ActionScript 2.0 :: Creating A XML-menu - Controlled With Keyboard

May 28, 2007

I am creating a dynamic menu, that is supposed to be controlled by the keybord, or buttons. The menu has several submenues, so I am thinking of setting up a XMLdocument to read from. Do anyone have a easy-to-understand .fla or a good tuturial on this subject?

View 2 Replies


Similar Posts:


ActionScript 3.0 :: Creating A Menu With Keyboard Controls

Sep 29, 2011

I need to make a menu (sort of like a game main menu) that the user can either use the mouse to click on the buttons, or they can use the up and down keys on the keyboard to navigate the menu and use enter to select the button. Like, a game menu.

View 5 Replies

Professional :: Videoplayer That's Beeing Controlled From Keyboard

Jan 5, 2011

1) I wan't to do a fullscreen videoplayer that listens to the keyboard and that plays a videoclip on demand. I will not use menues or onscreen buttons.
 
It should work almost like a Video DJ application or a audio sampleplayer but for video. So; when I press any one of maybe ten keys the corresponding videoclip should be played.
 
I intend to run this locally using Flash player hence not on a browser or on internet so I'm not really limited by bandwidth. I'm on CS4 Flash Professional.
 
2) Is there a IDE, a runtime development enviroment, for Flash aimed for AS? Despite working on a daily basis with digital media  for many years incl. coding in php, javascipt, asp.net, etc I still have a tough  time understanding Flash and AS3.

3) A part from traditional keyboard input is there a way for Flash and/or Flashplayer to listen to an non-standard USB input, say a touchpad, joystick etc?

View 1 Replies

ActionScript 2.0 :: Create The Page, The Graphic Controlled By The Player No Longer Responds To The Keyboard

Jan 3, 2004

I've just finished a simple Flash 5 game in ActionScript. Everything about it works fine except when I try and turn it into a web page. After I create the page, the graphic controlled by the player no longer responds to the keyboard. Can anyone explain why this is and how I can fix it?

View 4 Replies

ActionScript 3.0 :: Create A Keyboard-controlled "wasd" Game With Proper Hitdetection?

Apr 14, 2011

i want to create a keyboard-controlled "wasd" game with proper hitdetection,doing this tilebased is no feat and is pretty straightforward.But say i want to do this in the fashion for a game like WoW, and things quickly starts getting trickier.How would i resolve something like this with AS3? One possible solution would be to implement Box2D, but since I'm planning to make a rich 3d-game, the question is whether 2d collision-detection will be sufficient. What options are there for collision-detection in AS3 if the aim is to create a game with similar mechanics to WoW?

View 1 Replies

ActionScript 3.0 :: Creating A Menu With Three Movieclip Buttons On A Main Menu?

Nov 12, 2008

I am looking at creating a menu with three movieclip buttons on a main menu. I want to keep these buttons on the top of the screen at all times. I am opening different swf's and I want to make sure that the buttons are still showing. I know there is something with changing or swapping the depth of the movie clip when it loads the new swf's in, but I have not found anything that is seeming to work.

View 4 Replies

ActionScript 3.0 :: Keyboard Shortcut For Flash Context Menu?

Jul 7, 2011

What is the keyboard shortcut to open a context menu in Flash? Shift+F10 doesn't work.. Now I am trying to implement a key-down event handler like below:
 
public function customKeyHandler(e:KeyboardEvent):void {  if (e.keyCode == flash.ui.Keyboard.F10 && e.shiftKey)
 
But this is not working as the F10 key in flash is reserved by the system and cannot be used in action script according to this  [URL]
 
how to go about enabling context menu in Flash to be opened using keyboard (not mouse right click) ??

View 3 Replies

Professional :: Keyboard Shortcut For Flash Context Menu?

Jul 7, 2011

What is the keyboard shortcut to open a context menu in Flash? Shift+F10 doesn't work.. Now I am trying to implement a key-down event handler like below:
 
public function customKeyHandler(e:KeyboardEvent):void {    if (e.keyCode == flash.ui.Keyboard.F10 && e.shiftKey)
 
But  this is not working as the F10 key in flash is reserved by the system and cannot be used in action script according to this  [URL]
 
how to go about enabling context menu in Flash to be opened using keyboard (not mouse right click) ??

