ActionScript 3.0 :: Creating A Menu With Keyboard Controls

Sep 29, 2011

I need to make a menu (sort of like a game main menu) that the user can either use the mouse to click on the buttons, or they can use the up and down keys on the keyboard to navigate the menu and use enter to select the button. Like, a game menu.

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ActionScript 2.0 :: Creating A XML-menu - Controlled With Keyboard

May 28, 2007

I am creating a dynamic menu, that is supposed to be controlled by the keybord, or buttons. The menu has several submenues, so I am thinking of setting up a XMLdocument to read from. Do anyone have a easy-to-understand .fla or a good tuturial on this subject?

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ActionScript 3.0 :: Using Keyboard Controls To Move A Sprite?

Oct 27, 2008

I have a problem with keyboard input, in one of my gameclasses i want to react to user input, i get no errors but myfunction like keyDownHandler wont be called.I have found solutions with child variables and child.focusbut its not working for me?

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ActionScript 3.0 :: Flash Keyboard And Mouse Controls In Safari 5 (Windows)

Aug 19, 2010

After Apple released Safari 5, it seems that even after you focus on the Flash (by clicking on it), Safari still recognizes those commands for itself. One annoying problem is than when I am editing in text field, Safari will go to the previous page upon pressing backspace. Is it possible to overcome the problem by any AS3 code?

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ActionScript 3.0 :: Mouse Click Necessary To Use Keyboard Controls After Changing Frames?

Oct 14, 2010

I have a 4 frame game that moves from frame to frame depending on what the player does.On the first frame, I have an intro and a button to get to the main portion of the game, frame 2.  The frame loads up and the game code runs, but until the player clicks again on the stage, the keyboard controls do not function.The code for the button is straight forward. I have a button object and the following code in the frame:
 
playGame.addEventListener(MouseEvent.MOUSE_UP, goodLuck);    function goodLuck(evt:MouseEvent): void {        gotoAndPlay(2);        removeEventListener(MouseEvent.MOUSE_UP, goodLuck);    }

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Ios :: Creating Own IOS-controls With Flex

Feb 6, 2012

I was looking into creating iOS-apps (especially for the iPad) with the Adobe-Flex framework. It looks very promising to code apps this way. Is it possible to create own controls/widgets? In the far future I might want to create my own kind of gantt-calender or whatever. Is something like this possible and are there any good tutorials/book out there?

UPDATE: I want to create iOS Components that I can use in Flex. Controls, that are not aviable by default in Flex. Is that possible? By derivating or something?

UPDATE 2: In the meanwhile I found FlexLib to be useful. How hard is it to create stuff like this on your own? Especially for mobile devices. Are there any good tutorials, books, etc.

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Flex :: Menu Attached To Mx.controls.PopUpButton Never Changes?

Jan 1, 2012

I have prepared a very simple test case to demo my problem.just place the 2 files below into a Flash Builder 4.6 project and they will run instantly.My problem is that the menu attached to my (slightly modified) custom PopUpButton never changes - even though the underlying Array data provider is changed when you click one of the 3 buttons on the right side of it:

AuxButtonTest.mxml:
<?xml version="1.0" encoding="utf-8"?>
<s:Application [code].....

I've commented my custom event out - it doesn't matter here.click at the buttons few times and then look at the menu - it always has 5 items and that is wrong.

AuxButtonText.mxml:

<?xml version="1.0" encoding="utf-8"?>
<mx:PopUpButton[code].....

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ActionScript 3.0 :: Asynchronous Keyboard Controls - Stop Listening To An Event As Soon As Another Event Has Been Dispatched?

Nov 1, 2009

i have a question to ask about asynchronous key controls This was what i did

[Code]...

and i checked with [URL]...?newspage=6249 and it looked more or less the same, so why is it that when i move my character and when i hold down a key, it just keeps on listerning to that keypress event listener, instead of just executing the other event. So say, i tap left and after which i tap right, it will work just fine, but if i hold left and tap right, the event listerner will still be listening to the left key. So, i was wondering could anyone point me in a direction as to how should i make my code stop listening to an event as soon as another event has been dispatched?

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ActionScript 2.0 :: Creating Controls - Button OnPress Function

Jan 9, 2010

I'm doing a school project in flash that basically has to be a movie trailer, just several photos compiled together with some music. I got bored and now am making controls in Actionscript. I'm using CS4, however I have the document based in Actionscript 2.0. Basically, I have created a rewind button that goes backwards, however now I want it to do one of the two things:

If the video was playing when the button was pressed, I want it to go back to playing when released. If the video was paused the the button was pressed, I want it to continue to stay paused when released. I've tried some very basic if statements, trying to assign boolean statements, but I'm stuck. Here's what I have thus far for my rewind button:

Code:
rewind_button.onPress = function () {
onEnterFrame = function() {
prevFrame();
}}
rewind_button.onRelease = function () {
delete onEnterFrame;
play();
}}

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ActionScript 3.0 :: Creating A Menu With Three Movieclip Buttons On A Main Menu?

