ActionScript 3.0 :: Multiplying Numbers With Decimal Points?
Jan 17, 2012
I have a function that adds the values of an array together and displays the output in a textArea(myText).
The code below works fine, but the output number is "11.5" I need this to be "11.50" and again if we set the array index [1] to "0" instead of ".50" I would need to show "11.00" instead of "11" which is what I am getting now!
var myArray:Array = new Array(1.50,.50,0,9.50); function addValues(myArray:Array):Number{ var arraySum:Number = 0; for (var i:uint=0; i< myArray.length; i++){ arraySum += myArray[i]; } return arraySum } trace(addValues(myArray)); myText.text = String (addValues(myArray));
View 2 Replies
Similar Posts:
Feb 15, 2005
The following is the code for the press button:
Code:
on (press) {
var charges:Number = Number(charges_txt.text);
var payments:Number = Number(payments_txt.text);
[Code]...
on the dynamic text labeled PERCENTAGE I cant get it to give me just 2 decimals.
View 2 Replies
Jan 14, 2010
making my number value to 2 decimal places...
I have 2 string that contain a number in dynamic text (pricing_txt /pricing_txt2) that i have turned into numbers (myNumber/myNumber2). I then have a calculation that adds these two together and i need the result to be 2 decimal places long.
I have used the code
Code:
("number"*100)/100
which from looking on mny sites should solve the problem but it is still not working. My code is below...
Code:
var myString:String = pricing_txt.text;
var myString2:String = pricing2_txt.text;
var myNumber:Number = Number(myString);
[Code].....
View 1 Replies
Jan 14, 2010
I am having some problems making my number value to 2 decimal places...
I have 2 string that contain a number in dynamic text (pricing_txt /pricing_txt2) that i have turned into numbers (myNumber/myNumber2). I then have a calculation that adds these two together and i need the result to be 2 decimal places long.
I have used the code
Code:
("number"*100)/100
which from looking on mny sites should solve the problem but it is still not working. My code is below...
Code:
var myString:String = pricing_txt.text;
var myString2:String = pricing2_txt.text;
var myNumber:Number = Number(myString);
[Code].....
View 1 Replies
Aug 31, 2011
I'm having troubles declaring decimal numbers.For instance I'm trying to create a variable which is 0.8.I do this:
Code:
var defenseValue:Number = 0.8;
However, when I try using defenseValue it always ends up being NaN.I also tried var defenseValue:Number = new Number(0.8); But that doens't work either.
View 2 Replies
Sep 12, 2004
How I can format numbers in Flash so that it will show two decimal places regardless of the number itself?
View 7 Replies
Jun 24, 2011
whats the quickest way to round to decimal with infinite numbers?
I wanted to round 6.329784432421148+e
to 6.3297
using toFixed() rounds to .000001
Only solution I came up with was ,Number ( String( infinite num ).substring(0,6) ); To me this seems slow and CPU intensive, there has to be a more efficient way of accomplishing this.
View 4 Replies
Jun 24, 2004
This is my FLA I need to round the numbers in the farthest columns to 2 decimal points (ie: 19.00 rather than 19). My ultimate goal is to do it globally, but I'm not sure how to do it.
View 8 Replies
Jul 15, 2005
i am trying to use something like this
[Code]...
to represent dollar amounts... is there anyway to set the length of a float variable to do this? or is there any kind of dollar datatype in AS? (im using studio mx 2004)
View 3 Replies
Aug 31, 2002
How do I make it so that my timer does not display the decimal places when it increments by .10? I only want to see whole numbers...
View 6 Replies
Jun 9, 2011
Is there some easy way to restrict TextInput to accept decimal numbers in range -99.999999 to +99.999999 ?
it is Spark TextInput.
View 1 Replies
Dec 2, 2010
I am trying to restrict a TextField to 2 numbers and 1 decimal place, so something like: 3.5, 22, and 33.5 is acceptable.
View 5 Replies
Mar 2, 2010
I've frequently come across the issue when placing a movieclip or bitmap, the resting position of said object will land on a decimal value, not a nice, full pixel value. For instance, I drag a movie clip into a scene and it lands on a position of: X: 27.2, Y: 56.9, when I'd like it to be X: 27, Y: 57.
Now, this wouldn't bother me as much if I were dealing only in vector shapes. I currently work as a developer in the videogame industry and often times, for optimization purposes, I need to use both bitmaps and vectors. Plus, as a UI designer, text is very important to use throughout a game's UI. If you notice, when a font gets placed in an in-between position related to pixels, the text becomes blurry looking in appearance (graphical elements around the text can also appear blurry when in between pixel values as well). This can make UI pages or HUDs look sloppy and unprofessional.
I've tried enabling snapping (including enabling the grid, setting the grid to 1x1 pixel, then enabling both pixel snapping and grid snapping), but nothing seems to help in getting objects to place on whole pixels. Yes, I can manually change pixel values to whole numbers (which I'm currently doing). But when you have to manually position 100 keys on a keyboard, it gets old pretty quick!
View 5 Replies
Mar 27, 2012
I am trying to round some numbers in two decimal point and I run into a bizare behavior.
[Code]...
View 1 Replies
Feb 6, 2009
I need to create a text field where the user can only write numbers from 3.0 up to 12.0 with any decimal. With any number he imputs i need another text field to store the number lowered to its nearest .5 number.[code]...
View 9 Replies
Oct 14, 2009
I've a regex that matches comma separated numbers with an optional two digit decimal part in a given multiline text.