View 1 Replies

Actionscript 3.0 :: Scrolling Button Menu Using Keyboard Class?

Oct 14, 2010

I'd like to know what AS3 code is necessary to have a scrollable menu of buttons using the Keyboard class. I am creating app similar to a Yahoo widget, and I would like for the keyboard to simulate a remote control in the prototype. The keyboard's directional buttons (up, down, left, right), the "backspace" and "enter" button would be used to navigate. I have found AS3 code on how to move objects using keyboard commands (up, down, left, right, back), like in a game, but not how to move the target area from one object (button) to another. The changing target would be a clickable button using the "enter" button.

View 3 Replies

ActionScript 3.0 :: Flash Keyboard Accessible Menu / Buttons

Oct 26, 2010

I'm trying to build a class that can handle a menu or other grid of buttons being keyboard accessible (navigate with arrowkeys, select with another key, here 'b'). So far I have the keyboard part working, but you have to click one of the buttons to 'activate' it, and I am unsure of the logic needed to do the mouse events. I have added mouse events but don't see a simple way of integrating them with the keyboard system. Code is here, and both the class and a test .fla are attached.

Basically, the list of instances are passed by the frame into the constructor in an array. The selector class manages the index in the array of the currently selected button. The frame adds a key event listener, and these keys are picked up by the class to change the selected button and call the roll out and roll over methods to change the states (for this test just adjusting scale to 1.4, but in future, causing them to run a function or similar).

What I would ideally like, ideally, is for the keyboard and mouse to work in sync, as in rolling over with the mouse will update the currentButton index... If not, just some explanation as to why one of the buttons in the array must be clicked first before I can start using the keyboard would be good.

[Code].....

View 2 Replies

ActionScript 3.0 :: Creating Drop Down Menu When AddEventListeners To Check The Clicks On The Invisible Buttons On Frame 19 Of The "menu" Movieclip

Nov 10, 2009

I'm creating a drop down menu and when I addEventListeners to check the clicks on the invisible buttons on frame 19 of the "menu" movieclip, it gives me an error. T really hate doing rollover with actionscripts. The download link for the fla can be found in below. Sorry for posting an external download link as the file is 7mb+! [URL]

View 2 Replies

Flash :: Keyboard Events Not Firing After Reference The Stage To A Menu Class?

Mar 28, 2011

I'm having a problem with this menu tutorial I followed from ASGamer. I have done and used most, if not all of the tutorials from that site.Anyway my problem is their base menu class;

package com.game.scripts.menu
{
import flash.display.MovieClip;

[code].....

View 2 Replies

Creating A Pull Down Menu?

Apr 22, 2010

I'm trying to create a pull down menu. Not one that drops down when rolled over but one that drops down when clicked and stays down until an item is selected. Once an item is selected or the menu is clicked out of it retracks again.

My strategy is to create a movie clip for the initial menu that when clicked jumps to another movie clip where ther menu is extracted and houses movie clip buttons that hightlight when rolled over and when clicked redirect to another movie clip related to the button that was selected.

is this the proper way to do this? And second: can you offer some direction for the action script?

View 1 Replies

ActionScript 3.0 :: Creating A Sub Menu?

Dec 28, 2010

Basically, I have a navigation bar with several buttons. When a button is pressed, a new sub navigation should be displayed in a different location. So on my main nav, I have mouse events, and on the click event, each button points to an xml file

function mouseClickEvent3(eve:MouseEvent):void
{
setLoader("XML/path.xml");
}

[code]....

Now all the menus get created no problem.  The problem is this.  One main button produces a sub menu with six buttons, which are displayed no problem. I then click on another main button which has 3 sub buttons. These 3 buttons replace the 3 buttons that the first button displayed, but the last three are not removed. Sometimes, only two buttons seem to get replaced.

