ActionScript 2.0 :: Fading And Disabling A Movieclip After Timelapse?
Aug 11, 2009
I am making a flyout menu and I have all the desired effects I need using actionscript but one: for the movieclip that fades in to fade out if the mouse has not been touching it for 3 seconds.
The way it works: The buttons in the navigation are movieclips. Each button movieclip has a submenu (which is also a movieclip). Each button movieclip is triggered to tween on Rollover and tween (alpha) in. As it is now, when the user rolls over a different button in the navigation, the submenu will disappear which is desired. The problem is that when a user rolls over a navigation item and triggers the submenu, but does not roll over another button, the submenu stays in view. What I want is for this submenu movieclip to fade out of view if the user hasn't had their mouse over it for 3 seconds.
Is there a way to disable buttons while a movieclip plays?Here's the logic in english:If you mouse_over buttonA and buttonB, fly_mc plays.If you mouse_over buttonC, flutter_mc plays.While fly_mc is playing, flutter_mc cannot play, and vice versa.
I'm building an interactive map and i've run into a problem. The map is draggable and I have a start and stop drag function running as well as an onEnterFrame function which restricts how far you can drag the map. The map is displayed inside of a masked area. On the map is many locations which when rolled over should pop up a little dialogue box with contact info. My problem is that it only works when i've disabled the drag functions. When the drag functions are running the buttons inside the map movie clip all stop working. How can i get around this?
How to make trail behind movie clip. I suppose it should be some kind of duplicate mc function but dont know how to write it. For example there is rectangle (mc) on screen when I click on it should move to the left but it should leave copies of itself behind it with different opacity, closer copies should be more visible and they all should fade out (I mean trail not main rectangle), it should look like circular animation which are often used in some flash video players where rectangles are rotating around center point but they aren't all same opacity.
I've looked around the net on this issue, and came up with the following code to fade out the volume on my movieclip:
var myTransform = new SoundTransform(); myTransform.volume = 1; loaderClip2[indexNumber].soundTransform = myTransform; audioTween = new TweenLite(myTransform, 2, {volume:0});
My movie clip is stored in the Array loaderClip2 at index position determined by the variable indexNumber. This code does not produce the desired fade.
I used a great tutorial posted on KIRUPA by Sam Kellett aka Sammo [URL] and i was wandering if i can make the snowflakes fade to transparent at the bottom of the movie?
I made a button that fades up a movieclip and then the movieclip keeps fading down and up until on rollout where it fades it down. Now, i use a delete this.onEnterFrame; on the fade out button but im not sure if i should delete this.onEnterFrame in the functions where i fade up and down aswell. If so where/how?Here is the AS:
Code: fadein = function(){ if (white_1._alpha<=100) { white_1._alpha += 5;[code]....
I'm trying to play 2 external flash movies. its already running ok but i need the scene to be somewhat to gradually become transparent so that the timebased scene2 will comeout to of the screen.
Here is the script of it:
var myLoader:Loader = new Loader(); var url:URLRequest = new URLRequest("scene2.swf"); myLoader.load(url); addChild(myLoader);
on (release){ _root.drew._visible =false; gotoAndPlay(31); } Above is my code which I am using to try and fade out a MC when a button is pressed. The button (and the picture it shows when pressed) are within the same MC. I have placed this MC on the root timeline and given the MC I want to fade out the instance name drew // but still not having any luck making invisible.
I can't work out why - but when I try to fade out some text (by calling fadeoutSecondText), the text fades out, and then immediately fades back in. Fading in and out struggle against each other, resulting in rapidly flashing text!
I want to make a presentation in flash with all my work. Sort of a PowerPoint presentation but in flash. Yes, I know there is a built in PowerPoint function I flash. But I want it to be some more dynamic and most of all. I want it to run without pressing the "Spacebar" between all the MovieClips. I don't know if this is a good way, but my idea is to make a movie clip of each "thing" I want to present. I.e. I make a MovieClip with a logotypes fading in and out. And one MovieClip with another logotype fading in and out. Then I just want to add these external swf files in the main timeline and when the first external MovieClip has finished next ones starts. And when all the swf files have been played. It starts all over again.
this is what I want to achieve:I want to make a presentation in flash with all my work. Sort of a PowerPoint presentation but in flash. Yes, I know there is a built in PowerPoint function I flash. But I want it to be some more dynamic and most of all. I want it to run without pressing the �Spacebar� between all the MovieClips.
