I assumed that the Idea was simple:one button on stage, when clicked, opens a list of buttons and when one of those is clicked, an action is carried out. I have all the tweens made, so in theory, the animation should work. I have the main button (start) set to control the show/hide of the main button plate:[code]which should play the animation and show the buttons (frame 16 of the movieclip "this.plate" which also has stop(); in the actions)All of the animations work the same way. the button performs 2 actions, when on frame 1 tells flash to play frame 8 and when on frame 16 tells flash to play frame 17 (which then loops back to frame 1 and waits stop(); The first menu worked until I added the submenus and now for some odd reason (debug and output give no errors) if I click the "start" button, nothing works.I have 6 sub menus, all are separate movieclips with instance names. the clips are named plate2 through plate 7 (plate is the main buttons movie clip in the parent level)
I am looking at creating a menu with three movieclip buttons on a main menu. I want to keep these buttons on the top of the screen at all times. I am opening different swf's and I want to make sure that the buttons are still showing. I know there is something with changing or swapping the depth of the movie clip when it loads the new swf's in, but I have not found anything that is seeming to work.
I'm creating a drop down menu and when I addEventListeners to check the clicks on the invisible buttons on frame 19 of the "menu" movieclip, it gives me an error. T really hate doing rollover with actionscripts. The download link for the fla can be found in below. Sorry for posting an external download link as the file is 7mb+! [URL]
I am building a fake Windows looking OS in Flash for a project of mine. So far I have a clickable start menu, and I want the categories inside the start menu to be able to be rolled over like in Windows and open up to clickable links. Just click the start menu in Windows, and then scroll into "All Programs". I want to be able to have scrolling buttons like that. I am using Adobe Flash CS3 Professional and Actionscript 3.0. I've only ever used Flash in the past to make cartoons and things of that nature.
i need to find a way to pause and start again from that same position the 'infinite menu' found here on kirupa URL...A friend of mine attempted to help me, and gave me some code to fiddle with. I did fiddle with it, but problem was, the code was for Flash MX 2004. So it didnt work on my MX. Here is the existing code i have, but doesn't function (i.e. works fine when control>Test Movie, but doesnt work when actual .swf from folder is opened)[code]
I need assitance in creating start button to a small flash movie I created.I like to put start button on very fist frame of the move .I did incest actionscrip stop() to prevent of it start running on load but now I need a button and scrip to start running.My skill in action script are limited.I try create simbol as button or movieclip.
I will create a voice chat application with Adobe Flex and I want use the opensource Red5 as a server.But, I confuse how to start it. it's possible just use NetStream and NetConnection?
I'm trying to create a pull down menu. Not one that drops down when rolled over but one that drops down when clicked and stays down until an item is selected. Once an item is selected or the menu is clicked out of it retracks again.
My strategy is to create a movie clip for the initial menu that when clicked jumps to another movie clip where ther menu is extracted and houses movie clip buttons that hightlight when rolled over and when clicked redirect to another movie clip related to the button that was selected.
is this the proper way to do this? And second: can you offer some direction for the action script?
Basically, I have a navigation bar with several buttons. When a button is pressed, a new sub navigation should be displayed in a different location. So on my main nav, I have mouse events, and on the click event, each button points to an xml file
function mouseClickEvent3(eve:MouseEvent):void { setLoader("XML/path.xml"); }
[code]....
Now all the menus get created no problem. The problem is this. One main button produces a sub menu with six buttons, which are displayed no problem. I then click on another main button which has 3 sub buttons. These 3 buttons replace the 3 buttons that the first button displayed, but the last three are not removed. Sometimes, only two buttons seem to get replaced.
What I really need to do is this. Before any buttons are created, I need to somehow remove any buttons which currently exist. I have tried things like this before the for each loop
for (var y:Number=0; y<i; y++){ removeChild(menuItem); }
Its not exactly an xml menu, but I have imported the xml attributes and have aligned them and want them to act as movieclip
Code: var myXML:XML = new XML(); myXML.ignoreWhite=true; myXML.load("words.xml");
[code]...
The problem with this code is that I click on any of the text links (attributes from xml) , only the last text changes its color. I want it to function in a way, that when I click on a link.. that should change the colour and not the last one... I know why its working that way but can't figure a way out to correct the code. Here is the xml content.
I have created a rotating menu using AS3 from a tutorial here; [URL]I have it working now but I am trying to change the rotation axis, so the circle responds to the mouse vertically(Up &down) as at the moment it is hoizontally(left & right)
I am using Flash 8 by the way. Anyways what I am doing is making a menu with different options. I need the user to click on various buttons from the menu and then after those buttons are clicked, an animation needs to play and then return to the original menu. I have got the mouse to follow my custom cursor and made the general outline of the menu, but no buttons so far.
