ActionScript 2.0 :: Control Variables Of A Swf File From Another?

Feb 25, 2008

I currently have a main swf file which contains a moviecliploader that loads another swf. However, I wish to have the option to control the main swf file variables using the secondary swf.

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I am looking for a class that functions similar to JPEGEncoder from as3corlib, but instead of encoding a JPEG, I want to take a dynamic drawing the user has made (with animation) and output an SWF file that the user can download and playback on his/her computer.I understand how to create an SWF and store user variables that control the playback, but I want to make it all contained in a single SWF file.

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&variable1=2&
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[code]...

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[URL]i want the first instanse of: clip1 will play when clip1 Enter the Frame , without waiting for button1 pressed... can be this done , ?

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I am building a somewhat sophisticated slide menu. I have input a wait(); command using setInterval in the first frame of my actions panel. My wait() function works perfectly.I have also set a few variables to start out being false. Once a particular button is clicked, it sets the variable to true and sends the playhead to a particular spot within the movie. Actionscript then performs a command to that says if that variable has been set to "true" gotoAndPlay "this", otherwise gotoAndPlay "this-instead".

The problem I am having is that when I click on one of the buttons, it is somehow setting all the variables to true and sending the playhead to places I don't want it to go.Here is the code I have placed in my first frame:

button1 == false; button2 == false; button3 == false; button4 == false;
//Make movie wait for ten second interval before resuming playfunction wait() {stop();var myInterval = setInterval(function () {play();clearInterval(myInterval);}, 10*1000); // stop for 10 seconds}[code]....

For some reason, regardless of which button is actually pressed, (cube2, cube3, or cube4, all of the variables are set to "true" and the playhead goes to whichever frame it wants to at that point.

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ActionScript 2.0 :: Timeline Control Through Variables?

Feb 17, 2009

I have a flash web site with multiple scenes for each page. I know, I should use multiple swf's, not scenes, and I probably will if I can't get this figured out.So what I'm doing is that my link buttons set a variable called "destination" which then moves the time line to a frame label called var_transition, where var is the prefix for the current scene.(for example, the transition frame on my primary scene is ov_transition, where the transition frame for the faq scene is faq_transition).So you see, I don't have duplicate frame labels, but what happens is that the transition works perfectly when moving from the first scene to any other scene, but after that things get a little screwy... When I try to go back to the primary scene, the transition loops itself to the point just before the timeline would move.

It's 5 frames with a tween of a single graphic that sweeps past the stage. When the graphic fully covers the stage, the time line should move to the frame label defined in the destination variable, where, at that point, the transition will finish by continuing it's tween until it fully reveals the stage at the new location.Also, I included a button on the second scene (auto parts) that should send the movie to the third scene (bank), but when I hit it, it sends me to the 4th scene (cafe) for no apparent reason.

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I am working on my personal site and have got stuck on how to control the variables in the photography section.I have 20 buttons on the screen that all tell a main movie which picture to fade in and out of. Each button has this variable attached to it "_root.content = 01" and 02 and so on.

When the button is pressed it tells the main movie to play the fade out then check the variable, then tells the movie which bit to play next - If _root.content == 01, goto and play content image 1 - Now I want to add next and previous buttons that add or remove a number from that variable - when released, _root.content == current +1 - to move to the next image.

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Variables Within Movieclips That Control Main Timeline?

Aug 26, 2009

I built my website on the main timeline with a fade in animation...stop(on the page) and a fade out animation. At the end of this fade out animation i would like it to call upon a variable to know what page to go to next.I am trying to tell my main timeline to gotoAndPlay a frame based off of a variable within a movieclip(about_mc this movieclip contains another movieclip which acts like a button(factsheet_mc)) that i have set in my main timeline.I set the variable with:

var buttonFrame; in the first frame of the main timeline

then within my movieclip i have another movieclip which tells my main timeline to play the out fade and remember a variable:

this.onRelease = function(){ --------"this" meaning the movieclip factsheet_mc------------ [code]........

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ActionScript 2.0 :: FMX04 - Control Variables In LoadVariablesNum?

