ActionScript 2.0 :: [Flash 8] LoadClip Not Working With Bitmapobject Draw()

Jun 26, 2007

'm attempting to load a jpeg into a movie clip and then put that jpeg data into a bitmap object. I use a loader function inside the onLoadInit event I create a new bitmap object, then do a draw() The new bitmap object, however, is completely blank. (each pixel is white)The loadClip works successfully because the image loads into the temporary movieclip that I specify in the draw statement successfully. Even stranger, the entire process works absolutely fine in the test mode (hitting ctrl+enter in the flash authoring tool) The draw() works great and correctly fills the bitmap object.

While searching for an answer to this, I found a tutorial on the exact process I'm using: [URL] The info in that link works in test mode in the authoring tool, but not as a published swf online for me...

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