ActionScript 2.0 :: [FCS3] Checking External SWF In Levels
May 16, 2008
I'm trying to test which .swf is currently loaded into a certain level. Is there a way to do this?
What I'm attempting is to load content for a portfolio into the main swf. However, if the "home" content is already loaded and the "home" button is clicked, I don't want it to reload.
By the way, I'm using AS 2.0
Also, is there an easy way to split the scenes in a .fla into separate .fla's?
I have a main application that plays two different sounds, a background music and a SFX. I have added a button that, when pressed, loads another swf called options.swf onto a higher level. This swf contains two volume sliders for each of these sounds so that I can control their volumes. Each volume slider is an instance of a movie clip I have created which contains a sound object called 'activeSound.' On options.swf I have the following code:
[Code]...
My problem however is that when I slide either slider both music and SFX get affected. They are supposed to act independently but they don't. I've had this problem before with sound objects and I don't know a solution to it.
im using flash cs5, as2.i have a main index fla that loads into it 5 swf's.i need these 5 to be loaded into a lower level than the main index fla (index has to be the highest level)[code]
I am getting an unexpected behaviour when using the onRollOver event with a movieclip.The onRollOver behaviour is initialised after some animation. This allows me to hold my cursor over the movieclip. When the initialise function adds the onRollOver event function to the clip, it triggers, even though my cursor is already over the clip and a nice animated glow is added to the movieclip. This is good and the behaviour I want.
onRelease the movieclip I call a disable function and this sets the onRollOver event function to null. After some more devestatingly good animation, I reuse the initialise function to reset the onRollOver event function to react again. This time, if my cursor is already over the clip when the onRollOver is initialised, the onRollOver does not fire.
Code:
function wsInitNodes():Void{ wsCurrentNode.onRollOver = function(){ // Do groovy animation stuff };
I am having difficulty making the buttons of the 3rd level load the final set of external swfs and keep doing the smooth transitions they are supposed to, with midframes and outros. Somehow I am messing up the paths. I have several buttons in each level and they all work fine except the very last level.Below are a characteristic string of button AS for each level:
Main timeline:
on (release) { if (_level0.currMovie == undefined) { _level0.currMovie = "firm"; menu.loadMovie("firm.swf");
[code]....
All buttons inside assoc.swf are not working. I played around with the paths, but obviously I am missing something very simple and very ellusive about pathing. If I change the path in firm.swf so that _root is _lever0, then THOSE buttons stop working.
im using a load targetscript to load external swfs into the main timeline of my movie, however im keeping much of the other layers/mc's loaded, and the external swf is loading over them, the level the blank movie clip is created in doesnt seem to be working propperlly?? whats going wrong?
I want to use an external actionscript file for a set of variables for a movie I'm working on.
However, as I cannot guarantee that the external file would be available (it's for our sales reps to use on their own laptops) is there a way of testing for the #included file?
My idea is that the integrated script looks for the external file: if it finds that file, it is used. If the external file is unavailable, the internal script defaults to its own variables.
Say i have a link, How can i check if its external or not. What i want to do is the following.I have 2 strings: "assets/images/1.jpg" and When the string starts with "http://" it should execute function a. Else it should execute function b.
I'm checking work in progress with external swf's and the output error log keeps looping an "error opening URL". I don't want to sound stupid but is this because I'm saving each file as an .fla and the ActionScript is in swf's??
got a swf called checkconnection.swf and basically this runs off and checks to see if it can get info from our online catalogue servers, however this swf is hosted at our IPS and our servers are here at our building on a different network with a different net address.When I run the program from the flash program it works fantastic. When I transfer my swf over to our ISP it fails. Can flash check an external source?So lets say, for example my flash file is hosted atnd my server is at can flash view, post and get things over a different domain? Is there a way to force flash to do this?
What is the best approach to add and remove sections if I'm using this method for example.
var myLoader:Loader = new Loader(); addChild(myLoader); var url:URLRequest = new URLRequest("section1.swf"); [code]......
Do I add this to button click events? for every section? and a remove method for the other sections that are not in use? or is there a better way to setup this more reusable and checking correctly if a swf is loaded or not?
I've got a swf called checkconnection.swf and basically this runs off and checks to see if it can get info from our online catalogue servers, however this swf is hosted at our IPS and our servers are here at our building on a different network with a different net address. When I run the program from the flash program it works fantastic. When I transfer my swf over to our ISP it fails. Can flash check an external source? So lets say, for example my flash file is hosted at myISP.com and my server is at myServer.com can flash view, post and get things over a different domain? Is there a way to force flash to do this?
Is there any way to check if an external sound file exists? I've searched the net and found stuff on checking if files exist using LoadVars. But it doesnt work for sound.
I have a main movie and into it I am loading an external SWF, using loadMovie("myclip", target_mc). I want my main timeline to be able to tell where my loaded movie is, and when the loaded mc (myclip.swf) reaches frame 20, i want my main timeline to do another action (like, start playing a sound). How do I accomplish that? How do I check what is the current frame of the external mc?
I'm planning navigation for my new site (see screen grab of proposed navigation corner). I want the words to swap levels and appear in front of others on roll over.
OK, just found this tutorial [URL] but I put the buttons into the MCs.
*BUT* - I want them to return to their original positions on RollOut - is this possible. I tried duplicating the code but substituting rollover to rollout and set the parameter to 0 or 1 or 2 to make them go back to a level I want them at.
I am having trouble with unload an loading movies. Basically I am loading a movie into a container, which works a charm:
[Code]....
I want to unload them both when a close button is pressed on the third loaded swf? Also, ideally I would like to add that second movie clip into a container, so I can position it correctly, but when I try copying the code I use on the first, it doesn't seem to work...is it to do with the "root" bit perhaps?
On frame 30 of my root timeline, I have dragged five different instances from my library onto the stage. I gave each one a distinct name, oneBtn, twoBtn, threeBtn, fourBtn, fiveBtn. I added a MouseEvent for each of these five objects, and ran a Trace to make sure I am able to identify the objects. At first, I used e.target.name but it returned instanceXX (instance23, instance84, instance83...). I think this happened because within each of those buttons, I had a movie clip within it so I can apply filters to them. I decided to trace e.target.parent.name. On two of the five objects, I was able to trace oneBtn, and twoBtn. On the other three, I still got instanceXX. I tried tracing e.target.parent.parent.name and I was able to trace the other three buttons, threeBtn, fourBtn, fiveBtn.
how come I need to target two different levels (e.target.parent.name & e.target.parent.parent.name) on my objects when I dragged them from the library and placed them onto the stage within the same timeline?
I cant believe how the simpliest things are more complex to do in AS3.I tried to target a movieclip from inside another movieclip called bat_mc and these dont work!root.ball_mc.gotoAndPlay(2);orlevel0.ball_mc.gotoAndPlay(2);
I have a flash project with three non overlapping panels (visual spaces) each of which contains different movie-clips. Each movie-clip in a particular panel is the child of that panel.Now, I want to drag one of the movie-clips from one panel to another (remove it as a child from the first panel and add it to the other) without a jitter and proper drag.What is the appropriate way to handle the drag architecturally
Now I know that you smart people know what the AS3 alteration is...Do you guys mind saying what it is...I know in AS2 it used to be levels but now it is...?
but is there anyway to fade the levels of a movieclip.
basically i keep loading jpgs, into a level of a movieclip. now i want to create a fade between one to the other. figure easiest way would be to have the jpgs load onto next level with alpha 0.. then once loaded alpha to 100 and unload the bottom jpg from previous level.
The problem I'm having is loading my info boxes. Basically, I want the the info boxes to stay on the middle of the main stage and also make the scroll mc non selectable (so that other mc's cannot be selected). I've been trying for ages to get this working but can't seem to make the buttons play the relative info box movie clips.Currently, the info box mc's are in the same movie clip as the mask & scroll mc. However, the buttons I want to activate the info box mc's are in the scroll mc. If I put the info boxes in the same mc as the buttons then it works fine but doesn't keep the info box moie clip in the middle of the stage as you can still scoll/select other itms in the mc.
I want to load in a new _level *.swf. This new level contains a button which will have a stop command, which I want to work with an MC in the _root *.swf level.
I am creating a presentation which has a main flash and then 3 sub categories to it. Main.fla is nothing but a container to load the other movies into. I could get the the first movie (movie1.swf) to load onto main.swf by using the foll code:
Now the problem is in movie1.swf the menu is like on the 3rd level, i.e. main stage>menu_mc>menu (where the buttons are).
How can I add a code on level "menu" so that when I click button2 or button3 it loads movie2.swf and movie3.swf respectivley onto the main stage. Makes sense or am making it too confusing..
I want to try this breaking a big movie into smaller parts functionality so that I can understand flash more.