I dont know if this is a good way, but my idea is to make a movie clip of each thing.I want to present. I.e.I make a MovieClip with a logotypes fading in and out. And one MovieClip with another logotype fading in and out.Then I just want to add these external swf files in the main timeline and when the first external MovieClip has finished next ones starts. And when all the swf files have been played. It starts all over again.
when i test the movie all i see is a large grey box (border color) with a medium white box (box color) in the bottom right.when i edit the border and lose the grey box but leave its line borders then i get the image with the white box in the bottom right. i've got an image: instance named 'image', a box: instance named 'box' and a border: instance named 'border' and pasted in the actionscript in
i've done the Fading Grid tutorial that Voetsjoeba wrote but i seem to be de-railing somewhere when i test the movie all i see is a large grey box (border color) with a medium white box (box color) in the bottom right.when i edit the border and lose the grey box but leave its line borders then i get the image with the white box in the bottom right. i've got an image: instance named 'image', a box: instance named 'box' and a border: instance named 'border' and pasted in the actionscript in place but it still hangs.
I have a movieclip with an image fading in and out (using an actionscript tween class set to yoyo). This movieclip is loaded into a dummy movieclip when a button is pressed. The first time you click the button the fading movieclip plays as it should, fading in and out continuously. However, the second or subsequent times the button is clicked the fading movieclip goes crazy, half fading in/out and half jumping from one alpha value to another.
so i have a movie clip inside of another movie clip and i want to disable the buttons in the first movie clip until i click a button making it go back to the first movie clip. How would i go about doing this?
I'm trying to alter some ActionScript in an existing file.I've created an extra 'Contact Us' section tab which when clicked brings up the address of the company. Unfortunately the Number 1 navigation box is still clickable and leads to a dead page. I need to find what I need to alter in the ActionScript on frame 102 to stop it from doing this either by removing it or disabling it just in this section and no others.[URL]
I took an object and converted it into a button symbol. I want to be able to disable and enable the button in different situations. I used the action script code "myButton.enabled=true;" and "myButton.enabled=false;" but these don't seem to work. Is it possible to access this property of a button I made? if not is there any way to change the button in the user interface components? if not is there any other way to disable or enable the buttons i made?
i was wondering if you could completely make the toolbar in the swf window with file, edit etc disappear in as3. If it isn't possible can you please tell me how to disable key shortcuts in the swf window but with as3
I have seen several threads in regards to tbe button enable/disable, mouseEnabled usage. However. I have tried both methodologies in my code, and they don't respond. Continues to give me the alpha change and color text change, but not disabling the button after I roll off of it.Ultimate goal,to disable the currently selected button, leave the alpha at .4 and the text color to remain in its selected state/color. Everything works beautifully for my buttons other than disabling the selected one. Any thoughts or suggestions on what I can do to make the below code work better?Code called in previous function in class to add the MouseEvents to the buttons:
is it possible to disable the keyboard? So that at the start there's a enter stage animation or something where the user cant move, and at the end to show a winning animation? At the moment in my code, if you press nothing at the start it will play the animation, but you can cancel it at anytime.
I am making a password protected site. I have made the site function that the proper password is required and once submitted the user gets linked to the next page.I want the password text box to not accept anything from the keyboard except for the ctrl+paste function. how to disable certain keystrokes using AS3? I want the letters A-Z disabled with the exception of the letter V.
when i press this mc with the instant name of "rc", i'll disabled with the code above and it works great.but i have another mc i would like to disable as well which is in the same level of "rc"this other mc has the instant name of "uc" so i tried to do what you see above but only "rc" gets disabled but not "uc" i think i'm getting confuse with _root maybe or _parent...
For some reason this code is being disabled when I publish. When I click on it in preview, it brings up a browser window. But when I publish it, on my computer that is not connected to the internet, it says something like "Adobe flash player has stopped..." and when I test it on the computer which is connected to the internet, it doesn't do anything at all. Only one Javascript pop up works - it has slightly different code and is in a different place. I tried applying the code to these other buttons but no luck.
the site in progress: [URL]..How do i tell said .swf file to re-enable the "i1" instance from the original .swf file it loaded into? I guess where I'm getting lost is how to tell one .swf to affect another.
I think if i knew this little tidbit, I would most definitely be able to have more control over my sites.
I'm a self-taught novice actionscripter and obviously don't know enough to do something as simple as this.
I need to disable the keyboard after each key is pressed, so if the user presses the UP key until the character has finihsed doing the move no other key can be pressed.
scenario: user rolls over a button, "something_mc" covers the entire flash movie, but buttons underneath that "something_mc" are still active. how would i disable the buttons underneath until user rolls off of "something_mc" (and in doing so reactivates the buttons).looks like most search options here bring up when another .swf is loaded ontop of another. my situation is if everythings in the same movie.
I'm developing a card game where I have a button (dealButton) which deals the cards. The action can be triggered by a clicking the button or pressing the spacebar on the keyboard.
Problem is, if I press the spacebar repeatedly the action is triggered multiple times. Is there a way to disable the button when I press the spacebar so that it triggeres the action once only, then gets enabled again later, to deal a new hand?