Actionscript 3.0 :: Scrolling Button Menu Using Keyboard Class?

Oct 14, 2010

I'd like to know what AS3 code is necessary to have a scrollable menu of buttons using the Keyboard class. I am creating app similar to a Yahoo widget, and I would like for the keyboard to simulate a remote control in the prototype. The keyboard's directional buttons (up, down, left, right), the "backspace" and "enter" button would be used to navigate. I have found AS3 code on how to move objects using keyboard commands (up, down, left, right, back), like in a game, but not how to move the target area from one object (button) to another. The changing target would be a clickable button using the "enter" button.

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I'm having a problem with this menu tutorial I followed from ASGamer. I have done and used most, if not all of the tutorials from that site.Anyway my problem is their base menu class;

package com.game.scripts.menu
{
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[code].....

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[Code]...

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ActionScript 2.0 :: Scrolling By Using Keyboard?

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I'm building a website where the user can navigate it by keyboard. I'm having difficulties getting the srollbar to work by keyboard, I have it built but I need to work it in if you press shift+right arrow key, it will go to the right, and if you press shift+left arrow key it will go to the left.

As of right now I've tried many different ways of doing this but have only created a mess of my actionscript. When I did get it going to the left or right, the scroller would automatically go all the way to right or left without stopping.

I've enclosed my sample file. and here is my actionscript minus my attempts of working the keyboard actions in:

ActionScript Code:
fscommand("allowscale", "false");
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[Code]....

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Jun 20, 2010

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<mx:Script>
<![CDATA[
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import mx.controls.Menu;

[code]....

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May 19, 2009

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Code: Select allimport mx.transitions.*;
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[code]....

Ive managed to make the previous mc to fade out but cant really make everything work properly...!

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ActionScript 1/2 :: Array Button Menu That Fades In / Out Content With Tweener Or Tween Class

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The first on is using the Tweener class and everytime that I press a button it fades out the loaded content of the previous selection, waits for it to finish and then loads the content of the button pressed. Everything works fine with this part. The second code is the on that is using an Array to dynamicaly rollover, rollout and keep selected the buttons.It was also changing the content of the mc that everything is loaded on but without this fancy fade in - fade out...!!

[Code]...

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ActionScript 2.0 :: Creating A XML-menu - Controlled With Keyboard

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I am creating a dynamic menu, that is supposed to be controlled by the keybord, or buttons. The menu has several submenues, so I am thinking of setting up a XMLdocument to read from. Do anyone have a easy-to-understand .fla or a good tuturial on this subject?

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ActionScript 3.0 :: Creating A Menu With Keyboard Controls

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I need to make a menu (sort of like a game main menu) that the user can either use the mouse to click on the buttons, or they can use the up and down keys on the keyboard to navigate the menu and use enter to select the button. Like, a game menu.

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ActionScript 3.0 :: Keyboard Shortcut For Flash Context Menu?

Jul 7, 2011

What is the keyboard shortcut to open a context menu in Flash? Shift+F10 doesn't work.. Now I am trying to implement a key-down event handler like below:
 
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Professional :: Keyboard Shortcut For Flash Context Menu?

Jul 7, 2011

What is the keyboard shortcut to open a context menu in Flash? Shift+F10 doesn't work.. Now I am trying to implement a key-down event handler like below:
 
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ActionScript 3.0 :: Flash Keyboard Accessible Menu / Buttons

Oct 26, 2010

I'm trying to build a class that can handle a menu or other grid of buttons being keyboard accessible (navigate with arrowkeys, select with another key, here 'b'). So far I have the keyboard part working, but you have to click one of the buttons to 'activate' it, and I am unsure of the logic needed to do the mouse events. I have added mouse events but don't see a simple way of integrating them with the keyboard system. Code is here, and both the class and a test .fla are attached.

Basically, the list of instances are passed by the frame into the constructor in an array. The selector class manages the index in the array of the currently selected button. The frame adds a key event listener, and these keys are picked up by the class to change the selected button and call the roll out and roll over methods to change the states (for this test just adjusting scale to 1.4, but in future, causing them to run a function or similar).

