ActionScript 3.0 :: Swap Different Colour Rectangle In Movieclip
Oct 25, 2010
I am trying to create a basic example. Using frames i know how to do that but i want to know how this can be done using as3. Using frame: A movieclip in which there are 6 frames: Red rectangle in first 3 frames Blue rectangle in last 3 frames
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Nov 14, 2009
I am using the drawRect() method. The only way I know how to colour something is by using beginFill and endFill(). But if it's already drawn then how can I change it? It
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Jun 15, 2009
URL...I've written everything to detect when colors and teeth are selected, but I cannot figure out how to swap one movieclip for another. Right now I'm not using an actual image, just colored squares. I've set up a movieclip variable that is named each color. Basically I'd like to click a color on the bottom, then each time I click a tooth have it swap whatever movieclip is already there for the one of the color I selected.[code]
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Apr 26, 2010
I've followed a few tutorials on Swapping depths, but they all refer to swapping the depth by using behaviors such as onRelease etc.
I would like to swap a MovieClip with another, but i want to do it at a given point on a timeline as opposed to doing it through a behavior so the swap isn't immediate.
I tried using the following on a keyframe this.swapDepths(second_mc); but nothing happened, the movieclip just runs through
I've uploaded my test file here:
[URL]
As you can see each movie clip runs when you click it, but i also want it to swapDepth (so the second movieclip is now on top to be clicked).
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Dec 24, 2011
I use swapChildren(mc_1,mc_2) to switch depth between 2 movieclips from the root level. Everything work just fine....
but when I create a container_mc and place the two movieclips into it then the 1120: nullobject reference error occurs?? container_mc.swapChildren(mc_1,mc_2);
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Mar 29, 2010
I am trying to make a timer that swaps two movie clips, so that each two seconds? Here is the code:
var leftPillar:MovieClip = new Right();
leftPillar.x=150;
leftPillar.y=250;
leftPillar.width=550;
leftPillar.height=400;
The idea is that each 2 seconds the movie clip should change to which ever one is now visible. What is currently happening is that only one of the clips ever shows, (newLeftPillar).
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Feb 5, 2009
I put 2 container named mcContiner1, and mcContainer2
And
var mcImg1:MovieClip;
var mcImg2:MovieClip;
[code]....
I want to swap these 2 images, that is I want mcImg1 can be displayed in mcContainer2, and mcImg2 can be displayed in mcContainer1, of course the easiest way is I load these 2 picture again, but of course, it's not the answer I expected, also, we can move the movie clip to make the change, I still think it's not the best method, because it will make program too complex.
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Dec 14, 2011
is there a jsx script that I can use to duplicated a nested clip in my library along with all of the sub movieclips and relink them?
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Dec 4, 2008
what I'm tryingto do is have a row of buttons that when clicked change the imageheld within a holder movieclip. I have a button with instance name"adept" and a holder movieclip with instance name "holder". this isthe code i have so far, i have barely started:
adept.addEventListener(MouseEvent.CLICK, Click);
function Click(event:MouseEvent):void {
eventNotice.text = "MOUSE CLICKED";
[code]........
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May 4, 2011
Code:
moviclip.swapDepths(movieclip._y);
and it worked perfectly.
but I decided that I wanted to continue the development of the game in AS3 (so that it will be more up to date and I could learn the new syntax), and I found the equivalent to swapDepths is setChildIndex. so I followed the new rules and came up with this code:Code: setChildIndex(character_mc, character_mc.y);but, sadly it does not work the same. the game becomes extremely laggy and almost unresponsive, but becomes normal again if I remove the code. So, my question is how can I add a similar code for this to work properly.
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Jan 15, 2010
I have a class definition as file. In it a variable gets passed to into a function (parameters). Then I want to use the name of this function to swapDepths with another movieclip.
Code:
private function alphaZero(clipToSwap) {
trace(clipToSwap+"+clipToSwap");
[code].....
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Oct 31, 2011
I have 170 images that I need to place on the same place on the left side of the stage and and have them move across the stage one at a time, increase in size and then fade out after 10 sec. The sequence then continues for all 169 images. My initial thoughts are to animate the first image inside a movie clip, duplicate it and swap the image. When I tried this it worked fine until the image had shape tweened to the larger size (at this point the image displays for 10 sec and fades out). At the key frame at this point the image changed back to the original one. What do I need to do to make the new image visible throughout the whole movie clip when I swap the image like this? Is there a better way to produce this type of animation? I am using Flash Professional 8 and quite new to the world of Flash and Action Script.
