ActionScript 3.0 :: Flash Apply GlowFiler To Transparent MovieClip?
Jul 26, 2011how to apply an glow filter option to an transparent MovieClip.
View 4 Replieshow to apply an glow filter option to an transparent MovieClip.
View 4 RepliesIs there a way to make part of a movieclip transparent? Using actionscript that is.I want to create 'holes' in a movieclip so I can see through it.If needed I guess I can change the movieclip into a sprite if that makes it easier, but I am unfamiliar with flash so I need to learn the proper way to do such a thing.
View 3 RepliesSo I'm Bitmaping some heavy stuff to try bring down the [pre-render] and [render] which is quite high according to FlashBuilder's profiling. I thought this was going well until I realised that as soon as you change a MovieClip to a Bitmap, you lose the pixel based accuracy of the mouse move events (Over, Out, Move...), all your left with is the entire bounding box of the Bitmap, something which is less than desirable. I've got a game where many Bitmapped assets would be on top of each other in a scene, on the stage, arranged in various ways and need to have that pixel accuracy moving between each one and have exhausted my efforts as to how to achieve the same mouse move results with the Bitmapped guys as normal.
This, [URL], is a FLA which shows this operation, and you can see how it works here, [URL]. When it loads up, both items on stage are drawn Shapes, encapsulated in MovieClips, both that get a glow, if you hover over them. If you click the stage at all, the purple guy gets turned into a Bitmap and now, his 'hit area', when it comes to MouseEvents is his whole bounding box and you can only get through to the back green item at the edge slivers.
I'm also tracing the pixel which the mouse is over, so I can clearly tell when the mouse is over a transparent area, it's 0, but how can I tell the event to forward itself on down the chain to the green MovieClip?
Below is how it's now pretty much working for me,
var bitmap:Bitmap = this['bitmap'];
var shouldMouseOver:Boolean = bitmap.bitmapData.getPixel(event.localX - bitmap.x, event.localY - bitmap.y);
if(shouldMouseOver)
[Code].....
I shut off mouseEnabled for my item, when I know it's wrong, then I search for another item that properly fits the bill and if there is one, send an Event to that and break. If that one's also wrong, it'll do the same again, but each time taking themselves out of the loop.
This does work exactly how I want it to, but I'd always prefer to keep things like globalToLocal and looping, and reading from arrays for not frequently updated methods like listeners to MOUSE_MOVE. Is there a more efficient way to do this?
I want to apply actions to a movieClip nested inside a dynamicly attached movieClip, with the attachMovie method; it doesn't works when the movieClip is attached by a button:
1.when the swf movie loads with an attachMovie method the remove_btn clears the window_mc
[Code]....
I am trying to apply buttonMode to a movie clip like this: pathToThumb.getChildAt(i).buttonMode = false;
and am getting the following error. 1119: Access of possibly undefined property buttonMode through a reference with static type flash.display:DisplayObject.
I am trying to apply buttonMode to a movie clip like this:pathToThumb.getChildAt(i).buttonMode = false;
and am getting the following error.1119: Access of possibly undefined property buttonMode through a reference with static type flash.display:DisplayObject.
[Code]...
I am trying to apply a fisheye effect to a movie clip that has a tween along its "x" axis. Currently, everything is working.. ALMOST.
The fisheye effect is applied to the movieclip and the tween is applied to an object inside that movie clip, both the fisheye and tween work here. The problem is that when the object being tweened passes too far outside the "displacer" that is making the fisheye effect, it is dragging the displacer with it and causing an unwanted look[code]...
Flash Pro CS5 I have a plan view png made into a movieclip of a car which follows a motion guide changing direction as it travels. I select the MC in frame 1 and go to properties, filter section is currently empty and I select dropshadow from the filter choices, adjusting the angle and opacity. Looks good test movie and car runs without shadow after fr1. Methinks I need to apply it to the car in the last frame (no other keyframes between by the way), I select the car and then cannot see how to apply the filter that is now showing in the properties window. How does one apply an existing filter to a movieclip ?
Is this then what is needed to get the car to have the shadow cast north west throughout its journey ? Applying the filter to the MC at start and end of the tween ?
Im trying to create a 'neon glow effect thru a combination of both BlendModes and glow filter Problem is, they seem to cancel each other out if applied together...not having any luch doing this dynamically.
View 1 RepliesI want to create a box that has a random alpha effect over 31 frames.I'll be putting this box over top of other graphics to make it look like it's flickering.I can do this with animation but hope there is a solution using as.
View 9 RepliesI need to apply blur effect on a movieclip in AS2.
View 1 RepliesI have made a slideshow from this tutorial: [URL]
I have added a reflection, and it works just great. But i would like to make the right and the left side fade to transparent. I have tried to make a little demo here: [URL]
The first movie looks good, but only because I have faded from nothing to black and the background is black on the home page. And as you can see, the movie does not look that great, when the background is white.
I found this link: [URL], but I can't figure out how to implement it into my already "working" slideshow.
possible to create a movieclip and apply it to a class file that you could make? I mean...When you have a movieclip in the library in flash and have it be exported for actionscript...is it possible to do this for movieclip made in actionscript?
View 21 RepliesIs there a way, in ActionScript 2, to set multiple properties for an exising movieclip in one command?
For example, is there a way to write something like this more succinctly?:
myMovieClip._x = 10;
myMovieClip._y = 10;
myMovieClip._alpha = 100;
[Code]....
