ActionScript 2.0 :: Controlling MovieClip With Joint Variable Name
Apr 18, 2009
This one works:
Code:
SomeNumber1 = new Number(1);
SomeNumber2 = new Number(3);
object1_subObject3._alpha = 50;
And this one doesn't:
Code:
SomeNumber1 = new Number(1);
SomeNumber2 = new Number(3);
this["object"+SomeNumber1+"_subObject"+SomeNumber2]._alpha = 50;
If I try to trace the "movie clip" in the second code I get "undefined"....
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Similar Posts:
Oct 28, 2009
I have four buttons currently set up to do all sorts of stuff in a flash file. What I'd like to do is have them all point to the currently displayed movie clip on my main timeline.
At the moment they're set up to test the addChild and removeChild functionality I've written and it seems ok. I would like to trigger removeChild and addChild by the last frame in a movie clip and have my buttons send a play command to my movie clip. That way the clip plays to the end before removing itself and adding a new movie clip.
The movie clip that I would like to trigger the addChild and removeChild functions is actually one of four movie clips so I need to declare play(); and send it to the current movie clip regardless of which one is on the stage. I was thinking about declaring a variable to contain my movie clip so that I can just say play(awesomeMovieClipVariable); and awesomeMovieClipVariable will be equal to the currently loaded movie Clip. I can't figure out how to declare a variable and send my movieClip in to the variable.
if(sceneTracer = 2);
variableName = mc_copy1
if(sceneTracer = 3);
variableName = mc_copy2
[Code]....
I have added frame labels to the final frame of each instance of mc_copy1 mc_copy2 and mc_copy3 to allow a conditional statement something like... if (current frame of that movie clip = frame label) but I don't know how to set that up...
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Feb 4, 2011
I have a very big proyect completelly developed in FLASX MX PROFESSIONAL 2004. In order to manage it, I have divided the file in several parts. What I want to do now is to connect that parts and compile them as a Whole.
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Dec 8, 2011
I have a strange bug in an box2d project(AS3, box2d 2.1a).
I have a dynamic rectangle and a small static circle overlapping. I create a revolute joint to those 2 objects(located inside the center of the small circle, point which is also inside the rectangle). If enableMotor is set to false when the joint is created the scene works perfectly, with the rectangle hanging. When I set enableMotor to true the scene freezes.
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Oct 27, 2011
i have dynamic buttons in movieclip and i want the movieclip goto 2nd frame once some one click single movieclip while rest remains in 1st frame.the movieclips can be in arrayi have some code here:
Actionscript Code:
var mc:MovieClip = new MovieClip();for(var i:int = 0 ; i < numberOfButtons;i++){ var btn:MovieClip = new button();
[code]....
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Nov 11, 2004
I am loading an external swf into an empty movie clip by use of a button.The movieclip is a sort of menu that begins with an animation of the menu opening, there are multiple different movieclips I am using with this format.What I am trying to accomplish is this.When another button is pressed, I want the movieclip (regardless of which one is loaded) to either:Go to a specific frame and play a closing animation within the movieclip, BEFORE a new movieclip is loaded. OR reverse the animation BEFORE loading new movieclip.Since there are 4 or 5 buttons all loading different clips, I need all the buttons to work this way regardless of which movieclip is loaded.
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Oct 23, 2004
The following code, when attached to the MC panTracker_mc works as desired, passing the value of the dynamic text field with a VARIABLE name of s1Pan to s1 sound object, thus controlling the pan.
[Code]...
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Nov 3, 2009
on my main timeline there is a movieclip ("sampleMc") which contains a number of labeled frames containing movieclips of gallery images (for example "dyerBikiniMc"). in turn, each of THESE movieclips contain a number of frames of detail shots of the main image (for example "dyerBikini00Mc, dyerBikini01Mc, dyerBikini02Mc, etc.").on the main timeline i have a gallery navigation bar with thumbnail buttons determining which image will be displayed. there's also a right arrow shaped button "detailsBtn" that i'd like to allow the user to click frame-by-frame through the detail shots of the image. i also have a before/after toggle button on the main timeline that needs to control the movieclip one level below that, where the before/after images of that particular detail shot are stored!
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Feb 13, 2009
I have a Movieclip on the Timeline with my all buttons in it called 'Controls'.I want these buttons to control a Movieclip which is in Movieclip in a Movieclip in a Movieclip in a Movieclip.[code]I want to control the Movieclip Hole (The Movieclip's instance name is Hole_View)Movie within that instance is called Hole_Mov.Everything has an instance as per properties panel and labeled correctly, but I'm getting a "1120:Access of undefined property" or "You're a Douche" error on my buttons and the movie itself.Also, is it best practice to load external swfs into a movieclip? - does this help Flash automatically unload the retired movie when another external swf has been called.[code]
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Sep 1, 2010
So im creating a site for a friend and I have placed the menu inside a movieclip so the buttons are inside the movieclip. This the script i have tried :
Code:
stop();
natural1.onRelease = function () {
[code].....