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I'd like to know if there is a way of controlling the variables that are sent with the AS command loadVariablesNum when calling an ASP.Let's say I don't want to send two variables that exist in that frame.

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ActionScript 2.0 :: FMX04 Control Variables In LoadVariablesNum

Nov 15, 2004

I'd like to know if there is a way of controlling the variables that are sent with the AS command loadVariablesNum when calling an ASP.Let's say I don't want to send two variables that exist in that frame.

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ActionScript 2.0 :: Use Variables (on The Buttons) To Control External Movies?

Oct 14, 2002

I have a movie which is made up:

Level0= my interface layout with buttons

Level1= the different sections of the site, are loaded into this level (eg. home.swf, aboutus.swf etc.)

Because each of these sections has both an 'in' and 'out' transition, i want to use variables (on the buttons) to control these external movies that are loaded into the main movie (im even starting to confuse myself

basically in a nutshell... can you use buttons which control a movie ,which has been loaded at another layer, using variables....

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ActionScript 2.0 :: Flash8 - Control A Movie Clip Of One Swf File From Another Swf File

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I am working on a project which there are two .swf file play side by side simultaneously. I need to use one of the file to control the animation in another file.

If they are in same .swf it should be easy. I can just use:

gotoAndPlay("frameNumber")

but there are two .swf now. (lets say movieA and movieB) I think I should use something like:

"LinkToMovieB".gotoAndPlay("frameNumber")

"LinkToMovieB" should be the link to movie clip in the movieB file.

my problem is how do I get the link to movie B's movie clip. or there is other proper way to do this task.

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ActionScript 2.0 :: Control A Movie Clip Of One Swf File From Another Swf File?

Nov 30, 2010

I am working on a project which there are two .swf file play side by side simultaneously. I need to use one of the file to control the animation in another file.

If they are in same .swf it should be easy. I can just use:

Quote:

gotoAndPlay("frameNumber")

but there are two .swf now. (lets say movieA and movieB)I think I should use something like:

"LinkToMovieB".gotoAndPlay("frameNumber")
"LinkToMovieB" should be the link to movie clip in the movieB file.

how do I get the link to movie B's movie clip. or there is other proper way to do this task.

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how to pass variables from one Movie clip's AS file to my Main AS file. Let say my Movieclip's AS file is calling damage = 1; so how the Main AS file retrieve the damage value from the Movieclip's AS?

Code:
public class robotMC extends MovieClip
{
public function robotMC()
{

[code]....

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Im pretty new with the flash -> php -> mysql thing .. And I have made a script that sends some variables (that a user inserts in some input forms) with some var names, and then php handles it and insert it into my MySQL database its kinda ugly that a page pops up and opens the php page.So I was wonderin' if there is some way to send the variables to the php file and process them inside the flash file. without openin' some fancy browser window ?

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Apr 1, 2009

I have basic knowledge of Flash and AS3.0. Suppose i have a flash swf file(main.swf). In this main.swf file, i loaded another swf file(sub.swf) by writing the following code snippet in main.swf file as shown below:

var textLdr:Loader=new Loader();
var noteUrl:String = "AddNote.swf";
var noteUrlReq:URLRequest=new URLRequest(noteUrl); textLdr.load(noteUrlReq);
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Now, how to acess the data present in main.swf into sub.swf.Note: Here data represents values/data stored in variables/objects of main.swf file.

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Feb 19, 2009

I've got a loadVars function, but I want to use the variables from the loaded file elsewhere in the file.[code]

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Befor I am had two swf file(AS2) and using button to control from one SWF file to another(ex:_root.gotoAndStop(2) ). Now, How can I do in Action Script 3.0..

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Flash - How To Enable Control Bar For SWF File

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The code below works great except the user has to right click the video and then left click "play". Is there a way to add the control bar via param?

<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="[URL]" width="360" height="270">
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ActionScript 3.0 :: Can 1 .swf File Control Another .swf In A Webpage

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Is it possible for 2 separate .swf files embeded in a html page influence the other? For example - button.swf is located in the middle of a web page and animation.swf is at the top. Can I code button.swf to have animation.swf gotoAndPlay frame 2?

