ActionScript 2.0 :: [FMX2004] How To Do A Rotation Like On The Laguna Beach Page For MTV
Aug 17, 2005
I am trying to do a rotation like on the Laguna Beach page for MTV. [URL]I can rotate the 3 figures around a path, but I run into problems with the depth of the figures. I guess is the z positioning.
I've never been to a developer Conference before, I don't know what to expect. Is it worth investing in events like this and travel 1000km. Courses and speakers seem interesting enough (O'Reilly, Wiley, Adobe...), but will all this make me better developer?
I have a movieclip and when I do 3D rotation from Transform panel, It rotates perfect, center is in the middle of image, and when I apply mc.rotationY, rotation center is in left of the image, aren't 3D rotation from Transform panel and mc.rotationY from AS same? what's up?
I'm trying to do some augmented reality projects with flartoolkit . I can now put simple 3d objects on my marker and it works fine , but I wanna give my project some events that the user can interact with. I'm trying to trace the rotation of the marker. there's a container:DisplayObject3D which my application uses to add the 3d objects , I traced this :"trace(container.rotationZ)" but it's just returning 0 . I studied another AR application's source code and it was using the rotation of it's container object without problem .and I think I should mention that I'm using the exercise file of seb lee delisle papervision3d course from [URL]. anyone has any experience with flartoolkit? the main functions of my my code is as below:
Is it possible to have the child movieclip rotate separate of the rotation properties assigned to the parent? so ultimately giving the child element it's own axis?I've customized Lee Brimelows (gotoandlearn.com) 3D carousel to spin on the x axis to make it a vertical carousel. I've also rotated that by 45 degrees on the y axis to see all the items, and wrote a snippet of code to hide the left portion of the carousel. The entire carousel is contained within the 'container' movieclip, and inside of that are my carousel items (as seen below), with the larger item being the item in focus.
On rollover of the item in focus, I want to rotate it so it faces the viewer (as seen below),basically removing the 45 degree rotation applied to the container.The problem i'm running into is when you rotate the container (changing the rotationX of the container), the axis basically rotates with it, so when i rollover the next item 'in focus', the following happens..(in the example where it appears how it want it to, the carousel is at a rotationX of 0, so it works fine)
Program A has a cannon that aims to line up with where-ever the mouse is pointing, in 360 degrees, and fires when the mouse is is clicked. Program B has an eye instead of a cannon that should in theory do similar functions when the capslock key is toggled, but instead only has a 90 degree range of motion from the Right of the eye toward the bottom (quadrant 4 only). Where did the ther 270 degrees of rotation disappear to?
i.m trying to create a 3d rotation much like the widely used carousel only the rotation i desire consist of four upright(90 degrees) movieclips resting on a slanted, 30 degree plane which rotate onEnterFrame or following a tween on a oval like path - then pause for a given number of seconds at the four movieclips positions equal in distance on the plane
function around() { this._x = Math.cos(this.angle) * radiusX + centerX; this._y = Math.sin(this.angle) * radiusY + centerY; var s = this._y /(centerY+radiusY);
for (x = 0; x < 10; x++){ for (y = 0; y < 10; y++){ this.createTextField("_txt"+depth, depth, x*20, y*20, 20, 20);[code].....
the above script is from senocular's isometry tutorial, but when i place it on the first frame in MX04 and test the movie -> the result is one box with text "9:9".
I am having trouble setting the alpha of a movie clip (this is a bitmap, if that matters). My code is as follows:
Code: on (change) { if (this.getSelectedItem().data == 3) { set (this._parent.ahouston._alpha,100)} if (this.getSelectedItem().data <> 3) { set (this._parent.ahouston._alpha,0)} }
I don't believe it is a problem with my combobox actionscript, as just putting:
Code: set (this.ahouston._alpha,100)
in the only frame of the parent movie clip doesn't work either.
EDIT: Now it shows it with 0% alpha, but won't turn to 100%. I was wrong. It is a combobox problem.
ive done a little media player for my mates website.means i didnt understand the xml and loading audio that way i decided to try another way,which was to load external .swf which contained audio.so ive done this everything working.the problem is i tried to add a timer, so that when the 30 sec sample was done it would go to the next frame which loads a different track.i found a piece of timer code which is
loadMovieNum("track2.swf", 1); if (bytes_loaded == bytes_total) { var time = 0;[code].....
It all works first time around but when you select the track again then it cuts out 20-25 seconds,
I just started learning actionscript and decided to make something easy. Some draggable points and make a like between two of them, but I can't clear the previous drawn line.
im aware of the movieclipinstancename.enable=false;but i cant seem to get it to work.I want it to work because i slide in a sound control panel over my content (also in a movieclip) but the mouse still reacts to mouse events of the content under the sound control panel. eg i have a flash email form, and the icon changes to it.
