ActionScript, so i'm almost certain that this would be done the same way in Java.
View 2 Repliesi am VERY new at adobe flash an i am trying to get a layer or a symbol or something (im not sure what the objects in flash are called) to go to a given color does anyone know how to do this? im trying to track motion from a webcam feed with a person wereing a blue colored shirt.
View 14 RepliesI want to make a picture gallery and use buttons that move you from picture to picture and backwards, but I don't want to tell button 1 to go to frame 2 and button 2 to got to frame 3 and so on (I hope you know what I mean)Can I use on button on a separate layer with the same action set? I tried something like that, but it didn't work:
on (release) {
thisframe =+1
}
[code]........
but it didn't work. I'm kind of new to any action script other than gotAndPlay, easy functions and all that.
I am beginner in flash and I started to learn flash c4 (with video lessons in my language but from flash 8! but it is not problem now about drawing than only about code in actionscript). I have now problem in using of Paint Bucket Tool in flash cs4. I made a ship, I made a whole document/white page for drawing in rectangle tool (frame for picture), and I made to lines which will be like a hill. it is for background, behind the ship. but when I want to color this background, to be green for example, my Pain Bucket Tool don't want to color ONLY place behind the ship and under mentioned "hill lines", than Paint Tool color whole document. therefore I can't make a hill because I get everything colored in green.
I tried all option about closing of gaps. how can I color only wanted places in picture and not whole picture? "hill" is not strait line so I don't know how to select hill space. of course, after it I will have to repeat process to color space above "hill lines", it will be blue like sky. and just to say that "2 hill lines" are from left to right side of document, there is no hole, it is closed line.
Users can write a text, modify it (in type, color and size) and choose a picture (which is loaded through a XML-file) for an e-card, then send it to whomever they want. But when they have made the modifications, how do I save the card, and then store it in a database?
View 3 RepliesI recently used the loadMovie action to load a .swf file to a target in the movie which it was being called from. Then I tried calling a picture to another target in the movie, but it did not load the picture as intended. I read about it on my book, but it didn't seem to work. Is there anyways on calling a picture into a target in the movie without placing the picture inside an swf file?
View 7 RepliesI have just been to a really nice website that has some really nice use of Flash on it.... I'm totally wowed by the resizing picture effect though? When each picture loads the loading frame resizes to the new picture size.
View 3 RepliesI am trying to build a site that would give users the ability to upload a picture to a picture frame on my site. I would like AS3 to dynamically re-size, and upload the file from an upload bar under the frame.
View 1 RepliesI'm totally wowed by the resizing picture effect though? When each picture loads the loading frame resizes to the new picture size.It must be some sort of actionscripting but how is it done?
View 3 RepliesI how that any Can help I have a Picture that I want To destroy it As someone break it as a glass and then something made it go back as she was
View 1 Repliesi got five images, and five buttons, every image has a color, and lets say we start at the red one. When i click the the green button i want the green image to fade in.. i fugured out a way to do this on the timeline, but then i have to have a black box first fading in to remove the old picture and then start fading in the new picture..
View 2 RepliesI made a simple picture slideshow with a timer, prev/next buttons, pause/play buttons and jump buttons. Everything went good so far.Now i'm trying make every picture go to a URL when the picture is clicked but only the link on the first frame goes to the URL when clicked the other 5 buttons do nothing when click.(FYI: I made alpha 0% buttons in a layer above pictures)I tried two different codes but both have no effect.
as layer
Code:
stop();
var nextImage:Timer = new Timer(3000);
nextImage.addEventListener(TimerEvent.TIMER,playNext);
nextImage.start();
[code]....
i have a button, with instance name lightblue_color. I am assigning a color to its color field like this: lightblue_color.transform.colorTransform.color = 0x65ffff; then i am adding an eventlistener to the button like this: lightblue_color.addEventListener(MouseEvent.CLICK, ChangeColor); Then, in the function: public function ChangeColor(evnt:MouseEvent):void {trace(evnt.target.transform.colorTransform.color);} It prints 0. Why is that? Shouldn't it print 0x65ffff or do i need to do some type conversions?
View 2 Repliesis some thing like i have a menu as the background, then if i click the picture, another menu rollover the background picture covering ard 40% of the background.any1 can lead the road for me >< me jus start learning AS3 ><
View 3 RepliesI've used the countdown AS from Kiruba to list a value of days left until 2008.[code]I want to calculate 1580 - (this.digit * 4) and have a new this.digit value of 1364.
View 4 RepliesI have a math issue that I have some problems solving.
screen1
screen2
I need to calulate the pixels inside the squares and put them inside an array:
The main square rotates(see screen2) and i have the angle.
Something like attached code.