Nov 12, 2008

I am looking at creating a menu with three movieclip buttons on a main menu. I want to keep these buttons on the top of the screen at all times. I am opening different swf's and I want to make sure that the buttons are still showing. I know there is something with changing or swapping the depth of the movie clip when it loads the new swf's in, but I have not found anything that is seeming to work.

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ActionScript 3.0 :: Creating Map Controls Such As A Zoom Sliding Bar And A Panning Function

Jun 14, 2010

I am making an interactive map and am having trouble creating map controls such as a zoom sliding bar and a panning function.

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ActionScript 3.0 :: XML Menu That Creates Buttons And Controls Flash Timeline?

Mar 15, 2012

I'm looking to build a basic menu in XML where I can add and remove buttons from the xml file and control the buttons to gotoAndPlay a frame label in Flash. With my project I will be frequently adding/removing buttons and/or changing the button name so I'd like to do this externally with an XML file.

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ActionScript 3.0 :: Keyboard Shortcut For Flash Context Menu?

Jul 7, 2011

What is the keyboard shortcut to open a context menu in Flash? Shift+F10 doesn't work.. Now I am trying to implement a key-down event handler like below:
 
public function customKeyHandler(e:KeyboardEvent):void {  if (e.keyCode == flash.ui.Keyboard.F10 && e.shiftKey)
 
But this is not working as the F10 key in flash is reserved by the system and cannot be used in action script according to this  [URL]
 
how to go about enabling context menu in Flash to be opened using keyboard (not mouse right click) ??

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Professional :: Keyboard Shortcut For Flash Context Menu?

Jul 7, 2011

What is the keyboard shortcut to open a context menu in Flash? Shift+F10 doesn't work.. Now I am trying to implement a key-down event handler like below:
 
public function customKeyHandler(e:KeyboardEvent):void {    if (e.keyCode == flash.ui.Keyboard.F10 && e.shiftKey)
 
But  this is not working as the F10 key in flash is reserved by the system and cannot be used in action script according to this  [URL]
 
how to go about enabling context menu in Flash to be opened using keyboard (not mouse right click) ??

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Actionscript 3.0 :: Scrolling Button Menu Using Keyboard Class?

Oct 14, 2010

I'd like to know what AS3 code is necessary to have a scrollable menu of buttons using the Keyboard class. I am creating app similar to a Yahoo widget, and I would like for the keyboard to simulate a remote control in the prototype. The keyboard's directional buttons (up, down, left, right), the "backspace" and "enter" button would be used to navigate. I have found AS3 code on how to move objects using keyboard commands (up, down, left, right, back), like in a game, but not how to move the target area from one object (button) to another. The changing target would be a clickable button using the "enter" button.

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ActionScript 3.0 :: Flash Keyboard Accessible Menu / Buttons

Oct 26, 2010

I'm trying to build a class that can handle a menu or other grid of buttons being keyboard accessible (navigate with arrowkeys, select with another key, here 'b'). So far I have the keyboard part working, but you have to click one of the buttons to 'activate' it, and I am unsure of the logic needed to do the mouse events. I have added mouse events but don't see a simple way of integrating them with the keyboard system. Code is here, and both the class and a test .fla are attached.

Basically, the list of instances are passed by the frame into the constructor in an array. The selector class manages the index in the array of the currently selected button. The frame adds a key event listener, and these keys are picked up by the class to change the selected button and call the roll out and roll over methods to change the states (for this test just adjusting scale to 1.4, but in future, causing them to run a function or similar).

What I would ideally like, ideally, is for the keyboard and mouse to work in sync, as in rolling over with the mouse will update the currentButton index... If not, just some explanation as to why one of the buttons in the array must be clicked first before I can start using the keyboard would be good.

[Code].....

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ActionScript 3.0 :: Creating Drop Down Menu When AddEventListeners To Check The Clicks On The Invisible Buttons On Frame 19 Of The "menu" Movieclip

Nov 10, 2009

I'm creating a drop down menu and when I addEventListeners to check the clicks on the invisible buttons on frame 19 of the "menu" movieclip, it gives me an error. T really hate doing rollover with actionscripts. The download link for the fla can be found in below. Sorry for posting an external download link as the file is 7mb+! [URL]

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Flash :: Keyboard Events Not Firing After Reference The Stage To A Menu Class?

Mar 28, 2011

I'm having a problem with this menu tutorial I followed from ASGamer. I have done and used most, if not all of the tutorials from that site.Anyway my problem is their base menu class;

package com.game.scripts.menu
{
import flash.display.MovieClip;

[code].....

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ActionScript 2.0 :: 2 Player Game Moving Cars Controls Help With Controls

Nov 13, 2005

i have the controls for car number 1 that would be the arrow keys if [code]but how can i make controls for car 2.i wann use wasd but i cant figure out how the key.a doesnt work.

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ActionScript 2.0 :: Menu Text Above Scroller It Controls The Scroller?

Jul 29, 2005

my problem is that if you go over the menu text above my scroller it controls the scroller. I wan this areas movement to have no effect on the scroller below. is there a way to script my scroller to set it to this?

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Creating A Pull Down Menu?