What I really need to do is this.  Before any buttons are created, I need to somehow remove any buttons which currently exist.  I have tried things like this before the for each loop

for (var y:Number=0; y<i; y++){
removeChild(menuItem);
}

Nothing seems to work though.

View 9 Replies

ActionScript 2.0 :: Creating A Xml Menu?

Jul 16, 2010

Its not exactly an xml menu, but I have imported the xml attributes and have aligned them and want them to act as movieclip

Code:
var myXML:XML = new XML();
myXML.ignoreWhite=true;
myXML.load("words.xml");

[code]...

The problem with this code is that I click on any of the text links (attributes from xml) , only the last text changes its color. I want it to function in a way, that when I click on a link.. that should change the colour and not the last one... I know why its working that way but can't figure a way out to correct the code. Here is the xml content.

Code:
<content>
<section name="about us" />
<section name="about you" />
<section name="about them" />
</content>

Whether I click on about us or about you or about them,in all cases about them changes its color from 0x00cc00 to 0x00ccc0

View 7 Replies

ActionScript 3.0 :: Creating A Rotating Menu?

Mar 8, 2009

I have created a rotating menu using AS3 from a tutorial here; [URL]I have it working now but I am trying to change the rotation axis, so the circle responds to the mouse vertically(Up &down) as at the moment it is hoizontally(left & right)

View 1 Replies

Flash 8 - Creating Menu With Different Options?

Mar 15, 2009

I am using Flash 8 by the way. Anyways what I am doing is making a menu with different options. I need the user to click on various buttons from the menu and then after those buttons are clicked, an animation needs to play and then return to the original menu. I have got the mouse to follow my custom cursor and made the general outline of the menu, but no buttons so far.

View 3 Replies

ActionScript 2.0 :: How About Creating New Menu From Existing One

Mar 16, 2012

I buy a template from internet and want to edit it according to my requirements but I am facing a serious problem that is I need to add some extra menus I have only one idea that I copy existing menus frames and paste it in to new layers and than remove their previous names and links. But when I change the name it also change the previous menu name. I can't understand what I do? I try some other techniques but there is no solution till. Code is action script 2.0 and tool I am using Flash cs4 Professional.

View 1 Replies

ActionScript 2.0 :: Creating A Start Menu

Jan 25, 2009

I assumed that the Idea was simple:one button on stage, when clicked, opens a list of buttons and when one of those is clicked, an action is carried out. I have all the tweens made, so in theory, the animation should work. I have the main button (start) set to control the show/hide of the main button plate:[code]which should play the animation and show the buttons (frame 16 of the movieclip "this.plate" which also has stop(); in the actions)All of the animations work the same way. the button performs 2 actions, when on frame 1 tells flash to play frame 8 and when on frame 16 tells flash to play frame 17 (which then loops back to frame 1 and waits stop(); The first menu worked until I added the submenus and now for some odd reason (debug and output give no errors) if I click the "start" button, nothing works.I have 6 sub menus, all are separate movieclips with instance names. the clips are named plate2 through plate 7 (plate is the main buttons movie clip in the parent level)

View 2 Replies

ActionScript 3.0 :: Creating A Dynamic Menu?

Jan 8, 2010

I got the first part to work. The only problem is when I click any buttons it produces errorTypeError: Error #1009: Cannot access a property or method of a null object reference.at resume_fla::MainTimeline/frame1()not sure what I have to do. All it's supposed to do is when you click a button the target movie clip plays frames 2 - 10 and the previous movie clip plays frame 11 - 20. Not sure what's the problem here.

ActionScript Code:
//variables
var curMC;

[code]......

View 1 Replies

ActionScript 2.0 :: Creating Flash Menu?

Feb 10, 2004

my boss is requesting me to make a similar menu like this site :look on the left side, when you click it it goes down and the other items just close and what my boss wants is that when you click something the link changes colors so it will be determined that your on that page

View 10 Replies

ActionScript 2.0 :: Creating Basic Menu Using AS

Mar 1, 2008

i am working on my a portfolio site for my friend who is a photographer and am looking to create a basic menu that when any menu item is moused over it enlarges and the other menu items move to make room for this enlarged menu item.

