ActionScript 2.0 :: How To Animate Percentage Of Loading Scene
Oct 2, 2003I want to animate the percentage of a loading scene. I just want to move the dynamic text box and fade it as it gets closer to 100%.
View 1 RepliesI want to animate the percentage of a loading scene. I just want to move the dynamic text box and fade it as it gets closer to 100%.
View 1 RepliesI want to animate the percentage of a loading scene. I just want to move the dynamic text box and fade it as it gets closer to 100%
View 1 RepliesIs it possible to have a scene under flash cs 5 with height 100% and width 100%?
View 4 RepliesI have made a couple of 'advanced rollovers' if you will, yet one thing is annoying me about them! When you roll over the button it looks great, yet as soon as your mouse goes off the hit area, it just suddenly shoots straight back to frame 1 of the movie clip , is there any way to animate a scene once the mouse has gone off the button, so it looks smooth when rolling over and when rolling off?
View 1 Repliesi need to do a loading bar for a specific movieclip, not the whole file.
i have 9 clips to load, and i dont load them all at once.
on my main timeline i have 9 movieclips and 9 labels to jump to them but i need to have a loading bar for each..
here is an excerpt of what i used to have the whole movie to load, but it does not work if i use a movieclip in the timeline..
bytes_loaded = Math.round(_root.getBytesLoaded());
bytes_total = Math.round(_root.getBytesTotal());
getPercent = bytes_loaded/bytes_total;
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I just built a website entirely in Flash Catalyst CS5. After adding a few more states the file size got bigger and the loading time increased. On average, it takes about 10 seconds for the site to load on my connection. Till then all you get is a white page and the spark preloader shows up when you scroll down. All I want is a simple preloader with a percentage indicator, loading bar, and maybe my company logo.
View 0 RepliesThis is just a tad difficult to explain but here goes. You start out in the intro scene and it plays a movieclip (the intro) and below it is another clip that is a loading bar and percentage. Now on the main timeline it is checking to see if the percentage is 100 or greater. When it does it goes to the main movie. This all works fine. It's when you get to the main movie that it messes up. All the buttons and a/s work fine but 3. Its sorta hard to explain... Um ok here is the a/s that is on each button unless they dont open another menu.
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Now I probably could use a for statement for the first bunch but that's not the point of this explanation now is it. Normally the movie is in frame 1 but when you click a button that opens a new menu it goes to frame 2 and makes sure all menus already open get closed. Hence the reversal of any open m/c's. Then if none are open it opens the new menu using the "per" value from the button. Now for the problem. When I click any one of the 3 buttons it sends the whole m/c back to the intro scene. Why? Any how do I fix it? If you need anymore info I'll be glad to post it.
Is there a surestarter preloader in AS3 with CS4? Meaning here, showing a progress bar or percentage value before loading the main swf, right away at the start of the loading.I tried 3 different versions:
1- I used the code from a video (and accompanying files), and simply changed the content.swf to my own swf file (rename my swf content.swf), so that the original code would load my swf instead of the original content.swf. (original content.swf was too small to see anything before loading, because my loading speed is too fast).Here is the code from the original preloader (loads a small swf which then loads the main swf file):
var l:Loader = new Loader();l.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loop);l.contentLoaderInfo.addEventListener(Event.COMPLETE, done);l.load(new URLRequest("content.swf"));
function loop(e:ProgressEvent):void{ var perc:Number = e.bytesLoaded / e.bytesTotal; percent.text = Math.ceil(perc*100).toString();}[code].....
I have a preloader in my file.At the end of the preloader completion event, i am loading 12 swf files from outside using individual loader. Now problem is, i need to display loading percentage in text for preloader. But, the percentage shoud cover all swf loding also. it mean, from preloader, starts, it has to start from 1 and end of the 12th swf loader completetion,it should display 100%.
View 0 RepliesI've been searching to find a simple answer to external preloaders, but it seems there are many ways to accomplish this with ac3.
I am new to as3 and this is what I've come up with so far:
green_mc.scaleX = 0;
black_mc.scaleX = 0;
var loader = new Loader();
loader.load(new URLRequest("zibapistachiointeractivesmfilesize03.swf"));
[Code] .....
Everything else is working except my dynamic text that should also be calculating the % of loading.
I'm very new to flash and have a question for you wizards
I've created a simple slideshow displaying images which are being loaded from a XML file. I wish to have a preloader which displays the % loaded , if possible, while it's preloading the images from the xml file.
I can change my database text, and call it from my flash through php. But it doesn't seem to translate over the '%' sign.
I know this is probably not database specfic.
"Text=Test text&Comment=Take 10% off all products"
The variable Comment only comes out as:
Take 10 of all products.
Do I use an escape character?
I would like to know if it is possible to load a swf into another swf but going straight to scene 2 rather than scene1.
View 2 RepliesIm making a site in flash, the thing is, my menu and contentpage is all the same for all the diffrent menues. So when u push portfolio i want the new menu to animate over the oldone. And i want to do it on all the menues.
View 4 Repliesive made a button in the scene 1 which i have managed to navigate to scene 2 but when i click the button it goes to scene 2 but displays everthing that is in scene 1 in scene 2, how can sort this out so upon the button click in scene 1 it goes to scene 2 and only display content in scene2.
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Check out this code:
[CODE]...
everything here is fine. It opens finely. But... i want to pass parameters where if i click a button in html page My.swf should open a particular scene called 'Scene 2' rather than scene 1. i tried
[CODE]...
