ActionScript 3.0 :: Movieclip Without Colour But Not Transparent?
Jan 7, 2011
i have been working on a rts game for a little while now and i am struggling to find a way to implement a game menu. I want to have a small menu at the top of the screen and a large menu on the bottom with gameplay in the middle.
I am trying to use 2 movieclips for the menu's and one in the background contains my game content. However when i create these movieclips i need the movieclip itself to be transparent only showing a single image in order to have a unique shape. However when i create a new movieclip without filling in a rectangle my movieclip does not seem to be visible even when i have added an image as a child to the movieclip.
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Code:
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[Code]....
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I am coding in AS3 and I am using BitmapData to take a snapshot of a movieclip. Is there a way to have the end result BitmapData to support transparency?
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So I'm Bitmaping some heavy stuff to try bring down the [pre-render] and [render] which is quite high according to FlashBuilder's profiling. I thought this was going well until I realised that as soon as you change a MovieClip to a Bitmap, you lose the pixel based accuracy of the mouse move events (Over, Out, Move...), all your left with is the entire bounding box of the Bitmap, something which is less than desirable. I've got a game where many Bitmapped assets would be on top of each other in a scene, on the stage, arranged in various ways and need to have that pixel accuracy moving between each one and have exhausted my efforts as to how to achieve the same mouse move results with the Bitmapped guys as normal.
This, [URL], is a FLA which shows this operation, and you can see how it works here, [URL]. When it loads up, both items on stage are drawn Shapes, encapsulated in MovieClips, both that get a glow, if you hover over them. If you click the stage at all, the purple guy gets turned into a Bitmap and now, his 'hit area', when it comes to MouseEvents is his whole bounding box and you can only get through to the back green item at the edge slivers.
I'm also tracing the pixel which the mouse is over, so I can clearly tell when the mouse is over a transparent area, it's 0, but how can I tell the event to forward itself on down the chain to the green MovieClip?
Below is how it's now pretty much working for me,
var bitmap:Bitmap = this['bitmap'];
var shouldMouseOver:Boolean = bitmap.bitmapData.getPixel(event.localX - bitmap.x, event.localY - bitmap.y);
if(shouldMouseOver)
[Code].....
I shut off mouseEnabled for my item, when I know it's wrong, then I search for another item that properly fits the bill and if there is one, send an Event to that and break. If that one's also wrong, it'll do the same again, but each time taking themselves out of the loop.
This does work exactly how I want it to, but I'd always prefer to keep things like globalToLocal and looping, and reading from arrays for not frequently updated methods like listeners to MOUSE_MOVE. Is there a more efficient way to do this?
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I imported a video into flash and have a transparent photoshop layer to create an iPod skin. The video works fine, but I cannot get the "stage" to be transparent so that you do not see the flash background color behind the iPod skin.
I've read in the forums and have followed the instructions here from Adobe. If you look at my code, I have
[Code]...
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Feb 5, 2012
I'm trying to draw PNGs onto BitmapData that is transparent.
I create my BitmapData like this (using ARGB for the color):
new BitmapData(width, height, true, 0x00000000);
And clean it by using the same ARGB value:
bitmapData.fillRect(bitmapData.rect, 0x00000000);
When I use copyPixels() to draw graphics onto the cleaned BitmapData, I get this result:
If I don't use ARGB for the BitmapData color, it works fine:
But I have to specify a solid fillColor, meaning I can't render what's behind the Bitmap.
How can I make my BitmapData transparent, but not have the above occur?
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Feb 27, 2010
I am creating a map in flash cs4 with all the countries on it. I used photoshop for creating the map and separated countries. Now I imported all pngs in Flash and I want to give Mouse CLICK event and Mouse Hover on all pngs, but as the transparent pixels are overlapping the other states, it is getting difficult. So, I converted all pngs in movieclips and now then I broke up pngs. Now I want to delete all pixels having alpha 0 using eraser tool, as per the borders. And I have to do it manually for individual countries. So is there a way to remove transparent pixels from the bitmap data?
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Jul 24, 2007
I need to change all the elements in my movie that have the color X and change their color to color Y. Is it possible to have this in AS? like, if i press one button all the elements that have the color black (graphic, text, background, etc) change their color to yellow?
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Oct 6, 2009
I have two png's that kind of look like paint brush strokes. they have some transparency in them that lets the stage colour bleed through a bit.
I am adding two of these images to the stage in AS 3. One adds quite fine - looks as expected. The second one however doesn't have any transparency other than around its edges. What i mean is it looks more like GIF than a PNG. Rough around the edges, no transparency "inside" the image itself (where there should be)
i have tried re-creating the image (yes it IS a PNG) which did nothing. I ensured the library item is not being treated as a JPEG. I also even tried externally calling the PNG to see if that made a difference. Unfortunately it did not.
why this second PNG doesn't seem to have a transparency set?
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Oct 30, 2007
there are few comments i hear from other people. some say the axis of the carousel crooked and the icons are pixelated when they are scaled down. i m trying to add a transparent video of myself in the center but when i mask the carousel the embeded swf files also get the mask so i was wondering if there was a way to make the icons have alpha 0 when they are back all the way.. here s the link for the regular website [URL] and below is my actionscript
[Code]....
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