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Aug 25, 2011
I'm loading assets from a swc and I need to loop through every frame of the movieclip and find a certain instance so I can colorize it. Is this possible? It seems that with a swc I loose the ability to control the movieclips playback. It just plays and repeats no matter what I do.
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Apr 11, 2012
I've few movieclip from library that will add to stage, inside of the movieclip have some mc that I want to control it, here is my script.
if (selectDiffText.text == "Collection 1 Easy")
{
var c1_easy:cartoonEasy = new cartoonEasy();
[Code]......
let say if c1_medium is added to stage, c1_medium will also randomly added 1 of the movieclip from library on it.
inside of the playGame mc, I've mouseTarget.alpha = 0;...how can I control it from root level? c1_easy also have the mouseTarget.alpha=0 too.
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Oct 5, 2009
I've got some quick code here. Basically, i'm trying to control the visibility of a single movie clip at the click of one button. One Click makes it disappear, the other brings it back again. Nothing i've tried seems to work.
ActionScript Code:
/* logic
make 1 variable
[code].....
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Aug 31, 2010
I am trying to control a movieclip nested in a movie clip from the main timeline, but I can't seem to get it to work. I understand the "." dot notation, but it just isn't working.I googled the crap out of it, but nothing really.Attached is just a simple example I'm trying to get to work. The file is CS4 format.
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Sep 3, 2011
I have buttons that load movie clips when you mouse over them and unload the movie clips when you mouse out.[code]the problem is that the movie clips aren't necessarily playing from the beginning when you mouse over, since their timeline is independent.How can i specify that I want to add the instance of the movie clip to play from frame 1.I've tried using the gotoAndPlay method with the frame number/ label in parenthesis afterwards and got an error message..I've looked through multiple tutorials on controlling symbols using AS, and i still can't get this to 'click' for me.[code]
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Aug 5, 2011
I am using start drag to control an mc of a map which all works fine, this MC can be zoomed using a slider which also works fine. I have defined a bounding box in the usual way.
map_mc.startDrag (false, new Rectangle(0,0,500,500));
But when map_mc is zoomed in its size go beyond the bounding box's limit and obviously reacts unpredictably. I would like to put the rectangle size in a var which I can then scale with the map so that the mc is never bigger than the bounding box.
Code:
Select allvar rectangle;
number = (0,0,1000,1000)
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Sep 4, 2005
I am having trouble controlling sound instance on the main timeline from with a movieclip.
On the main timeline contains the following code:
root.createEmptyMovieClip("beat_mc", 100);
beat = new Sound("beat_mc");
[Code]....
The main timeline will render the sound at the volume 10 value. However, I anticipated the volume to be set at a 100 from the Jukebox's controller.
It would seem logical that the jukebox code should respond to the instance "beat", but it doesn't.
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May 1, 2007
I have Flash 8 set to Actionscript 1.0.
On the main timeline I have a graphic of a hill and tree that darkens when clicking a button. I also have a movieclip called "creature" that has a little creature walking from one end of the stage across to the other. I need a script that will control the brightness of the "creature" movieclip at the point where the main timeline animation goes dark because the "creature" movieclip sticks out like a sore thumb at that point and needs to be darkened.
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Apr 28, 2009
Is there a way to capture what movieclip that have been clicked so I don't have to wright a new "nextFrame" function for every clip
myClip_mc.addEventListener(MouseEvent.MOUSE_OVER, overMyClip)
myClip_mc.addEventListener(MouseEvent.MOUSE_OUT, overMyClip)
function overMyClip(event:MouseEvent)[code].....
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Aug 19, 2009
I'm trying to build a simple slideshow with AS3 consisting of one movie clip which should be controlled backwards and forwards using simple buttons. I can get the slideshow to play forward once but, apart from getting slide 2 to go back to slide 1, I can't get it to work with the remaining slides.
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Jan 14, 2009
I've just swiched over from FL8 to FL CS4 (3 days ago). I'm learning AS3 at the moment but am on a deadline with a project (a bit over it actualy) which uses AS3
I have a movieclip (container_mc) on the main timeline which holds all the animation and a timer (timer1_mc).When container_mc reaches frame 2 it stops and a timer (timer1_mc) starts running.When the timer finishes, container_mc should continue to the next frame.The code I have to do that (from the timer1_mc) is:
if (d> 260) {
parent.container_mc.nextFrame();
trace("blabla");[code]....
