ActionScript 2.0 :: Code For Creating ComboBox?

Jul 25, 2005

I have a page with about 50 comboboxes, and it takes forever to load it. Guess they arent really optimized sizewise.Perhaps Im grasping for straws here, but I thought that creating the 50 comboboxes on the fly with AS instead of just placing them on the stage minimizing the loading-time.But no matter how much I search the -files, I cant find the code for creating a combobox on stage. Is it possible

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[Code]...

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ActionScript 3.0 :: Creating Many Textfields And Adding Code At Runtime?

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I have a flash project that requires a swf file with over 300 textfields i.e a datasheet like in excel.i use actionscript 3 to dynamically add them at runtime.However I have a function calculate() that references them at compile time.So i think the problem is the caluclate() cannot find the textfields because they are still not added to the stage.How can i create them dynamically and after that add a function caluclate that will surely find the textfields?

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IDE :: Warning - The Linkage Identifier 'ComboBox' Was Already Assigned To The Symbol 'ComboBox'

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ActionScript 3.0 :: Dynamically Creating TextFields - When I Copy The Code Into The Loop It Fails?

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I'm currently creating an app which allows users to select blocks of text from a List and dynamically create a TextField on the stage.I'm calculating the height of the TextField and positioning the next TextField beneath.I'm also recording the total heights of the TextFields so that I know when the total height exceeds the available height, at which point I move the x position and reset to y position to zero.

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[Code]...

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ActionScript 1/2 :: Repeat Small Bit Of Code 1-100 Hundred Times With Each Code Having Different Instance Name?

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here's a part of my code:
 
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[code]...
 
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edit: ah, this forum isnt letting me highlight red. Everything in this editor is also failing. well, when I say code in red i mean this code:

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var sql2:String = "CREATE TABLE IF NOT EXISTS MainTable [code]....

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[CODE]// Inside a class
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ActionScript 3.0 :: Copy And Pasted Code, First Code Works, Second Doesn't?

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I've literally been staring at this for 7 hours. I'm missing something.I have two movie clips on the stage. The instance name of the first is puzzleAK. The instance name of the second is pieceAK.The first is linked to a custom class called GeoPuzzle. The second is linked to a custom class called GeoPiece.The code compiles but throws an error (as explained).The code in the main timeline:

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[code].....

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onClipEvent (enterFrame) {
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[Code].....

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[Code]...

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[Code]....

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I have a small slideshow loading 3 different images with XML in an animated loader.My problem is that the first round, when the images are not cached in the browser, it starts playing before the images are finished loading.Is there a way to add a sort of preloading code to my code below without having to re-write everything? I tried to add an eventListener COMPLETE to the loading images but somehow it wont work?[code]

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