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Jun 11, 2010
I want 3 movieclips to change positions (swap places) on the stage randomly when I push a button and make sure they are always in different positions, so they don't randomise the same way.
cat, dog, fish
position_a,position_b,position_c
position_b,position_c,position_a
position_c,position_a,position_b
then loop and randomize the position they popup in again. So I can just keep on clicking the screen and they always change.
xxxa
xxbx
cxxx
I will have the 3 movie clips on the stage with instance names.
position_a
position_b
position_c
[code]....
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Mar 29, 2011
how to swap the sprite instance for a movieclip via the document class.
this a boid example from soulwire, and works great but i want to use a library clip instead of the vector sprite - for arguments sake - the library clip would be "boid"...
[Code].....
but am not able to work out what i need to add/edit...
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Jul 14, 2010
I want to create a flash document that allows me to change the colous of an image using a colour palette of my own. I am a complete beginner and have no idea where to start this, hence i would need to know what to do and how to do it. I basically want the image to be a simple 2d image that i will create using different layers in photoshop and import them into flash, the layer images will all be one colour so the colour of the whole layer changes. so the colour palette will be on the side of this and when i click on an image and then a colour the image changes to the colour i clicked.
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Feb 9, 2010
Basically, I want to change the colour of a component in my fla file that is called 'EDL Arrow' using Actionscript
'EDL Arrow' is a Movieclip and is part of another movileclip called 'EDLClipDisplay' - which exports to my actionscript file: 'Export: CIS.FLVPlayer.EDLClipDisplay'
How can I change the colour of the component 'EDL Arrow' from the actionscript file 'EDLClipDisplay'
I understand how to do colorTransforms but I just don't understand how to connect this component 'EDL Arrow' with my Actionscript file.
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Apr 27, 2011
In My movie the color of certain movieclips how do i save the changes to my local computer and call it again when in need
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Jan 7, 2011
i have been working on a rts game for a little while now and i am struggling to find a way to implement a game menu. I want to have a small menu at the top of the screen and a large menu on the bottom with gameplay in the middle.
I am trying to use 2 movieclips for the menu's and one in the background contains my game content. However when i create these movieclips i need the movieclip itself to be transparent only showing a single image in order to have a unique shape. However when i create a new movieclip without filling in a rectangle my movieclip does not seem to be visible even when i have added an image as a child to the movieclip.
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Mar 6, 2006
i have a movieclip within a movieclip placed on the main stage, when someone rolls over it, i want it to change the colour of another movie clip on the stage (its just text on the stage that i turned into a movieclip.) I have my roll over script and everything else working fine, just this. All i'm basically trying to do is highlight someones name from a list (i've turned each persons name into a movieclip) once they select that persons picture.
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Apr 27, 2006
I have this piece of actionscript working
Code:
var my_color = new Color("mymc");
my_color.setRGB(0xFF0000);
This works when I call the actionscript say from a button on the same timeline as the movieclip. What I can't get my head round is how I change the colour of an object on a different timeline, say if the path to the movieclip was _root.mc1.mc2.mymc
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Oct 31, 2011
I am parsing colour codes that I get from a Flex(Flash ActionScript) application, then creating HTML div elements with that same colour. My Problem: The colours are all only 8 digits long. So they cant be RGB colour values can they? What color value format are they in? If I can figure the format they are in I can convert them to RGB. Maybe the last/first digit signifies its 0. alpha value?
PS: Should I convert the colours to RGB or something else?
This is an example of the colour code values I getting from the flash application:
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Aug 1, 2011
i have a movie clip on the stage called block, which is just a grey cube and i copied it so there are multiple blocks. i have another movie clip called player and i want the block movie clip to change to a random colour when the player movie clip hits it, but i want it to do this to each block individually and for each block to be a different colour. how would i go about doing something like this?
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Aug 5, 2011
I am using start drag to control an mc of a map which all works fine, this MC can be zoomed using a slider which also works fine. I have defined a bounding box in the usual way.
map_mc.startDrag (false, new Rectangle(0,0,500,500));
But when map_mc is zoomed in its size go beyond the bounding box's limit and obviously reacts unpredictably. I would like to put the rectangle size in a var which I can then scale with the map so that the mc is never bigger than the bounding box.
