ActionScript 2.0 :: Create Text Field To Only Write Numbers From 3.0 Up To 12.0 With Decimal?
Feb 6, 2009
I need to create a text field where the user can only write numbers from 3.0 up to 12.0 with any decimal. With any number he imputs i need another text field to store the number lowered to its nearest .5 number.[code]...
I need to create a text field where the user can only write numbers from 3.0 up to 12.0 with any decimal. With any number he imputs i need another text field to store the number lowered to its nearest .5 number.
for example
input 3.1 result 3.0 input 3.4 result 3.0 input 3.6 result 3.5 input 4.6 result 4.5
The input fields are a 'Classic Text' input field, and part of a Flash app I made last year for a client. The Flash was made with Flash CS4 on a Mac OSX 10.4, and was published last year and has been working all year.At some point recently I upgraded to Flash CS5 (this time on a PC), and I also had to re-compile the Flash app for a miscellaneous reason (a new image in the app). I left the publish settings alone (Flash 9, AS3) and re-published the Flash and put it up live. As far as I can tell everything was fine.Now the client is coming to me saying they can't enter numbers on the input fields, only letters !!!Aside from the transition to CS5, or an upgrade in Flash Player in the browser, I can't think of what else would cause a problem.
In troubleshooting this, I did notice for the first time the feature of 'TLF Text'. I have never used it, but when I copy the form MC to a test file and run it with TLF fields, they accept all characters including numbers. When I switch a field back to Classic Text, I can no longer enter numbers.
is there a way to only allow a user to enter numbers in a text feild. setting embed text to numbers only worked for a while, but have to embed all now.
I want to use a dynamic text field to display the numbers, but have a few buttons that go with them.I want to be able to press the button, and a set time is generated in the dynamic txt field, i.e. 10 minutes, 15 minutes & 30 minutes. the user will press 30 minutes, then start, then the countdown will commence, and same for the other time increments.
I've been asked to make a flash countdown timer. I want to use a dynamic text field to display the numbers, but have a few buttons that go with them. I want to be able to press the button, and a set time is generated in the dynamic txt field, i.e. 10 minutes, 15 minutes & 30 minutes. The idea is that the user will press 30 minutes, then start, then the countdown will commence, and same for the other time increments.
I would like to make a dynamic text field wich write the instance name of the symbol when the cursor is over one. I have more than 1300 symbols so it would be a really big help if I wouldn't have to write thousands of lines.
I want to make a search button on my site. I have a bunch of pdf files in a specific location on my site. I want to create a search field where the end user inputs text into a field and flash locates and opens the corresponding pdf file.
I'm trying to achieve something that I'm sure it's not that complicated, but unfortunately I have not clue how to do it.I have created some text fields. And what I want to do, it's that when the user clicks onthem, in order to start writing, I want a specific movieclip to dissapear.This could be achievable if I knew how to make the textfield behave like a button; but I don't know what code I need for this, as onPress it's not working at all.
I'm having troubles declaring decimal numbers.For instance I'm trying to create a variable which is 0.8.I do this:
Code: var defenseValue:Number = 0.8;
However, when I try using defenseValue it always ends up being NaN.I also tried var defenseValue:Number = new Number(0.8); But that doens't work either.
I have a function that adds the values of an array together and displays the output in a textArea(myText).
The code below works fine, but the output number is "11.5" I need this to be "11.50" and again if we set the array index [1] to "0" instead of ".50" I would need to show "11.00" instead of "11" which is what I am getting now!
var myArray:Array = new Array(1.50,.50,0,9.50); function addValues(myArray:Array):Number{ var arraySum:Number = 0; for (var i:uint=0; i< myArray.length; i++){ arraySum += myArray[i]; } return arraySum } trace(addValues(myArray)); myText.text = String (addValues(myArray));
whats the quickest way to round to decimal with infinite numbers?
I wanted to round 6.329784432421148+e to 6.3297
using toFixed() rounds to .000001
Only solution I came up with was ,Number ( String( infinite num ).substring(0,6) ); To me this seems slow and CPU intensive, there has to be a more efficient way of accomplishing this.
This is my FLA I need to round the numbers in the farthest columns to 2 decimal points (ie: 19.00 rather than 19). My ultimate goal is to do it globally, but I'm not sure how to do it.
to represent dollar amounts... is there anyway to set the length of a float variable to do this? or is there any kind of dollar datatype in AS? (im using studio mx 2004)
I've frequently come across the issue when placing a movieclip or bitmap, the resting position of said object will land on a decimal value, not a nice, full pixel value. For instance, I drag a movie clip into a scene and it lands on a position of: X: 27.2, Y: 56.9, when I'd like it to be X: 27, Y: 57.
Now, this wouldn't bother me as much if I were dealing only in vector shapes. I currently work as a developer in the videogame industry and often times, for optimization purposes, I need to use both bitmaps and vectors. Plus, as a UI designer, text is very important to use throughout a game's UI. If you notice, when a font gets placed in an in-between position related to pixels, the text becomes blurry looking in appearance (graphical elements around the text can also appear blurry when in between pixel values as well). This can make UI pages or HUDs look sloppy and unprofessional.
I've tried enabling snapping (including enabling the grid, setting the grid to 1x1 pixel, then enabling both pixel snapping and grid snapping), but nothing seems to help in getting objects to place on whole pixels. Yes, I can manually change pixel values to whole numbers (which I'm currently doing). But when you have to manually position 100 keys on a keyboard, it gets old pretty quick!
I am trying to create .txt file dynamically from a Flash projector exe on to the local system for a game, Wherein the score and the players name should be stored.I have tried using the Loadvariable POST method to no avail.
Is it possible to create gradient text with text in a text field, without using a different object?
I have three text fields sitting right next to each other, to create a row. Some times the text is longer than the width of the text field, I don't want to widen the the text field to make it fit, I just want to fade the last 20 - 50 pixels of the text out.
Is this possible to do without using an object above it, such as a gradient?
I have created a form based on this tutorial by senocular: [URL]..The ide is to create input text fields on a site where a viewer can write his/her name and email address and then press "send". When the send button is pressed an email will be sent to my own email account.
My problem is that the email is supposed to contain only a name and an email address which the user wrote in the form.
[Code]...
I'm guessing it is because I use CSS to set the format on the input text fields. How can I solve this problem?