[AS2] Multiplying Movieclip On Click (NOT DuplicateMovieClip)?
Nov 9, 2010
I have the movie clip "movie" in my library and the button "btn" on the stage.Now everytime I release "btn", I want to add "movie" to the stage and have it play from predetermined coordinates (let's say _x = 20, _y = 20)...So far, I've tried
Actionscript Code:
on (release) {duplicateMovieClip("movie", "movie2", 1);}
but that doesn't do the trick because it doesn't multiply the displayed movies.Everytime you release "btn", "movie" breaks off and restarts,I want it to finish its animation and have ANOTHER one spawn at the origin...
I have a movieclip, "holder", that has a lot of movieclips contained inside of it. I am trying to duplicate "holder", as well as all of the movieclips inside of it and create a 2nd movieclip called "holder2". Below is an example of the problem I am having. The movieclip "holder2" is created, but it does not duplicate the movieclip "box" that is inside of "holder". Is it possible to do this using duplicateMovieClip? If not, is there another way of accomplishing the same thing?
I have created a MovieClip in the library that consist of buttons, graphics and other MovieClips. When the movie starts I attach this movie clip to a newly createdEmptyMovieclip like so
[Code]....
So all that works fine, except when I add a onRelease event to a duplicated MovieClip it does not seem to respond. So I was wondering if the duplicateMovieClip function does not copy the button inside the original MovieClip. The code for the button is
I have this mc that responds to mouseX , only the mc is very short in frames, it's only 25 frames long. This way the mouseX is only the first 25 pixels of my stage, so it only responds to that. Is there any way I can multiply this value to, let's say, 20 times?
I am building a flash interface and I would like a menu where it is hidden to begin with (just a tab). You click the tab to expand it, and click again to collapse it. I've made a movieclip with animation of the menu opening up and closing, but I can't seem to work out how I'd go about making the movieclip open and close properly.
Was wondering if there is a script that can mutiply objects over the time line.So for example if one rock appears in frame 1, and then a 2nd rock in frame 2and a 3rd rock in frame 3, etc,But say starting on frame 4, six rocks would appear, and on frame 5, twelve rocks would appear...so that the rocks would appear exponentially for example.The numbers or accuracy does not matter, its more about displaying a number of rocks much faster along the time line, instead of 1 rock/frame.
I'm specifically interested in answers for Java and ActionScript 3, but I suppose they all use the same rules for floating point arithmetic, and answers for any platform would be useful.
Update: Though I already accepted an answer, I'd still appreciate confirmation that this can't go wrong in ActionScript 3 either, since a colleague reporting that he saw it go wrong once is what partly prompted me to ask this question.
Strange problem, least I think it is I just can't work out how to multiply two text boxes and then display it in another text box. I have tried the following but had no luck should these work thus some other code is messing it around or would non of these work;
In my page i use animated swf for button. And at the moment page knows how many buttons there needs to be via category nodes in xml so i made a loop to load in the right number of same swf-s. Is there a bettery way to do that like load swf only once and than duplicate it via script? Or something else i did not think of?
In my page i use animated swf for button. And at the moment page knows how many buttons there needs to be via category nodes in xml so i made a loop to load in the right number of same swf-s. Is there a bettery way to do that like load swf only once and than duplicate it via script?
I have a function that adds the values of an array together and displays the output in a textArea(myText).
The code below works fine, but the output number is "11.5" I need this to be "11.50" and again if we set the array index [1] to "0" instead of ".50" I would need to show "11.00" instead of "11" which is what I am getting now!
var myArray:Array = new Array(1.50,.50,0,9.50); function addValues(myArray:Array):Number{ var arraySum:Number = 0; for (var i:uint=0; i< myArray.length; i++){ arraySum += myArray[i]; } return arraySum } trace(addValues(myArray)); myText.text = String (addValues(myArray));
I am doing the following in actionscript in Coldfusion Flash Forms:
90 / 3.7
Gives me:
24.3243243243243
Whereas the calculator gives me:
24.32432432432432
Note the extra 2 at the end.