Code:
Select allvar rectangle;
number = (0,0,1000,1000)
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Apr 20, 2009
I can create a MovieClip using the follwing process:
1. Select rectangle tool from ToolsWindow and draw a rectangle by dragging through mouse.
2. Then press F8 by selecting the drawn rectangle, select radio-button with "MovieClip" and click "OK".
3. Now give the instance-name to this newly created Movieclip(say,myMovie). Now, we are able to use this MovieClip.
But, I don't like to use this process and I like to use ActionScript 3.0 code as a sole to create a custom-sized MovieClip(here, size depends on MovieClip's "width & height" properties) upon which I need to place as many no. of text-fields( say, "n")& "n" value is known dynamically upon requirement. Hence the MovieClip size must be increased/decreased as per our requirement depending on "n"(i.e., no. of TextFields.
And my code writte in "Actions" panefor changing the MovieClip's size dynamically upon requirement looks like this:
HTML Code:
myBtn.addEventListener(MouseEvent.CLICK,onSubmit);
function onSubmit(evnt:MouseEvent):void
{
[Code].....
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May 23, 2009
My need is:
1.) I need ActionScript 3.0 code to create a Rectangle shape which must be a MovieClip. So, I need to pass/access MouseEvent_CLICK events on this MovieClip.
2.) Now, this newly created MovieClip(or rectangle) should not be created with same/static size always. Instead, it's size is dependable on some value(say,var index:int).
In this case, I think it is better and good programming practice to write the code for dynamic-sized MovieClip in a user-defined method(say, createDynaMovieClip()).
I need the full requirement in ActionScript 3.0 code format only.
I got struck up with this problem and the sample code which I developed till now is as shown below(which creates the required rectangle):
Code:
import flash.display.MovieClip;
var rectangle:Shape = new Shape();
rectangle.graphics.beginFill(0xF3FAB8);
[Code]....
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Jun 23, 2010
I was wondering if anyone could enlighten me as to how I could generate a rectangle movieclip on top of the longest section of a frame of a movieclip using AS3?
If this is the movieclip frame, I want it to find the longest portion of the movieclip on the right.
And then generate a rectangular movieclip on the longest section of the frame on the right side.
(Don't mind the white bg, I just used paint quick, it won't be there)
I can figure out how to generate the rectangle and all of that, but I am confused as to how I could determine the length of the longest portion of the movieclip, and how to tell AS3 to place it there.
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Jun 16, 2010
What happens in my flash file is I click on a colour swatch and that colour is then stored until I click on the part of the shirt I want to change colour. Once that part of the jersey has changed colour I want to be able to send the colour from just that section to a dynamic text field (to be emailed later as a reference). As an example, I click on "btn_orange" and then click on the Movie Clip "block1". "block1" changes to orange. As it changes I want to send "block1"'s colour to a text box called "hexcode1". If "block1" colour changes, then so will the text box "hexcode1". "block2" will be linked to "hexcode2" etc.
[Code]....
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Mar 17, 2010
i have a situation whereby the user can upload an an image to my application. Then they can manipulate it by scaling etc. What I want to do now is allow them to change the tint/colour of their image, for the purpose of getting it to suit the other elements of the page better. Is there any simple/third party code to do this does anyone know? I'm picturing maybe a slider or something to tweak it.
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May 12, 2010
how exactly I'd be able to make a color wheel so that when I click on a color, the movieclip's color is changed.
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Mar 8, 2010
For those of you still with me, I am tasked with making some scrollable content in Flash. Load in a TextFile using LoadURL(), then display it. To get the text, we've written our own class TextFieldExtended, which is basically just there to give the textfile location to the constructor and then have the class do the various steps of getting it and loading it for you.So I needed to get a Scrollbar, which I got hereThe thing is, it works with Sprites.After trying to get it to accept TextFieldExtended, I bumped into a block, since the scrollbar relied heavily on a Sprite property that TextFieldExtended didn't have or could have.
So I tried adding the TextFieldExtended instance to a Sprite instance using addchild.A problem occurs here that I do not know how to handle. It seems that a Rectangle is drawn and the Text is drawn on that. I say this because the scrollbar moves the Rectangle up and down a bit, but the text doesn't scroll, just the Rectangle it is positioned in and the text then moves along with it.My question: can this be fixed, or is does this implementation of scrollbars need a lot of adaptations before this is possible?
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