I have a MovieClip that has a button inside of it with an animation, this button takes me to a determined labeled frame that is on Scene 2...and also I want it to load a movie there but I cant seem to do it right...heres my code in the button:
PHP Code:
on (rollOver) {
gotoAndPlay(2);
}
on (rollOut) {
[Code].....
I placed the empty MovieClip in the Scene 2 and is called "container"...the one im trying to load inside is "intentos.swf"
I have a MovieClip that has a button inside of it with an animation, this button takes me to a determined labeled frame that is on Scene 2...and also I want it to load a movie there but I cant seem to do it right...heres my code in the button:
PHP Code:
on (rollOver) {
gotoAndPlay(2);
}
[code]....
I placed the empty MovieClip in the Scene 2 and is called "container"...the one im trying to load inside is "intentos.swf"
I have a slideshow, and I would like to have a loading scene right before it. on the last frame of the loading scene, i have:
ifFrameLoaded ("loading", 5); {gotoAndPlay("main", 450);}
the other scene is main. i only see white space at the begining, and not my loading text.
I have an SWF loading in an SWF containing a papervision scene.I've done it before yet problem is, I get an error - I'm not sure what the issue really is.[code]
View 3 Replieshaving a problem loading an external txt file into my movie from a different scene I have got the text file to load in with no problem on scean 1 but if I copy the code etc to scene 2 it does not work Okay this is what I have got on scenea. text field with the var: textbob. a blank movie clip that loads an external button with the following code appended to it
onClipEvent (enterFrame) {
if (_parent.message <> "") {
_parent.textbox = _parent.message;
[code].....
I created a 65 pages slider with buttons from 10 to 10. The pages are simple group items containing a coloured rectangle, a title and a "click to enter" button. Of course they are under a mask, as2 helped with the slide effect from one page to another and.... this is my problem. The button has the mouseover active (I can see the transition when I choose a page and put the mouse over the button but when I click it.... a big nothing. I know that buttons under a mask are tricky, and I need actions in root or something to play the scene on click.
View 5 RepliesI have tried using the following to no effect:
ifFrameLoaded ("Main", 80) {
gotoAndPlay("Main", 1);
}
CS4 says this has been replaced by flash.display.MovieClip.framesLoaded but this doesnt seem to work the same, i keep getting errors.
Basically I have scene called "Loading" and I want AS3 i this scene to wait until my scene called "Main" has loaded before proceeding to it. I have an animation in the Loading scene to show its loading.
The website I'm working on is a Flash swf hovering at about 2 megs, and although on a broadband connection, it still takes a few long seconds - Is there any actionscript that can tell my preloader to display my homepage immediatley after the homepage is loaded, while the rest of my site loads in the background?
stop();
//preloader
st = new Date();
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What I'm trying to do is to load a swf, and access a particular scene within that movie. But it seems to have problems getting to that scene (a scene named 'Title'). I have this code on the timeline, and the button has an instance name 'button3'.
button3.onRelease = function() {
loadMovie("03_diagrams.swf", 1);
gotoAndPlay("Title", 1);
}
Does this code look okay?
how to code a simple load sequence scene. This is how I had it set up in AS2 -I've got two scenes, "Scene 1" and "Scene 2". I've got a 10 frame shape tween in Scene 1. On the 9th frame, I assigned actionscript that will check to see if frame 40 of Scene 2 is loaded, and if it is, gotoAndPlay Scene 2, Frame 1. Then have action in frame 10 of Scene 1 that says to gotoAndPlay scene 1 frame 1 of the current scene. This way scene 1 loops until frame 40 of scene 2 is loaded, at that point, scene 2 frame 1 plays.
How could I set this up in AS3? Here is what I tried - I've got two scenes, "Scene 1" and "Scene 2". I've got a MC that is a simple shape tween that loops in the "Scene 1". I'm trying to assign codein "Scene 1" that will check to see if frame 40 of Scene 2 is loaded. If it is, gotoAndplay Scene 2 frame 1. If frame 40 of Scene 2 is not loaded, continure to loop the MC unitil it is. Here is the code I've got for the MC in the "Scene 1"
[Code]....
In Scene 1, after pressing a button user goes to Scene 2. After coming back from that to Scene 1, All movie clips in other layers are null.
This is my code that goes to Scene 1:
MovieClip(this.root).gotoAndStop(1, "Scene 1");WHY?
load a movie at a particular scene rather than it launching into the first scene automatically? Or is this impossible?
View 1 RepliesI'm loading several thumbs of a XML gallery in sequence, one after another, in the _x coordinates. The problem is that the thumbs do no have all the same _width, so they create some empty spaces between them if I set a distance. how can I set a distance of 5 pixels between the thumbs, no mather the width they have?
View 3 Repliesso I have some buttons that, as of right now, simply trigger the scene to move on while at the same time killing some particle effect animations I have spawning when the animation is idle. What I now need to do is make these events move on to a specific scene AFTER the rest of the scene's animation has played out (about 400 more frames) I'm figuring that the gotoAndPlay command has to be tied to some sort of timer variable that I would have to figure out based on my fps. Or maybe there is a way to set up a timer directly tied to a certain amount of frames allowed to go by. I'm pretty noob at actionscript, so keep that in mind. Here is the script at the point where the animation pauses to await user input on the buttons:
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