This doesn't work, it gives me the error 1119: Access of possibly undefined property container_mc through a reference with static type flash.display:DisplayObjectContainer.
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Jul 20, 2009
I'm using the new 3D tool in flash to let pictures rotate around there center. To not let it look distorted I will have to adjust the vanishing points for these images separately, however I can't find an option to control them separately. The seem linked for all my 3D movieclips. This will result in having only 1 moviclip animated right. So the question is: how do I control the vanishing points for each movieclip separately?
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Mar 13, 2011
I am trying to controll my movieclip with my buttons in Actionscript 2. I have a loop in my movieclip, it goes frame 1-20 over and over again. I want the button to move it to frame 21 and play it onwards from there. How do I do this?
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Jul 16, 2009
I have 3 navigation buttons and an empty movie clip on the stage. Clicking each button loads a 'page' into the empty clip, and each 'page' is a movie clip in the library. When the movie initially loads, the 'home' page movie clip automatically loads into the empty clip on the stage and plays to a frame half-way through. When a navigation button is clicked I want to finish playing the loaded movie clip, remove it, load the new 'page' into the empty clip, and play it (also to the half-way point). I have been able to accomplish everything except getting the name of the loaded 'page' clip and making it play to the end. This is what I have in frame 1 of the main timeline with the code for 1 button:
var homeMovieClip:MovieClip = new homeScene();
emptyMC.addChild(homeMovieClip);
gotoAndPlay(2);
bioButton.addEventListener(MouseEvent.MOUSE_UP, bioClickHandler);
function bioClickHandler(event:MouseEvent):void{
[Code] .....
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Feb 29, 2012
I've got a play and stop buttons on the stage which are controlling some 3 nested MovieClips, It controlls Well the MovieClip which is located on the first frame, but when I want to stop/play the other two MC's (frames 2 & 3) I get the following error -
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at jukebox_fla::MainTimeline/playMP3()
I know the problem is that I just can't control any other Nested Instances of a MovieClip Unless it is located on it's First frame. How can I stop/play the other 2 MC's (Frames 2 & 3) by coding from the main stage?
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Apr 26, 2004
I have a text movieclip (service_mc) on the stage for which I need to control 4 different _xpositions (_x = 0, _x = -700, _x = -1400, x = -2100) with 4 button mc's (btn_one, btn_two, btn_three, btn_four).
For these four buttons I already declared the Over, Out, Release and Restore stage in a function:
Code]...
What I like to accomplish is to control the _x positions of "service_mc" with the same buttons. I mean when btn_one is pressed service_mc should go to _x = 0, when btn_two is pressed the _x position from service_mc should change to _x = -700 etc, etc
How to integrate this possibility in the existing function?
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Jun 26, 2008
this ex. .fla controls the mc from itself but i would like to control it from the main timeline, ive tried a number of things but cant seam to get it to workthe .fla is here.and the code is here if you dont dl the .fla:
Code:
onClipEvent (load)
{
[code]........
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Aug 19, 2008
My stage is empty except for an MC with a simple animation and an AS 2 layer. There is not a button or user interaction that engages the MC. I want the MC to play when the timeline reaches the frame with the AS. My MC has an instance name of 'blueMC' and here's the AS I've tried:
blueMC.play();
_root.blueMC.gotoAndPlay("2");
on(load){
blueMC.play();
} onClipEvent(load) {
blueMC.gotoAndPlay("2");
}
Shouldn't it just be this?:
MCinstanceNmae.gotoAndPlay("Frame# or label");
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May 21, 2010
Im really struggling with controlling a movieclip (frame-by-frame images w/ stop(); actions) by using the mouses horizontal position on the main stage. So basically I want to turn my stage into a showreel of images. Lets say the stage is 50 pixels; i would want some kind of code that would divide up the total length of my m/cs timeline, in order to show the first frame of the m/c when the y-axis is at 0, the last keyframe of the m/c when the y-axis = 500.
I have tried to use rollover commands on (miniscule) hit states covering the entire stage, but there must be a better way ( i plan on updating the images m/c a lot) ie. a lovely big chunk of confusing code?
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Apr 26, 2004
I have a text movieclip (service_mc) on the stage for which I need to control 4 different _xpositions (_x = 0, _x = -700, _x = -1400, x = -2100) with 4 button mc's (btn_one, btn_two, btn_three, btn_four).For these four buttons I already declared the Over, Out, Release and Restore stage in a function:
Code:
for (var i in this) {
if (this[i]._name.substr(0, 4) == "btn_") {
[code].....
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