/(?<=s|^)d{1,3}(,d{3})*(.d{2})?(?=s|$)/m
It matches strings like 1, 12, 12.34, 12,345.67 etc successfully. How can I modify it to match a number with only the decimal part like .23?
EDIT: Just to clarify - I would like to modify the regex so that it matches 12, 12.34 and .34
And I am looking for 'stand alone' valid numbers. i.e., number-strings whose boundaries are either white space or start/end of line/string.
View 3 Replies
Feb 3, 2008
I really need help with my code...okay how to put ".00" after round the numbers in 2 decimal places..this code works well with another numbers but if I'm try with this number it will output the numbers as "9" only.
[Code]...
View 2 Replies
May 13, 2011
I have this mc that responds to mouseX , only the mc is very short in frames, it's only 25 frames long. This way the mouseX is only the first 25 pixels of my stage, so it only responds to that. Is there any way I can multiply this value to, let's say, 20 times?
View 1 Replies
May 6, 2009
I have an instace of a coin on a table and I want to make it multiply and stack
View 3 Replies
Oct 7, 2010
I have this code:
[code]....
It is called recursively. The problem is the alpha value augments, apparently multiplying itself. Why? I successfully remove the child.
View 5 Replies
Jul 12, 2010
Was wondering if there is a script that can mutiply objects over the time line.So for example if one rock appears in frame 1, and then a 2nd rock in frame 2and a 3rd rock in frame 3, etc,But say starting on frame 4, six rocks would appear, and on frame 5, twelve rocks would appear...so that the rocks would appear exponentially for example.The numbers or accuracy does not matter, its more about displaying a number of rocks much faster along the time line, instead of 1 rock/frame.
View 1 Replies
Nov 9, 2010
I have the movie clip "movie" in my library and the button "btn" on the stage.Now everytime I release "btn", I want to add "movie" to the stage and have it play from predetermined coordinates (let's say _x = 20, _y = 20)...So far, I've tried
Actionscript Code:
on (release) {duplicateMovieClip("movie", "movie2", 1);}
but that doesn't do the trick because it doesn't multiply the displayed movies.Everytime you release "btn", "movie" breaks off and restarts,I want it to finish its animation and have ANOTHER one spawn at the origin...
View 2 Replies
Oct 11, 2011
When multiplying a floating point number that is very close to 1 with an int > 0, can it ever be interpreted as 1.
That is, if Math.random() returns its highest possible result (which is 1 step below 1.0), will
(int)(Math.random() * 8)
be 8 or 7?
For a practical example, can this often-used construct give an index out of bounds error:
someArray[(int)(Math.random() * someArray.length)];
I'm specifically interested in answers for Java and ActionScript 3, but I suppose they all use the same rules for floating point arithmetic, and answers for any platform would be useful.
Update: Though I already accepted an answer, I'd still appreciate confirmation that this can't go wrong in ActionScript 3 either, since a colleague reporting that he saw it go wrong once is what partly prompted me to ask this question.
View 2 Replies
Jan 9, 2008
Strange problem, least I think it is I just can't work out how to multiply two text boxes and then display it in another text box. I have tried the following but had no luck should these work thus some other code is messing it around or would non of these work;
box1.text = box2.text * box3.text;
box1.text = number(box2.text) * number(box3.text);
View 2 Replies
Oct 16, 2010
In my page i use animated swf for button. And at the moment page knows how many buttons there needs to be via category nodes in xml so i made a loop to load in the right number of same swf-s. Is there a bettery way to do that like load swf only once and than duplicate it via script? Or something else i did not think of?
View 1 Replies
Oct 3, 2011
I have been tasked with trying to create a drawing tool that draws dotted lines as you drag the mouse across the stage. I can easily capture the points on MouseEvent.MOUSE_MOVE and store them in a vector and then draw the points as dots:
The problem is that I need to calculate evenly distributed points on an ever growing Vector of points so I can only draw the line between say every 5th point (say using modulus). I have been battling away with Bezier curve equations both Quadratic and Cubic but still can't quite figure out how to convert my Vector of points into an evenly distributed Vector of Points without sucking the life from the CPU.
View 1 Replies
Oct 16, 2010
In my page i use animated swf for button. And at the moment page knows how many buttons there needs to be via category nodes in xml so i made a loop to load in the right number of same swf-s. Is there a bettery way to do that like load swf only once and than duplicate it via script?
View 4 Replies
Oct 20, 2011
I am doing the following in actionscript in Coldfusion Flash Forms:
90 / 3.7
Gives me:
24.3243243243243
Whereas the calculator gives me:
24.32432432432432
Note the extra 2 at the end.
So my problem occurs when I am trying to get the original value of 90 by taking the 24.3243243243243 * 3.7 and then I get 89.9999999999 which is wrong.
Why is Actionscript truncating the value and how do I avoid this so I get the proper amount that the calculator gets?
View 2 Replies
Oct 16, 2010
In my page i use animated swf for button. And at the moment page knows how many buttons there needs to be via category nodes in xml so i made a loop to load in the right number of same swf-s. Is there a bettery way to do that like load swf only once and than duplicate it via script?
View 2 Replies
Mar 20, 2008
i would like to basically represent a group of cells multiplying and dyeing. I have some data im pulling in, from an xml file and would like this to generate some cells. I have figures that change frequenly, so for example, if the figure increases i would like the cell to multiply and if the figure decreases i would like cells to die off.
If any one point me in the direction of some examples or give me some ideas about the best way to do this i would really appreciate it.
As you can see im not sure if i should be looking at flocking or recursion etc so
View 1 Replies