ActionScript 2.0 :: Drag And Drop Counter And Message To Say Correct Or Wrong
Jun 15, 2011
i have created a simple drag and drop game where users have to match shapes by dragging and dropping. What i would like is for a counter to count each correct drop and display a message if they are success-full.[code]
I am after finding out which drag and drops are correct, so I can score accordingly rather than just have a single score throughout. I need to know if the circle was dropped correctly or the square etc. I'd ideally like to have this interaction as a command on a button, but my AS3 is letting me down
var score:Number = 0; var startX:Number; var startY:Number;
I want to create a game in which you need to drag and drop three correct items to a target area. When all three correct items are dropped, the game should progress to the next part.I've tried searching for on this, but I don't know what exactly I should search for (ie what terms, keywords)
Basically imagine a stage with 1 question on it and 3 possible answers. All the answers are draggable and the correct answer must be dragged to the answer area. If the wrong answer is dragged it bounces back... The problem (which in my opinion seems quite basic) is when the correct answer is dragged onto the answer area, I can't get it to do much. I can run a trace and that works so I know its setup correctly but I think i'm coding it wrong within the IF statement. My entire code for the correct answer is kept in a seperate as file and I have listed it below:
package code { import flash.display.MovieClip; import flash.events.MouseEvent; import flash.geom.Point; public class Three extends MovieClip { [Code] .....
The bit where it says " if ( dropTarget.parent.name == "answer" )" I'm presuming is where the code has to go. I want to either goto a frame label within the main timeline which says "Congrats" kinda thing OR the other way I can think is adding a movie clip to the stage with the congrats msg in.
I have 4 shapes which fit into 4 boxes and would like to modify my code so when a shape is placed in the correct box a movie clip appears e.g. if a triangle is placed into a triangle shape the movieclip for triangle appears. if the shape is placed into the wrong box a message appears saying try again.
I'm working on a quiz where a user has to drag three movie clips to correct positions then press the 'next'button to move on (calls funtion nxt).I have nxt function to check to see if the three movie clips have been dragged onto the three correct positions (other movieclips),the code works but only if all three are correct.I want the function to check to see if all the clips have hit the right target,
if so, then add +1 to the 'score' and go to frame 'end'
if the clips aren't on the right target then just go to frame 'end'
At the moment the nxt function doesn't work if the answers are wrong.
function nxt(event:MouseEvent):void { if (asc1_mc.hitTestObject(blank1_mc))[code]...........
I'm trying to make a simulation where a person can drag 2 different objects to any 4 predefined targets on the stage. Based on the position of the 2 objects there will be a different output text. I hope I described that clearly. I would also like the 2 objects to snap to the 4 targets. Im very new to AS. Im starting to be able to read it a bit but still can not wright it.
I want to have an image and when I click on the image ,one can hold down the mouse and drag a copy to where ever on the stage and when one lets go, one can drag another and another with each copy still being able to be dragged after released.this is what i have but its pretty simple and doesn't work....
stage.addEventListener(MouseEvent.MOUSE_DOWN,makeA Box); var i:Number = 1; //i will be the total number of boxes var newBox:myMC = new myMC();[code]....
Im trying to do a drag and drop system where the user can drag a movie clip into an area. Although i would like to make it snap to a target instead of just sitting wherever it lands in the area. Problem Two:
The next thing i am trying to do is when the user has a movie clip on a target already, and trys to put another movie clip in that target area, it will replace the one thats in there and go back to its current position. Here is the script of what i have done so far:
I have added drag and drop to some of my custom components.The drag event is fired on mouse down.If you mouse down and move the component around then drop it repeatedly its fine.But if you mousedown and drag the component around drop it and THEN just click on the component it inits the drag but doesn't fire the drop event.Its almost like you have to move the component for it to fire the drag drop event.This is very annoying as i'm removing the component on drag init and adding it again on drop, so just clicking on it makes it disappear.
I wanted to report a problem I've been having with Flash CS5.5 on MacOS 10.5.8 When I drag an element (usually a line or shape) with the alt key pressed (in order to create a duplicate on the stage) sometimes I get a couple of message boxes appear that say "Panel x could not be created removing it from the list" where x is a number like 7 or 9. After I click through these the swatches panel appears in the middle of the screen.
This is quite annoying and holds me up as I have to click through these boxes & then close the swatches panel.
good tutorial for drag and drop quiz style? I have managed to actually create the drag and drop but I need it for a quiz (as quiz templates are no longer available past CS3) so need it to tell the user if they are correct or not i.e. drag a word onto a picture and then hit a button that says if its correct or not or something similar.
I have a drag and drop SWF. What I want to happen is when they drag a certain shape to the correct spot, some text displays depending on what shape they dragged across but I have this error come up. Can any one tell me how to fix it ??
I have a data grid where users can drag columns and reposition them. But there is a strange requirement that some columns should not be draged to the left of some other column. eg, assume the columns are: name, price , start date, end date, The end date should not be dragged and placed before the start date. i.e. The user can have start date, price , name , end date. name, start date, price , end date. But at no point can end date appear before start date. Is there a way to do this flex? Is there a way to know where the user is trying to drop the column and show error message ?
I downloaded a free flash menu component. It's help file said "You can simply drag and drop the menu items wherever you wish".However, I don't know how to drag and drop it in my file. please help me, how to use it?
I am developing a simple drag and drop game..except my draggable items are in a movie clip and my targets are also in a movie clip. My draggable objects work fine, they drag and snap back into place when the mouse is let go, but... they dont snap to their targets.They do snap to their targets when they are directly on the timeline, but inside another movie clip it doesnt work and i can't figure out why.[code]
Basically, there will be two images, which participants are to choose between. Below the pairs of images will be a horizontal bar with arrows at both opposite ends. I would like the participant to be able to drag and drop a small rectangle somewhere along the bar to represent their choice (and the degree of their endorsement).Basically, I'm asking how to make an interactive scrollbar on its side (without buttons, just the drag). I would also like it to start in the middle of the bar and be able to be moved in either direction.
I am trying to do a flex drag and drop. It is very similar to this first example.url....The problem is that event.currentTarget.mouseX,mouseY is showing the position where I put the mouse down rather than the position where I had finished dragging.
I am trying to create an elearning exercise and i have a problem with the drag and drop section i have created. The exercise works well but when the user clicks the next button to go to the next frame one of the drag elements from the exercise shows up on the next frame and i just can't work out how to get rid of it?
This is an overly complex way of making drag and drop functions, I know. My problem is, when my item hits the target, it doesn't allow me to drag anymore items?
ActionScript Code: square.addEventListener(MouseEvent.MOUSE_DOWN, drag) function drag(event:MouseEvent):void {
Flash is completely the wrong app for this, but I don't have access to anything else.I need to parse through a set of files and do some regular expression work on them.Is there a way to drag and drop the text files to do the work on via CS4/AS3? The filenames will always be different, so I can't just hard code that info.