View 4 Replies

ActionScript 3.0 :: Creating Dynamic Menu?

May 28, 2009

trying to create a menu with submenus (after) but I can't multiply and load the array content in each one item..Just check out my code:

Code:
var links:Array = ["Link1", "Link2", "Link3", "Link4"];
var bt:MovieClip = new button();// from Library

[code]....

View 1 Replies

ActionScript 3.0 :: Creating Xml Menu In Flash

Aug 21, 2009

I'm having a problem creating an xml menu for a personal flash site. The site that has a blog in the background. The blog updates from an xml document. But I want to make menu buttons out of words from the xml. I'd like to assign buttons to 4 random words from the xml (which would change each time I updated the xml). The catch is, I would only like to pick words that fall on the left side of the page (say between x = 55 to 250). The buttons would open an overlay on the same page. So 4 buttons on the left, with overlay to the right. Here is the current XML loading code in actionscript:

[Code]...

View 3 Replies

ActionScript 3.0 :: Creating A Rotating Nav Menu?

Nov 2, 2010

I am working on a project and am trying to create a menu that upon clicking a certain point rotates to a frame and then plays a clip. Something similar to this navigation would be great:[URL]..

View 2 Replies

ActionScript 2.0 :: Creating A Dynamic Menu With XML?

Jan 7, 2004

I'm creating a dynamic menu with XML, and this is part of my code. I've written in the code what the problem is:

[AS]
menuXml = new XML();
menuXml.ignoreWhite = true;
menuXml.onLoad = function(success) {

[Code]....

View 2 Replies

Creating Menu Navigation For Flash Project

Jan 14, 2010

I am an intermediate flash user and need to create navigation for my flash project. Basically what I have is one swf with several scenes and I need a small pop up menu with clickable buttons to jump to different scenes. I know scenes are not generally recommended, but I cannot load separate swfs due to technological constraints at my company. The way my project is set up is like one continuous movie that plays from start to finish. I don't need a player controls or anything. I have divided it into scenes to make it easier to work on the fla.

It starts and plays through to the end, one scene after the next. What I want is a small menu button at the bottom that when clicked pops open a list of buttons that can be clicked to jump to and play a different scene. It never stops or anything, just jumps to and plays the chosen scene. I have created a movieclip with a menu button and the pop up list with buttons. I can get the list to open and close, but it won't jump to a different scene. Is this because it is in a movieclip?

View 2 Replies

ActionScript 3.0 :: Creating Dynamically Loaded Menu?

Feb 19, 2010

I'm creating / adapting a horizontally XML dynamically loaded menu. Load the text for each menu item from XML, and then I place this text in an array. Then later in my script I run loop through the array to add the menu items / text to the menu.I want the horizontal menu just to be a line of text so like:Menu item | Menu item two | Menu Item threeEach one gets put in a dynamic text box. I want to find out what the width of menu item one is so I can set the x position of the next menu item.I was thinking I could as I loop through and create each menu item, add the widths (using TextField.textWidth property) to an array and then use info in there to set the x position of the next menu item.

View 1 Replies

ActionScript 3.0 :: Creating Menu For List Items?

Sep 12, 2010

I have been working on making a menu for list items. The file below has an animated menu. If you click on Artificial Intelligence on frame 60, it jumps to frame 61 (a specific section for that list item). How do I make the Artificial Intelligence button on frame 61 jump back to frame 60? I dont know where to add the action script for the function. I need to add a similar script to all 9 list items, do they go on one actionscript file? if so what location? [URL]

View 2 Replies

ActionScript 3.0 :: Creating Menu That Loads SWF Onto Stage

Sep 21, 2008

I am real new to action script 3 and I am looking for a way to create a menu that loads my swfs onto the stage, I want the swfs to replace each other when a new button is selected but dont know what function to use.

View 8 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved