ActionScript 2.0 :: FLV Player With Buttons?

Jun 2, 2008

Now i want to add to images underneed the player wich refer to a FLV. When i click on one of these images the video should start playing in the player. So no xml has to be used just 2 images and they need to load a external FLV when they get clicked. How can i add that to this video player

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ActionScript 2.0 :: XML MP3 Player With Random Selection Corresponding To Buttons

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So this is a bit of an unusual problem. I am building an XML based MP3 player. I'm fairly inexperienced with Actionscript, so I copied the code from a friends music player. The code works great - but the player I am making also has 'highlightable' buttons for each song. It is easy enough to get these buttons to highlight when clicked. However, when first opening the player, it opens a song randomly but obviously the song's button is not highlighted. Is there a way to have the player highlight the corresponding button when opening? The cop-out solution would be to just have it open the first song every time. But the random selection could really make returning to the site a new experience.

[Code]....

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i need code for swf player.the player consists of play, pause ,stop, next and previous with seek bar and time control.i had try my code which not support my swf ......the code is

function swfLoadedHandler(e:Event):void {
trace("swf loaded");
currentSWF=MovieClip(swfLoader.content);

[code]......

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ActionScript 3.0 :: Add A Click Limit To Flash Player Buttons?

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I'm building a website for a client that includes testing videos which need to have a limit on how many times the test taker can click the play/pause/scrub buttons (with a counter to let them know how many clicks they have left).

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May 26, 2011

my goal is to set up an MP3 player, yes I know there are plenty of tuts some may say, however I'm trying to get, what I would call "fancy", with the buttons.The object is for my play btn to toggle to the pause btn and back all with roll over animation.So far I successfully toggled between the play btn and pause btn.The play btn has roll over animation and the pause btn has animation as well. The problem is that when I click the play btn and toggle the pause btn the pause btn goes back to the play btn when I want it to stay on the pause btn, but the roll over animation seems to cancel the toggle so when I roll off of the pause it goes back to the play. Here is the script:

import flash.events.MouseEvent;
function playbtnOver(event:MouseEvent):void
{[code].....

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ActionScript 3.0 :: Code To Support Swf Player With Control Buttons

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i need code for swf player.the player consists of play, pause ,stop, next and previous with seek bar and time control.i had try my code which not support my swf.[code]

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ActionScript 2.0 :: Adding Fullscreen Capabilities And Common Buttons To A Player?

Feb 10, 2010

This is a Free script that comes with Flash Media service

I need to add full screen capability to the video. I can send you all the flash files if you need, also I can pay like 50 USD if this going to take some significant time.

Since the file is bigger than 512 KB i had to upload it

THis is the Download URL: [URL]

import mx.video.*;
msg_box.text = "Enter stream URL and click 'Go' to play.";
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var counter = 0;

[Code].....

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ActionScript 3.0 :: Video Player - Forward And Back Buttons Not Working

Dec 21, 2011

I'm creating a video player that is linked with XML. Everything seems to work fine with no errors in the compiler, but my foward_btn and back_btn don't seem to do anything. It shows the trace "foward button" and "back button" but does not move to the next or previous video.

Code:
package {
import flash.display.MovieClip;
import fl.video.*;
import flash.events.*;
[Code] .....

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ActionScript 3.0 :: Mp3 Player Functions - Create Next And Previous Song Buttons

Jan 27, 2009

I don't really use Flash anymore but have been approached by a client to work on a simple-function mp3 player with play, pause, prev, and next song buttons for their website. I'm using [URL] and wanted to learn how to create next and previous song buttons. Here is my code:

[Code]....

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Professional :: Create An Audio Player With Play, Stop, And Pause Buttons?

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I want to do something that is probably very simple, but I'm having difficulty.
 
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ActionScript 2.0 :: Simple Audio Player With Stop / Play / Pause Buttons?

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I'm struggling with a script to make a simple audio player. I'm loading the audio externally, using loadMovie. I have three buttons on stage ("Stop","Play", and "Pause"). First two work nicely, problem is the third one. here are the actions for the three buttons:

STOP button - Working

ActionScript Code:
on (press) {
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}

[code]....

BTW, the external movie clip contains an audio track inside a movie clip. Any ideas how to make the thrid button to "pause" the audio?

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Mp3 Player Modifications - Insert The Playlist 'track Buttons' Inside The Scrollpane On The Stage

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[Code]...

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Little Video Player (1 Playback Component, 3 Buttons Linked To 3 .flv Files) Not Working In The Published Html?

Oct 12, 2009

everyone out there that is smarter than me. I have made this little prototype video player, and it isn't working. It'll eventually become a nice little player show videos from our summer camp for the last few years, but first I want to make it work in a basic stripped down version. There is a playback component with one of the skins right above the three buttons.

Here's the ActionScript: btn1.addEventListener(MouseEvent.CLICK, vid1);btn2.addEventListener(MouseEvent.CLICK, vid2);btn3.addEventListener(MouseEvent.CLICK, vid3);

function vid1(e:Event):void{vidPlayer.source = "Video1.flv"};function vid2(e:Event):void{vidPlayer.source = "Video2.flv"}; function vid3(e:Event):void{vidPlayer.source = "Video3.flv"};

It runs fine when I test in in flash and even the .swf file runs fine alone, but when I put it in a .html file  via Dreamweaver and in the published .html it doesn't run. What up?

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I'm developing a game, here is a screenshot:I have a function in my main loop called moveShip that moves the player's ship if some buttons are pressed. The trouble is, some commands began to break it recently, such as removeChild(debriefingScreen), and I have no idea why. Also, firing (spawning bullet movie clips) restores the moveShip functionality 0_

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I am trying to make the SIMPLEST POSSIBLE MP# player using the player component preinstalled in flash.It is very simple, the code is as follows:

Code:
on (release) {
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("player" is the mp3 component)

This works if I want a single track to be selected and played.Now, I need it to AUTOMATICALLY LOAD THE NEXT TRACK, which I will input in the code.I am thinking something like this:

Code:
player.onSoundComplete = function() {
player.contentPath ="Song.mp3"
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But this is not working.

PS: I know an XML file would be the best here, but I don't want to use it. I just want to enter the next track's code inside the swf.

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ActionScript 3.0 :: Send The Number Of Points A Player Is Awarding To Another Player To A MySQL?

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I have a game that needs to send the number of points a player is awarding to another player to a MySQL database on the same server. This game is part of my psych MSc dissertation, and I've gotten a lot of help on this bit from my department techie who knows php and MySQL well. However, he has absolutely no experience with Flash or Actionscript. He's gotten the php bit working so that it does send data to the right table in the database when it's supposed to using dummy variables, but when we try to test it with the actual .swf thats supposed to be doing the sending, nothing happens. We're pretty sure this means theres something wrong with the actionscript, but we don't know where.

[Code]...

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May 8, 2011

I am trying to put together a simple game and have been doing really well until I decided I am going to have to create a new class to handle enemies.What I have so far is a player walking around on random terrains and I am up to the point where I have placed x amount of enemies on stage at appropriate times. I have written their class which will hopefully eventually handle their behavior and it outputs simple trace("BOO!").

Where I face the problem is that I obviously would like to make these enemies follow the player to attack. But when I try to access the .x or .y attributes of the player, it throws an error: 'call to a possibly undefined property with static type Class'?I have tried accessing the .x using the following ways (where badger is my player instance and Main is my class definition within the properties of the FLA):

Main.badger.x
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I have also tried to access other vars and still nope..My class code is this:

Code:
package
{
import flash.display.MovieClip
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[code]....

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