I am trying to create 6 TextFields with a loop which I have done but I can't seem to figure out the right syntax for setting the properties such as font, size, etc. in the loop. Here is my basic code:
var Tiles:Array = new Array();for (var i:Number = 1; i< 7; i++){Titles[i] = new TextField(); Titles[i].TextFormat.size = 17;}addChild(Titles[f]);}
Just transitioning into object orient programming and I got stuck trying to create textField using static function. I searched online about this and none of them were useful. I dont want this to be just public function because then I cant access this function from other classes. I would like every classes to access this function so I need it to be static.
package { import blahblah public class example extends MovieClip{[code]..........
I'm trying to create hyperlinks within TextFields by using a combination of plain text and the getCharIndexAtPoint method of the TextField object.
I've got everything nailed down except for the handCursor. To solve this problem I decided to place the TextField within a Sprite container and have the MOUSE_MOVE event attached to the TextField signal to its parent [Sprite container] that it should modify its buttonMode, useHandCursor, and mouseChildren properties to allow the hand cursor to be displayed, which I'm happy to say does work.
Unfortunately when I set the mouseChildren to false and the buttonMode and useHandCursor to true. The TextField within the Sprite container stops tracking the mouse...which I understand why but was wondering if there's some other combination that would allow me to do what I need to do?
I need to make textfields appear that display a number. It's for making score numbers pop up out of enemies. I can create a single textfield that displays the appropriate number but I don't understand how I can set up variables in it. If I've created a textfield, how can I then remove it after a certain amount of time? It doesn't make sense to me since the textfield only seems to exist as an instance and not an object I can refer to.
I have a textField with a lot of stuff in it, so I'm creating a scroller using a mask. To do the math to make the scroller work right, I need the height of the textField. But the stuff in it is retrieved from XML and the length of it varies when it is updated, which is quite often. Is there a way I can find the height of just the text in the textField?
I'm just creating a movieclip from a text field object on the stage, giving it an instance name and setting some timeline animated over and out states for it. I'm then setting it up in AS3 to work like a button, so nothing complicated at all. But I am getting errors I have never seen before. Code is very simple basically I have a button called 'hair' contained within the mc 'menu', here it is:
Code: menu.hair.addEventListener(MouseEvent.MOUSE_OVER , itemOver); function itemOver(e:Event):void { trace(e.target); e.target.gotoAndPlay('over'); }
So I noticed there are some new text options in CS5, but none of them give the result I want. If I leave this as the (now default) TLF text, it gives a couple of errors related to this no longer being a movieclip;
Code: ReferenceError: Error #1069: Property gotoAndPlay not found on flash.text.engine.TextLine and there is no default value. at CL022_fla::MainTimeline/itemOver() [object SimpleButton] ReferenceError: Error #1069: Property gotoAndPlay not found on flash.display.SimpleButton and there is no default value. at CL022_fla::MainTimeline/itemOver() [object TextLine]
If I change it to classic, there are no errors, but the gotoAndPlay does not work. If I change the text to outlines, it works as per normal.
I have a Bubble with a dynamic Text Field in the middle of it. I create multiple of these and have them float up. If you click it, I want the bubble to pop. Everything works, but only if you click the bubble at the edges. If you click in the middle, I get this error: TypeError: Error #1009: Cannot access a property or method of a null object reference.
I have an array called dropTarg1 which stores dropped-in items.I want to loop through this array and in a textfield, display each array item on a new line of this text fieldI think I need to use something like Array.join("/n") but I can't get it working properly. I hope that the /n would create a new line of the text field called reviewBoxContentText.
how can i make a movieclip and a textfield to resize to the content of the text in the textfield? I mean, if I have a textfield with 3 letters font name XXX and then the content of the field change, how can i resize te textfield so the text dont autoadjust to the 3 letter space?
Does anyone know, why a textfield may become white when loading text + JPGs into it? Sometimes it happens to me, sometimes not. I haven't figured out why. If you have any clues... The AS I'm using:
I am looking to change the background color of a input textField when the user selects that testfield to start populating it. I have done a bunch of searching and I keep coming up with this type of answer...
Code: myTextField.onSetFocus = Set(evt:Event){ // Change color }
Problems...
1) Is onSetFocus/onKillFocus still available? From what I can tell it is not.