I want to apply a gradient mask to a movieclip that contains a flv video. I'm aware that i would need to cache the movieclip as a bitmap in order to apply a mask using actionscript, but would that work even if the movieclip itself contains an flv video?
View 1 RepliesI want to apply a motion blur to the rotation of a movie clip. I am currently rotating the movie clip 540 degrees via actionscript using the tween class below:
Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
var targetRotate:Tween = new Tween(_root.target_mc, "_rotation", Regular.easeInOut, 0, 540, 3, true);
[Code] .....
This seems to be a good start, but I need to change it to apply to the _rotation of my movie clip. Lets say for the sake of argument, my movie clip has an instance name of target_mc as well.
I want to apply multiple mask in a single movieclip?? how do i do that i tried doesnt work with action script?
View 4 Repliesi have been working on a rts game for a little while now and i am struggling to find a way to implement a game menu. I want to have a small menu at the top of the screen and a large menu on the bottom with gameplay in the middle.
I am trying to use 2 movieclips for the menu's and one in the background contains my game content. However when i create these movieclips i need the movieclip itself to be transparent only showing a single image in order to have a unique shape. However when i create a new movieclip without filling in a rectangle my movieclip does not seem to be visible even when i have added an image as a child to the movieclip.
I used a great tutorial posted on KIRUPA by Sam Kellett aka Sammo [URL] and i was wandering if i can make the snowflakes fade to transparent at the bottom of the movie?
View 4 RepliesI am using CS3, AS2.I have a background image that I am allowing the user to select multiple layers over the top of (layer 1: new pattern, Layer 2: design) and the movieclips have the Blend: Overlay applied to them. My problem is when they select a second option (or a second overlay is applied to the background) the overlay shows the layer belows pattern in the new layer.My question is, is there a way to have the the two movieclips ignore each other and only apply the Blend:Overlay to the background movieclip?
View 3 Repliesi'm breaking my head over something, and will be very grateful to any creative ideas:
I created kind of drag and drop game: i have cards that should be placed on squares.
in case the card touches any square, the square changes it's color. the problem occurs when the card touches 2 squares at their middle: they both change their color.
in fact, I need that only one of the square will change it's color, and it should be the square that the card touches it with "the most of him". i thought of using the hitpoint but i know it won't work, because in case the card touches both square in the middle it won't work..
I'm working on a photo-sharing demo using AS2.0, I would like to dynamically load photos (stored as jpgs in the .fla's local directory) into MovieClips, and apply a class instance to them. Currently, for debugging, I've imported jpgs to the Stage, converted them to MovieClips, and then accessed their linkage properties, setting them to the class I need them to implement. But for the final application all of this will have to be done with code.
I know how to dynamically load the jpg into a MovieClip using loadImage(), and I know how to create a MovieClip that is an instance of a class by using attachMovie() with a library symbol and the class name. How do I combine the two? Is there a way to access the linkage properties of a MovieClip dynamically?
On the stage I have a movieclip with an animation inside it, at the moment I've given to its background the same color of the stage to simulate a transparence.Now I've added some decorations to the bottom left corner of the stage and this movieclip lays a bit over the decoration showing that in truth the movieclip is not transparent because it covers part of the decoration.Is there a way to make the movieclip background really transparent?I've checked where I apply colors to elements, but there is not a "transparent" option, or at least I havent seen it.
View 5 RepliesI am coding in AS3 and I am using BitmapData to take a snapshot of a movieclip. Is there a way to have the end result BitmapData to support transparency?
How do I take a snapshot of a movieclip without any background?
I'm trying to apply the code below to a movieclip, so that any text can be entered and the movieclip's height and width of its text field will resize automatically. Does anyone know how to apply this code to a movieclip? If you could write any sample code or make changes to my code that
[Code]...
I have a .jpg graphic in a movieclip on layer two (1024/768). This is used as a background.I have a .jpg scrolling movieclip on layer one. It is a very wide graphic used for displaying a panorama.I would like to be able to create, dynamically using actionscript, a transparent area on the layer two movieclip (create a window) to view the underlying movieclip.I believe this is possible using the Rectangle class in the flash.geom.rectangle but I can't figure out how to attach it to the layer two movieclip or how to make it transparent so shows the underlying scrolling graphic.
View 4 Repliesi have a dynamic text field within my mc. when I change the alpha value of my mc to 0 with script, my text stays visible.
View 1 Replieshow to convert text into a bitmap or a mocieclip with transparent background. i could convert the text into bitmap but it has got a white background..
View 1 RepliesI imported a video into flash and have a transparent photoshop layer to create an iPod skin. The video works fine, but I cannot get the "stage" to be transparent so that you do not see the flash background color behind the iPod skin.
I've read in the forums and have followed the instructions here from Adobe. If you look at my code, I have
[Code]...
I'm trying to draw PNGs onto BitmapData that is transparent.
I create my BitmapData like this (using ARGB for the color):
new BitmapData(width, height, true, 0x00000000);
And clean it by using the same ARGB value:
bitmapData.fillRect(bitmapData.rect, 0x00000000);
When I use copyPixels() to draw graphics onto the cleaned BitmapData, I get this result:
If I don't use ARGB for the BitmapData color, it works fine:
But I have to specify a solid fillColor, meaning I can't render what's behind the Bitmap.
How can I make my BitmapData transparent, but not have the above occur?