So my problem occurs when I am trying to get the original value of 90 by taking the 24.3243243243243 * 3.7 and then I get 89.9999999999 which is wrong.
Why is Actionscript truncating the value and how do I avoid this so I get the proper amount that the calculator gets?
In my page i use animated swf for button. And at the moment page knows how many buttons there needs to be via category nodes in xml so i made a loop to load in the right number of same swf-s. Is there a bettery way to do that like load swf only once and than duplicate it via script?
i would like to basically represent a group of cells multiplying and dyeing. I have some data im pulling in, from an xml file and would like this to generate some cells. I have figures that change frequenly, so for example, if the figure increases i would like the cell to multiply and if the figure decreases i would like cells to die off.
If any one point me in the direction of some examples or give me some ideas about the best way to do this i would really appreciate it.
As you can see im not sure if i should be looking at flocking or recursion etc so
I am trying to calculate the values on user entered text fields (which only accept numbers) along with the values of user selected combo boxes. I have a function to a button:
reviewQ.calcBtn.addEventListener(MouseEvent.CLICK, calcAns); function calcAns(e:MouseEvent):void { reviewQ.calcAns_text.text = "Your calculated result is " +
[Code]....
Right now, all I am getting is the actual values entered in the text fields and selected in the combo boxes. How can I get the sum of this values to show on my "calcAns_text.text"?
I want to be able to have my ketchup cursor and click on the buns and the buns go to the ketchup frame and vice versa with the mustard, but if the ketchup is already on then it would go to the frame with both mustard and ketchup.I would post my code but I dont really have much to post except the basic eventlistener function. I have googled it a million times and cant seem to find what im looking for.
This code just generates a new ham_mc where the user releases the original (drag and drop). The original returns to its starting point. I have the same code for a movieclip called cheese_mc, the user can drag and drop cheese too.
So, if more than one of these ham_mc's and cheese_mc's are created, what is the best way to delete the last one created?
I'm sort of stumped why duplicatemovieclip won't work. Or maybe it is just not working the way I'd expect. I have a group of movie clips in a container called blockGroup. Those get positioned on the stage randomly just fine. In addition, I want to duplicate that container and position it 10 pixels greater to the right. That's not working.
I was wondering about the performance of duplicateMovieClip. If for example Ive made a small square using the rectangle tool, made it into a movie clip, and then duplicate it like 100 times, placing them different places on the scene.
How much will this affect the performance? Is there a better way to do it? (how?)
k, i got a hitTest & duplicateMovieClip combined question. got this object that i want to noticed hitTest with this MC called daligObjekt. My problem is that daligObjekt is duplicated very often and it gets a +k in its new instance name, so when i do the hitTest it obviously doesnt rcognize it. I do know u can write +k in the hitTest line aswell but as k number raises faster then the hitTest is done it tion. I know that u can "lure" the system by puting an invisible MC that will always attach to the new duplicated movies but i belive there should be an easier answer.which i bet many do, pls dont hesitate to post itPS. below some AS code if u didnt understand the problem, u might get a hint with the code...!
I have a movie clip that contains many many dynamically generated mc's that have also some dynamically generated mc's in them Now i wanna duplicate that large MC .... and of course that does not work cause it will not copy all those small MC's that are contained. If I duplicate all the MC's contained this also will not work. cause they contain generated MC's and so on Okay enough blabla: Is there a possibility to duplicate the big MC containing all the small MC's ???I know Flash can't do it but is there a way around it?I had one idea of keeping an array of all the generated mc's in my MC class. This works fine but when i duplicate one contained MC i wont get it into the duplication target, it will always be inside his _parent movieclip
I've been working with flash for a few years now, and have a few major projects under my belt, but this is an issue that randomly crops up every now and then: duplicateMovieClip simply not playing.Check out the code and see if you can determine the bug:
on (rollOver) { duplicateMovieClip(_root.puma, "puma"+pumaC, _root.getNextHighestDepth()); pMC = _root["puma"+pumaC];