2) I have my text objects encapsulasted in a class so I do not believe I am able to do it like I have been suggested.
I'm using the following to remove a textFeild from the stage I then need to add this textField back to the stage at a later time....i tried using addChild the problem is the text that was in the text field prior to the removal is still in the textfield when i re add it......How do i remove the textfield and replace it with a fresh textfield at a later time?....using msgTa.text =""; is not an option.
I just recently started playing with cs5 and it's new features. I tried to rotate a textfield with the 3D rotation tool, but when you do this, the textfields gets blurry.And it seems like it's not a vector text anymore, because when you zoom in, it still is blurry.Is there a way to prevent that?
i would just like to ask why is the case that when i use embedfonts = true on a textfield, the textfield's text only resizes according to the textfield's height but not the textfield's width. meaning if i make the textfield's height bigger, the text also gets bigger in terms of height, but not width, can't the embedded font maintain aspect ratio according to the textfield height?
I'm only wondering about this because this is not the case when embedfonts= false
Attached is basically a recreation of the problem. What I'm basically trying to do is a tooltip window with 4 frames. Each frame has different textfields but also some the same. Like the "Weapon" frame has textfields called namebox, typebox, levelbox, and damagebox, while the "Armor" frame has namebox, typebox, levelbox, and defensebox.
In the attachment there is a Movieclip called awd on the stage. It has 2 keyframes in it called "Weapon" and "Drop" each with their own textfields but they are both called "box". I have a click event listener that makes awd go to its second frame and outputs the second child in awd, which will be the textfield. The problem is when I click the first time, awd goes to the second frame but it outputs null instead of Object TextField. When I click again it outputs Object TextField. If I trace the number of children it gives me 2. So I don't know how it can be null.
I've got a flash document using AS3. It dynamically reads data from an XML file, and creates a bunch of single line textFields. Could be like this:
<XMLdata> <Line>this is line 1</Line> <Line>this is line 2</Line> <Line>this is line 3</Line> </XMLdata>
So, for each node, it would create a new TextField, and change the textField.y value so that they are "stacked" on top of each other. All this if fine, except that if you hae so many "lines" (or textfields) that the "stack" is taller than the Flash Document size. What I would like to do is have a scroll bar or something so you can scroll the stack of TextFields. Doesnt' even need to be a scroll bar. Maybe an arrow button at the bottom, and when you click on it, it scrolls down. One for up too.
I have a numerical stepper,and a user can click on a textfield, then click the up and down arrows on the stepper to change the font size,i then try and set the focus back to the textfield and put the caret at the end of the textfield, but the stepper keeps focus anyway.Here is the event handler for when the stepper value is changed.Get the textfield's current format, change the size, set the new format, then focus on the textfield and set the caret position, but the caret just stays inside the stepper.
Code: private function handleChangeTextSize(e:Event):void { var tField:TextField = Main.LAST_FOCUSED_OBJECT;[code]....
I've had problems with other components too with the exact same focus issue and the only solution i've ever come up with is to set a timeout for like 100 milliseconds to set the focus back then and it works. another way to do this without the "hack"?
What I have is a dynamicly created row of movieClips. In which TextFields are added with text that's received from an Array. What I would like to be able to do is click on the movieClip that's visible and have the code understand I clicked array[3] for example and it will show the 4th array item in another textfield.
I have two text fields and the user can use a button to underline text in either field. I have a listener on each field that keeps tracks of the last clicked in field.
public function setLastActiveTextField(event:FocusEvent):void { lastTextActiveField=event.currentTarget; trace(lastTextActiveField.name); }
[Code]....
lastActiveTextField is defined as an Object. When the highlight button is hit, it reports the correct the range, but I can't figure out how to send the formatting to the actual textfield without setting up another if (lastActiveTextField.name==field2) control. Also, stage.focus won't work because the object isn't really on the stage, I guess. There has to be a way to refer to the textField object.
My scene has a TextField object. I set up my TextField as DynamicText because I need to change it programmatically.
How do I prevent mouse cursor change to I-Beam form when it's above TextField? Also, user of my flash application is able to select text of this TextField using mouse cursor. I would like to disable this behavoiur too.
Have an Input textfield and write e.g. 123 in it (This is on frame 1).Then later in frame 3 I want that number to be shown in a Dynamic textfield.How do I do that?