I have the following values:
- x/y of the main square. ( reference point )
- Width/height of the main square
- Width/height of all the squares
- Angle of main square..
trying to calculate the size of a progress bar.Here is the thing I have a movie with X scenes and I want the progress bar to fill up according to the porcentage of my timeline that has passed.here is the code I'm using
var parcialSeek var completeSeek
this.addEventListener(Event.ENTER_FRAME, tamanhoBarra) function [code]...
with this code every new scene the bar starts again and since I don't have exacts 100 frames on my movie the bar size dosen't match?
As the title says I am looking for a loop sequence to search through my array and find values that are even and then calculate them with a button click. I have this code which is completely wrong:
[Code]....
I'm trying to calculate the distance between two images (A and F - there are other images between A and F) but I can't seem to figure out how to do it the right way. The image A.x is "(stage/2) - (A.width/2)" and image F.x is "E.x - imgSpace" which is a negative value (all the images x is of negative value to image A.x). In my oppinion the calculation is F.x - A.x and although it might be right I still ned the value to be non-negative.
View 3 RepliesCount = "400"/3 - 1;
How to convert the above count to int?
I'm creating a drag based control in Flex / Flash, similar to a film strip, where an individual can swipe horizontally to scroll through the items. To make the control feel a bit more natural I've added some inertia to slow the scrolling once a swipe has taken place. When first loaded up there will be five items in view with 'x' numbers of items to scroll through with the 3rd item centred and selected.
My problem though is that I want, when animating, a swipe gesture to determine whether an item will end up the middle (3rd position) and adjust its movement calculation accordingly so it docks with the 3rd / centre position. Imagine you perform a long swipe, it flys pasts 'x' amount of items, but as it slows to a stop it elegantly stops with an item centred / in the 3rd position. To do this I believe I need to determine the distance to travel just from the speed value (as time is irrelevent to the user experience, i.e. a longer / stronger swipe would justify a longer animation skimming through the items).
At the moment I'm invoking the animation routine (with inertia) in the ENTER_FRAME event when the user generates a MOUSE_UP event. When they do this, I obtain the speed of drag (by monitoring this beforehand) and then decrement this speed value on each call of the ENTER_FRAME event until it reaches an appropriate value to stop the animation.
Unfortunately all the speed calculations I've seen deal with Speed and Time to determine distance, I just need Speed. Admittedly, my knowledge isn't strong in this area so I might be missing the obvious.
what I am trying to do is calculate the position of a point along a curve, what I want to do is create a function where i am able to determine where a point intersects the curve when I provide an X value.I have created a simple diagram to illustrate what I am looking for:So assuming I know the x,y of each black dot, and the x of the red dot, how do I calculate it's y value?
View 2 RepliesI want to create one calculator which will calculate the future cost of education after certain years like 10 or 15 yr. If i take the inflation rate as 10%. How to calculate the future cost.I don't have any idea about it. I want to know the formula to get the output.
View 3 RepliesThis is actually more a math problem, but maybe some of you are better at math and have an idea on how I should be approaching this.
I'm dynamicly creating circles in my actionscript project and what I want now is calculate their x- and y-positions. I want them to be positioned in a circle, with the condition that it shouldn't matter how much circles I dinamicly load. (I'm having a hard time translating my problem to English, so I'll add an image so you instantly see my problem.) Does anybody have an idea on how to calculate this? What kind of formula should I use?
I am wracking my brain over how to figure this out and it is REALLY frustrating me. If we have a cannon on a castle wall that shoots a cannonball from (0,0) toward an enemy that sits below on the ground off to the right at (50,-10) and we want the cannonball to always reach 20 units in the air, how do I make a line function where I can plug x in (which will be 0-50) to calculate y out?
y = -a(x - h)^2 + k
is the equation for this where (h,k) is the vertex. This means k will always be 20. I know to keep 'a' negative because that will give an upside down U parabola. But how do I figure out what 'h' and 'a' are? Systems of equations? How on EARTH would I write a function to do that in Actionscript?
Im using the as3CoreLib JPGEncoder class to save a jpg of my swf from flash.Right now I have the quality of the jpg set to 60 like this:ActionScript Code:var jpgEncoder:JPGEncoder = new JPGEncoder(60);I'm trying to set the quality number to a variable to be defined a function that will calculate the compression value needed to get the jpg to 20k.
View 2 Repliesi am tryIng to ceate a Scrolling message box,
i have created a dynamic text box ( instance name = scrollTextBox var = scrollText )
i use the script -
var textLength= scrollText.length;
to try and obtain the amount of characters / pixel length of the scrollText var / text file
however, regardless of whats contained within the scrollText document i keep getting the textLength return of 20 ?
my code so Far is -
Code: Select all// Load Text and adjust the DynamicText Box size to match the content
loadVariables("scrollText.txt","");
scrollTextBox.autoSize = "left";
[Code]....