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is there a way to write a program in php or javascript that can load a flash file and interact with it? (click on buttons and such)

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Flash :: Control A Embedded Multiframe Swf File?

Jan 12, 2010

[Embed(source="data/fire.swf")] static public var movieFire:Class;

I have some multiframe swf file and I want to have control of them. For example, I can use gotoandplay and gotoandstop functionality.

I tried something like: var m:MovieClip = new movieFire() as MovieClip; but it turns out when I tried to get totalFrames, m.totalFrames, it gives me zero, and gotoand* functions don't work either. How can I correctly control the swf file embedded in actionsript 3.0 (No Flex component)?

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Java - Control Swf File Starting Frame?

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in normal swf files, usually it plays from frame 1 till the end and then loop...

is it possible to use javascripts/any script to make it start play from, e.g. frame 10?

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Actionscript 3 :: Keep Track Of Changes In FLA File (via Version Control)

Feb 29, 2012

I have all of my files in version control (SVN subversion). FLA file is not a text file, so when I change it and check it in, there isn't a way to see what has changed inside of FLA.

Is there a way to keep track of changes to FLA file and it's contents?

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ActionScript 2.0 :: Button Control The Timeline Of Another File?

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I'm creating a schedule page which has a calendar and a timeline (a graphic timeline not the flash timeline) that need to interact. When someone clicks on a calender date I want it to jump to that date on the graphic timeline. In order to cut file size down I split the calendar and the graphic timeline into two different files which are both loaded into a master page. The calendar is on level 1 and the graphic timeline is on level 5.

Sorry if this question is confusing, I'll try not to mix up the graphic timeline and the flash timeline, but -- Is it possible for a button in the calender file to trigger the graphic timeline file to change frames? What would that code look like? I tried on(release){level5.gotoAndStop(2)}, but that doesn't seem to do anything and I don't get any error.This might be really simple or impossible for all I know..

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ActionScript 2.0 :: Control Main Swf File From Loaded Swf?

Jun 26, 2005

In my main swf, I m loading 1 swf file which is having 1 mc and in that there is 1 btn.

what i want is when a user will click this btn of my loaded swf i want to move to another scene of my main swf.

How can i do it? I tried to search the ans in forum bt could not trace out.

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ActionScript 3.0 :: Control Main Timeline With Class File?

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I have a menu btn that is created via an external class. I want to move the main timeline of my flash file to a frame label but I'm having a hard time referencing the main timeline via my external class code.

How do I control the timeline via this external class.

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Professional :: Put Mp3 Along In Flash File And Control Stop Start?

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how to put mp3 which is just speaches done, be put alone in a flash file. Do i have to import sound? I wanted to be able to put 3 different mp3 files in flash and have people able to click on any sound and hear it. Be able to play and start and pause a sound. Is it possible are should I use something other than flash. Are should I convert to mp3 into another format and put in flash.

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Flash :: Source Control System For Binary File?

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We use subversion, which works great for software projects. We also have a lot of flash projects, which we don't use any kind of source control. Each flash project contain quite a few images. The time frame of each project is a couple weeks, but few can go upto a couple months.

The number of files we create contribute to quite a bit of file size. To keep repository size at a minimum, we want to keep the latest version only and wipe out previous history once a project is finished. History is useless to us after a project is finished.

It looked into subversion, but it doesn't allow to remove anything from the repository. I need to perform this workaround here.

One easy way is creating a separate repository for each project. When the project is over, save the latest version to archive and wipe out the repository. The number of active projects is about 50 - 100. Is there any issue with creating one repository per project?

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ActionScript 3.0 :: Target/control .fla Movieclip From .as Class File?

Jun 18, 2009

I have a Bullet class - which defines and controls the firing of bullets (and works perfectly in all ways) - and now I'd like to add to it the ability to detect if it has hit a spaceship-movieclip sitting in my main .fla's timeline - what's the proper syntax to do this?

here's my code:

Code:
public function moveBullet(e:Event): void {
this.y = this.y - 20; // moves bullet up-screen, shooting vertically
if (this.y <= 0) {

[Code].....

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