Apr 22, 2010

I'm trying to create a pull down menu. Not one that drops down when rolled over but one that drops down when clicked and stays down until an item is selected. Once an item is selected or the menu is clicked out of it retracks again.

My strategy is to create a movie clip for the initial menu that when clicked jumps to another movie clip where ther menu is extracted and houses movie clip buttons that hightlight when rolled over and when clicked redirect to another movie clip related to the button that was selected.

is this the proper way to do this? And second: can you offer some direction for the action script?

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ActionScript 3.0 :: Creating A Sub Menu?

Dec 28, 2010

Basically, I have a navigation bar with several buttons. When a button is pressed, a new sub navigation should be displayed in a different location. So on my main nav, I have mouse events, and on the click event, each button points to an xml file

function mouseClickEvent3(eve:MouseEvent):void
{
setLoader("XML/path.xml");
}

[code]....

Now all the menus get created no problem.  The problem is this.  One main button produces a sub menu with six buttons, which are displayed no problem. I then click on another main button which has 3 sub buttons. These 3 buttons replace the 3 buttons that the first button displayed, but the last three are not removed. Sometimes, only two buttons seem to get replaced.

What I really need to do is this.  Before any buttons are created, I need to somehow remove any buttons which currently exist.  I have tried things like this before the for each loop

for (var y:Number=0; y<i; y++){
removeChild(menuItem);
}

Nothing seems to work though.

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ActionScript 2.0 :: Creating A Xml Menu?

Jul 16, 2010

Its not exactly an xml menu, but I have imported the xml attributes and have aligned them and want them to act as movieclip

Code:
var myXML:XML = new XML();
myXML.ignoreWhite=true;
myXML.load("words.xml");

[code]...

The problem with this code is that I click on any of the text links (attributes from xml) , only the last text changes its color. I want it to function in a way, that when I click on a link.. that should change the colour and not the last one... I know why its working that way but can't figure a way out to correct the code. Here is the xml content.

Code:
<content>
<section name="about us" />
<section name="about you" />
<section name="about them" />
</content>

Whether I click on about us or about you or about them,in all cases about them changes its color from 0x00cc00 to 0x00ccc0

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ActionScript 3.0 :: Creating A Rotating Menu?

Mar 8, 2009

I have created a rotating menu using AS3 from a tutorial here; [URL]I have it working now but I am trying to change the rotation axis, so the circle responds to the mouse vertically(Up &down) as at the moment it is hoizontally(left & right)

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Flash 8 - Creating Menu With Different Options?

Mar 15, 2009

I am using Flash 8 by the way. Anyways what I am doing is making a menu with different options. I need the user to click on various buttons from the menu and then after those buttons are clicked, an animation needs to play and then return to the original menu. I have got the mouse to follow my custom cursor and made the general outline of the menu, but no buttons so far.

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ActionScript 2.0 :: How About Creating New Menu From Existing One

Mar 16, 2012

I buy a template from internet and want to edit it according to my requirements but I am facing a serious problem that is I need to add some extra menus I have only one idea that I copy existing menus frames and paste it in to new layers and than remove their previous names and links. But when I change the name it also change the previous menu name. I can't understand what I do? I try some other techniques but there is no solution till. Code is action script 2.0 and tool I am using Flash cs4 Professional.

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ActionScript 2.0 :: Creating A Start Menu

Jan 25, 2009

I assumed that the Idea was simple:one button on stage, when clicked, opens a list of buttons and when one of those is clicked, an action is carried out. I have all the tweens made, so in theory, the animation should work. I have the main button (start) set to control the show/hide of the main button plate:[code]which should play the animation and show the buttons (frame 16 of the movieclip "this.plate" which also has stop(); in the actions)All of the animations work the same way. the button performs 2 actions, when on frame 1 tells flash to play frame 8 and when on frame 16 tells flash to play frame 17 (which then loops back to frame 1 and waits stop(); The first menu worked until I added the submenus and now for some odd reason (debug and output give no errors) if I click the "start" button, nothing works.I have 6 sub menus, all are separate movieclips with instance names. the clips are named plate2 through plate 7 (plate is the main buttons movie clip in the parent level)

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ActionScript 3.0 :: Creating A Dynamic Menu?

Jan 8, 2010

I got the first part to work. The only problem is when I click any buttons it produces errorTypeError: Error #1009: Cannot access a property or method of a null object reference.at resume_fla::MainTimeline/frame1()not sure what I have to do. All it's supposed to do is when you click a button the target movie clip plays frames 2 - 10 and the previous movie clip plays frame 11 - 20. Not sure what's the problem here.

ActionScript Code:
//variables
var curMC;

[code]......

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ActionScript 2.0 :: Creating Flash Menu?

Feb 10, 2004

my boss is requesting me to make a similar menu like this site :look on the left side, when you click it it goes down and the other items just close and what my boss wants is that when you click something the link changes colors so it will be determined that your on that page

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ActionScript 2.0 :: Creating Basic Menu Using AS

Mar 1, 2008

i am working on my a portfolio site for my friend who is a photographer and am looking to create a basic menu that when any menu item is moused over it enlarges and the other menu items move to make room for this enlarged menu item.

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