ActionScript 2.0 :: Movieclip Fading To Transparent

Jan 9, 2009

I used a great tutorial posted on KIRUPA by Sam Kellett aka Sammo [URL] and i was wandering if i can make the snowflakes fade to transparent at the bottom of the movie?

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on (release){
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[Code]...

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I want to make a presentation in flash with all my work. Sort of a PowerPoint presentation but in flash. Yes, I know there is a built in PowerPoint function I flash. But I want it to be some more dynamic and most of all. I want it to run without pressing the "Spacebar" between all the MovieClips. I don't know if this is a good way, but my idea is to make a movie clip of each "thing" I want to present. I.e. I make a MovieClip with a logotypes fading in and out. And one MovieClip with another logotype fading in and out. Then I just want to add these external swf files in the main timeline and when the first external MovieClip has finished next ones starts. And when all the swf files have been played. It starts all over again.

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this is what I want to achieve:I want to make a presentation in flash with all my work. Sort of a PowerPoint presentation but in flash. Yes, I know there is a built in PowerPoint function I flash. But I want it to be some more dynamic and most of all. I want it to run without pressing the �Spacebar� between all the MovieClips.

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ActionScript 2.0 :: Fading Grid Not Fading

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Fade Movieclip To Transparent

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I have made a slideshow from this tutorial: [URL]

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So I'm Bitmaping some heavy stuff to try bring down the [pre-render] and [render] which is quite high according to FlashBuilder's profiling. I thought this was going well until I realised that as soon as you change a MovieClip to a Bitmap, you lose the pixel based accuracy of the mouse move events (Over, Out, Move...), all your left with is the entire bounding box of the Bitmap, something which is less than desirable. I've got a game where many Bitmapped assets would be on top of each other in a scene, on the stage, arranged in various ways and need to have that pixel accuracy moving between each one and have exhausted my efforts as to how to achieve the same mouse move results with the Bitmapped guys as normal.

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I'm also tracing the pixel which the mouse is over, so I can clearly tell when the mouse is over a transparent area, it's 0, but how can I tell the event to forward itself on down the chain to the green MovieClip?

Below is how it's now pretty much working for me,

var bitmap:Bitmap = this['bitmap'];
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if(shouldMouseOver)

[Code].....

I shut off mouseEnabled for my item, when I know it's wrong, then I search for another item that properly fits the bill and if there is one, send an Event to that and break. If that one's also wrong, it'll do the same again, but each time taking themselves out of the loop.

This does work exactly how I want it to, but I'd always prefer to keep things like globalToLocal and looping, and reading from arrays for not frequently updated methods like listeners to MOUSE_MOVE. Is there a more efficient way to do this?

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I imported a video into flash and have a transparent photoshop layer to create an iPod skin. The video works fine, but I cannot get the "stage" to be transparent so that you do not see the flash background color behind the iPod skin.
 
I've read in the forums and have followed the instructions here from Adobe. If you look at my code, I have

[Code]...

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I'm trying to draw PNGs onto BitmapData that is transparent.

I create my BitmapData like this (using ARGB for the color):

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When I use copyPixels() to draw graphics onto the cleaned BitmapData, I get this result:

If I don't use ARGB for the BitmapData color, it works fine:

But I have to specify a solid fillColor, meaning I can't render what's behind the Bitmap.

How can I make my BitmapData transparent, but not have the above occur?

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I have a movieclip with an image fading in and out (using an actionscript tween class set to yoyo). This movieclip is loaded into a dummy movieclip when a button is pressed. The first time you click the button the fading movieclip plays as it should, fading in and out continuously. However, the second or subsequent times the button is clicked the fading movieclip goes crazy, half fading in/out and half jumping from one alpha value to another.

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I am creating a map in flash cs4 with all the countries on it. I used photoshop for creating the map and separated countries. Now I imported all pngs in Flash and I want to give Mouse CLICK event and Mouse Hover on all pngs, but as the transparent pixels are overlapping the other states, it is getting difficult. So, I converted all pngs in movieclips and now then I broke up pngs. Now I want to delete all pixels having alpha 0 using eraser tool, as per the borders. And I have to do it manually for individual countries. So is there a way to remove transparent pixels from the bitmap data?

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why this second PNG doesn't seem to have a transparency set?

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[Code]....

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so I have this scene in Flash where a song plays. However, once everything is done on the scene, the screen fades and it goes to the next one. I put a layer in the next one that stops the music, but it just suddenly stops without fade. Also it doesn't matter if I select FadeOut because it will still suddenly stop. If I put Event instead of Stop, the song just keeps playing.

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Anyway, I want to do something really basic and simple. I want to have a word fade in then fade out. Then another word in another place fade in and fade out.

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