I don't know How to do it. I have a quiz in xml and what I want to do it's to open randomly a quiz from 3 xml... In fact, there is only a place in the script where it talk about the xml : myData.load("quiz.xml");and that's at the end of the script on frame 1... How do I set to randomly chose between different xml files.
Well it is quite simple but I don't know How to do it. I have a quiz in xml and what I want to do it's to open randomly a quiz from 3 xml... In fact, there is only a place in the script where it talk about the xml : myData.load("quiz.xml"); and that's at the end of the script on frame 1... How do I set to randomly chose between different xml files.
i have this prototype where i send this mc to certain x position. But when i try to send TWO mcs at the same time it only sends the last one. What to do for it to work on two mcs at the same time?
I'm working on a website that is kind of set up a bit like a flash game. the background scrolls continuously with the movement of your mouse, and loops to make it appear seamless. my problem is with the quality.. it seems to skip or jump a little when it moves, and I am trying to get it as smooth as possible.
the source file is here: http:[url]....
you can just export it to see what I am talking about. what can I do to make it not so jumpy? are there settings I can adjust, or does anyone have any other code variations that would improve on mine?
what i'm trying to create is a map system with pan and zoom functions similar to google maps. that part is easy. what i'm having trouble with is figuring out how to scale the coordinates at the top and left of the map.so if at 100% my map is viewable from mile 0 to mile 99 (numbers are only for the sake of example) then when i zoom in on the center to 150% i would need to show coordinates from mile 25 to mile 75 ... i think if that example is not clear just look at flash or photoshop. when you zoom in just look how the ruler around the stage changes with the zoom level.
i'm trying to build a flash site and ran into a problem... i have a gallery page with a bunch of page numbers at the top. when you click on one, a movieclip loads of some images coming in.so the problem i'm having is that i made a little animation for when you roll the mouse over the page number (they scale up when the mouse is over, scale back when the cursor moves away)... what it's doing is when you roll over, it goes to a certain frame in the timeline and plays that animation.that's all working cool, but i need it to not do that once it's clicked on. so basically when you actually click on a page number, the over script should stop until you go to another page... here's the code i've written,
function over(event:MouseEvent):void { this.gotoAndPlay(30);} function out(event:MouseEvent):void {[code].....
Im loading several thumbnails from out of a database into flash, everything is stored as it should. Then i create a Rectangle called "mc_mask". This one is created as it should with the correct values. Then im looping through this for(){}. As you can see im duplicating a movieclip "mc_thumb_holder" then eval them to my array, there im loading in a Movie with .loadMovie(thumb); Now when i set the rectangle as a mask on each of the duplicated movieclips it wont work. So my question is:
I've got a main movie (main) loading another movie (forms) that includes a listbox (listBox) inside a empty movieclip (comboloader).. When I test this out using a getURL?variable="+ _root.variable it works fine in the flash test but when I run it from the site the variable is "undefined"
Here's my code for the button which makes all this happen.
(all variables are set to global) on(release){ formData = new LoadVars();
[Code]...
am I missing a _parent somewhere? Is there any reason this thing would work standalone (in flash) and not in the final file (when its loaded into another clip)
I want to have links on several pages of my website which, when clicked, take the user to an html page called "portfolio.htm" which has a flash portfolio on it. This portfolio is set up with a series of buttons which load external .swf files for each project. How do I tell flash which .swf to load when the flash file opens.
ex: user clicks on "project x" on a web page called print.htm. The user should then be taken to portfolio.htm where a flash file resides and loads "project x" into a movie clip called "content_mc".
All the other posts I've read make reference to PHP. Is it neccesary to use PHP, or can I achieve this without PHP?
ive done a little media player for my mates website.means i didnt understand the xml and loading audio that way i decided to try another way,which was to load external .swf which contained audio.so ive done this everything working.the problem is i tried to add a timer, so that when the 30 sec sample was done it would go to the next frame which loads a different track.i found a piece of timer code which is
I am watching the tutorial on the motion editor and when he opens the motion editor to edit the Rotation X and Rotation Y values I'm in trouble.My motion editor now only shows Rotation Z but, no Rotation X or Rotation Y. What am I doing wrong?
I'm using Flash Remoting to grab a result set from a SQL Server database. Then, using the total records in the result set, I'm creating the respective number of movie clips on the stage. Each of these movie clips is an instance of the "button_mc" movie clip I have in the library, named "button_0", "button_1", ..."button_n". The library movie clip that I'm using to create the instances contains a standard Flash button.
Anyway, that part is working fine. What I want to do is dynamically generate the onRelease event handler for each of these unique buttons. When I try to do this within the for loop, it sets all the event handlers to the last item in the list. What I want to do with the event handler is change the text of a dynamic text field based on the button name.
e.g. buttonName.onRelease = function() { myDynamicTextField.text = "button_"+i; }
In some ways it makes sense that the event handler is always going to be the last available in the loop, as the handler is called after the loop is completed. However, I'm hoping there's a way to make the handler "stick" after the loop is completed.