What I would ideally like, ideally, is for the keyboard and mouse to work in sync, as in rolling over with the mouse will update the currentButton index... If not, just some explanation as to why one of the buttons in the array must be clicked first before I can start using the keyboard would be good.

[Code].....

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ActionScript 2.0 :: CS3 : Scrolling Menu On Rollover?

Aug 19, 2009

I have a scroll over menu that works great (see code below) But I only want it to work when I scroll over the menu. Right now, it activates and scrolls even when I'm not hovering over the menu. My canvas is about 800x400 and the scroll over menu is only 200x350. I tried: on rollover disable but that did not work.

Quote:

stop();
ym = 5;
//function to set the xpos of the movieclip
function ypos(bar_length, mul) {

[code]....

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Scrolling On A Flash Menu Built With XML?

Feb 23, 2010

I did a xml image gallery, with buttons for each image (using the duplicateMovieClip function + a for loop).Now i went to next step, I need to make a scroll for the menu, BUT, i don't have any idea how to set something to happen after the for loop is done.

My code so far:

Code:
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[code]....

Just for a simple test (since i noticed what i tried wasn't working well), I added a test movie clip and added a _visibile = false to be executed, i added it right after the closing of the for loop. I didn't had sucess thou, it happened before the loop .

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[URL].. Can anyone lead me in the right direction to create an icon scrolling menu like at the bottom on this webpage. scroll with the right and left arrows and click the images for links.
 
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ActionScript 3.0 :: Scrolling Menu With Arrows?

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ActionScript 2.0 :: Mouse Scrolling Xml Menu?

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mouse scrolling xml menu?

[URL]

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ActionScript 2.0 :: Photo Gallery With Scrolling Menu?

Nov 25, 2009

I am trying to make a photo gallery with a scrolling menu at the bottom. I have made both a photo gallery and a scrolling menu with tutorials but I can't figure out how to combine them so that they work. I've tried for quite a while now and I think that the problem comes from the scrolling menu which requires that I put all of the symbols I'm using into one symbol called panel. Is there any way to combine the code without completely rewriting it?
Here is the code for the photo gallery:

PHP Code:
this.onLoad=function(){
loadMovie("image1.jpg", images_mc);

[code]....

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ActionScript 3.0 :: Rollover Scrolling Menu - No Buttons

Feb 29, 2012

So below is my code for a project I'm working on. I'm having some trouble though. I got the code for the scrolling menus online from another forum, but I can't figure out where that was. In any case, the current version of the code allows for the scrolling to happen when I open the page displays (enter Frame). But I can't figure out how to get the scrolling to happen only when I hover over the menu. I only want each one to scroll when I hover over the menu, not when I get on the page. I tried to replace the "enterFrame" part of the code, but it didn't work right. I need this done ASAP.

[Code]...

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ActionScript 3.0 :: Side-Scrolling (Horizontal) Menu?

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ActionScript 3.0 :: Scrolling Menu With Mouse Control

Nov 6, 2010

I've been searching through here constantly for a thread about a horizontal scrolling menu for actionscript 3, but I can't find any that are what I need. I have something that has been written for AS2, but I don't know how to write it for AS3.

This is the script I have now, that I got from a website called Sitepoint (Flash Script - Scrolling Menu With A Scrolling Background, I'd link but this is my first post here).

xm = 0;
function xpos(bar_length,mul)
{
hpos = 400;

[Code].....

I like it because its all based on the x position of the mouse which I feel makes the scrolling easier to control than a variable speed, not that it matters too much.

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ActionScript 3.0 :: Scrolling Menu Jitter Won't Work

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I'm working on an AIR for iOS iPad scrolling menu with "kinetic" interaction. I'm trying to emulate as closely as I can the behavior of native components. To that end, I've had to forgo the traditional startDrag() method because of the peculiarities of the native UIScrollView. The reason startDrag() won't work for me is that when you drag the menu past its upper or lower scrolling threshold you encounter resistance, that is, the effect of your mouse/finger on the scroll/dragging of the menu is cut in half. Inside either threshold, if you move your finger a pixel the menu moves a pixel. Beyond either threshold, when you move your finger two pixels the menu only moves one because of the a .5 resistance multiplier. As far as I know, startDrag() doesn't account for any of that.

[Code]....

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