I buy a template from internet and want to edit it according to my requirements but I am facing a serious problem that is I need to add some extra menus I have only one idea that I copy existing menus frames and paste it in to new layers and than remove their previous names and links. But when I change the name it also change the previous menu name. I can't understand what I do? I try some other techniques but there is no solution till. Code is action script 2.0 and tool I am using Flash cs4 Professional.
I got the first part to work. The only problem is when I click any buttons it produces errorTypeError: Error #1009: Cannot access a property or method of a null object reference.at resume_fla::MainTimeline/frame1()not sure what I have to do. All it's supposed to do is when you click a button the target movie clip plays frames 2 - 10 and the previous movie clip plays frame 11 - 20. Not sure what's the problem here.
my boss is requesting me to make a similar menu like this site :look on the left side, when you click it it goes down and the other items just close and what my boss wants is that when you click something the link changes colors so it will be determined that your on that page
i am working on my a portfolio site for my friend who is a photographer and am looking to create a basic menu that when any menu item is moused over it enlarges and the other menu items move to make room for this enlarged menu item.
I'm having a problem creating an xml menu for a personal flash site. The site that has a blog in the background. The blog updates from an xml document. But I want to make menu buttons out of words from the xml. I'd like to assign buttons to 4 random words from the xml (which would change each time I updated the xml). The catch is, I would only like to pick words that fall on the left side of the page (say between x = 55 to 250). The buttons would open an overlay on the same page. So 4 buttons on the left, with overlay to the right. Here is the current XML loading code in actionscript:
I am working on a project and am trying to create a menu that upon clicking a certain point rotates to a frame and then plays a clip. Something similar to this navigation would be great:[URL]..
I am an intermediate flash user and need to create navigation for my flash project. Basically what I have is one swf with several scenes and I need a small pop up menu with clickable buttons to jump to different scenes. I know scenes are not generally recommended, but I cannot load separate swfs due to technological constraints at my company. The way my project is set up is like one continuous movie that plays from start to finish. I don't need a player controls or anything. I have divided it into scenes to make it easier to work on the fla.
It starts and plays through to the end, one scene after the next. What I want is a small menu button at the bottom that when clicked pops open a list of buttons that can be clicked to jump to and play a different scene. It never stops or anything, just jumps to and plays the chosen scene. I have created a movieclip with a menu button and the pop up list with buttons. I can get the list to open and close, but it won't jump to a different scene. Is this because it is in a movieclip?
I'm creating / adapting a horizontally XML dynamically loaded menu. Load the text for each menu item from XML, and then I place this text in an array. Then later in my script I run loop through the array to add the menu items / text to the menu.I want the horizontal menu just to be a line of text so like:Menu item | Menu item two | Menu Item threeEach one gets put in a dynamic text box. I want to find out what the width of menu item one is so I can set the x position of the next menu item.I was thinking I could as I loop through and create each menu item, add the widths (using TextField.textWidth property) to an array and then use info in there to set the x position of the next menu item.
I have been working on making a menu for list items. The file below has an animated menu. If you click on Artificial Intelligence on frame 60, it jumps to frame 61 (a specific section for that list item). How do I make the Artificial Intelligence button on frame 61 jump back to frame 60? I dont know where to add the action script for the function. I need to add a similar script to all 9 list items, do they go on one actionscript file? if so what location? [URL]
I am real new to action script 3 and I am looking for a way to create a menu that loads my swfs onto the stage, I want the swfs to replace each other when a new button is selected but dont know what function to use.
I am in the progress of creating a XML menu component, and I am going well so far. My code is a bit messy and currently for the button press actions for the menu items I have done this below: (a method used by Senocular in the xml menu tute)
This is just sitting in my main class (called XMLMenuClass) and is not a prototype as you can see, I would like to know how to re-implement this as a class of its own, i.e. a subclass of the main class called MenuActions?
I need to create a XML + FLASH menu, the main menu contain icons & text, I tried to download some example from the internet. How do I change the subMenu into "text" format instead of duplicate single "MC" (that means someone click on the mainmenu, there are related submenu come out under the main menu & show the submenu's text from xml file)?
I am creating a dynamic menu, that is supposed to be controlled by the keybord, or buttons. The menu has several submenues, so I am thinking of setting up a XMLdocument to read from. Do anyone have a easy-to-understand .fla or a good tuturial on this subject?
i'm trying to create an menu from a xml file whit two attriburtes, name and link. But i want to each button appear whit 1 sec interval from the others until the menu.lenght is finishes