ActionScript 2.0 :: How To Control Loaded Movie Appearance On Screen
May 20, 2004
I have this button and on this button I have the following AS. It works just the way it is suppose to (miracles really do happen), but now how do I control where the loaded movie appears on the screen?
Code:
on (release) {
loadMovieNum("E:\FLASHMX docs\flashTips\bushbug.swf", 1);
}
Ok so I have this button, and on this button I have the following AS. It works just the way it is suppose to (miracles really do happen), but now how do I control where the loaded movie appears on the screen?
Code: on (release) { loadMovieNum("E:\FLASHMX docs\flashTips\bushbug.swf", 1); }
How do I avoid changes in the appearance of my movie at different screen resolution? For example, how do I avoid having my circles become ovals at different screen resolutions?
I'm using a tree control that I want to customize. The data items in the tree's dataProvider have a property name that should be used for labeling the node, and a property type that should be used to select one of several embedded images for use as an icon. The simplest way to do this is by using the labelField and iconFunction properties.
However, I wanted to get started with item renderers and open the door for adding more complex customization later, so I tried making my own item renderer. I extended the TreeItemRenderer class as follows and used it in my tree control:
class DirectoryItemRenderer extends TreeItemRenderer { [Embed("assets/directory/DefaultIcon.png")] private static var _DEFAULT_ICON:Class;
[Code]....
This code has no effect whatsoever, icon and label in the tree control remain at their defaults. Using trace(), I verified that my code is actually executed.
I'm creating a web site with multiples swf files, the navigation is controlled via drop down menu, i have resolved the script for the drop down menu main buttons and i need to control the timeline of the movies loaded with the drop down menu main sub buttons to navigate into specific frames this is what i got:
I have used a loader to play a swf, and I've managed to scale it like I want it - now I would like for it to fade in and out. How do i do that? Below is the as3 script I am using:
var loader:Loader=new Loader();loader.contentLoaderInfo.addEventListener(Event.COMPLETE,f);loader.load(new URLRequest("BldgBanner_r3an.swf"));addChild(loader); function f(e:Event):void{loader.scaleX=.80;loader.scaleY=.80;}
I have a problem regarding text appearence on screen. I have few TFL dynamic text fields in CS5.5 that update each time according to users choises (a dictionary, in hebrew if it matters). As a text field I can't break lines or organize the text in paragraphs or any other way, the corrent situation is a text block that is not pleasent to read, it's need to be organized (it's for children so it has to be as clear as possible).
I have an external swf file loaded in loader component. The external swf loaded in loader component is stopped initially. I want to play it by a button outside the loader component which is located in the main swf movie.
I'm trying to introduce a movie clip that's a simple image sliding into place from off stage.It's triggered by a cue point in a video that's playing.However, just as the movie clip is due to slide into position on the stage, it flashes a brief preview of its final resting place.Here's the code I'm using...
var myPic2 = new pic2(); import fl.video.MetadataEvent; test.addEventListener(MetadataEvent.CUE_POINT, fl_CuePointHandler);[code].....
Is it possible to control a Flash movie from JS when you have no control over the source? I have decompiled the movie to see its inner workings, but I know nothing about Flash, so I'm mostly in the dark. I found this resource, Interaction with JavaScript, but it's not working for me (probably because I don't know what message to send to the movie).
Is a command for AS2 to make my movie file play fullscreen (stretch, fit to screen, anything).
goFullScreen(); is great but it leaves white bars left and right. What's odd is that I'm using Adobe Flash Media Live Encoder and it seems to display a perfect widescreen that I want as an input and output but once compiled in flash, it's more square leaving me with white bars left and right. The frame for the video in flash is also widescreen looking.
edit: I ended up stretching the width of the frame but if there is a better way through a command that would make my life easier so I don't have to adjust to every monitor that I run this on.
My question is what needs to be done in order to make a .swf file go into full screen without falling to a black screen when a movie is played? I have tried coding it, however I come up with the following error.
[Code]....
What should I do to fix this? This is not going to be an HTML file, however, so the initial thought of changing the publish settings does not seem to work this time.
Regarding System.capabilities.screenResolutionX in FMX, how would I achieve a movie clip on my stage to automatically alight to the left of the screen/browser depending on the viewers screen resolution?
Cut and pasted example with buttons for videodisplay control in chp 9 of Adobe Flex 3 developer guide. Having problems.
History - take avi, create flv. In my mxml, file define mx:videodisplay, refs flv file and define buttons for play and pause, all within mx:application.
Compile mxml with mxmlc to create swf. Call swf file within html using <object> and <embed>. Run html.Result is that the buutons show but the video control is black - no video.i have written mxml file as an air file (so use mx:windowedApplication) and compile with amxmlc and the resultant app runs as expected.I can also convert the flv into an swf file and run that from html but then I do not get buttons.
How do I check if a control/DisplayObject is on screen? This means it is displayed on screen so no scrolling needs to be done.Example: I have several controls on a form. The size of the form exceeds the screen length/width. As a result I need scrollbars. How do I check if a control is on screen?
I'm working on a video player with full screen capabilities. I have the control bar set to tween in and out of the video screen with a mouse event. I'm also trying to position the control bar at the bottom of the screen when it's in full screen mode. My problem is that the control bar doesn't reposition when in full screen because of the tween functions. I'm thinking that whatever solution comes up that I might go in the if statement of the full screen code.
I want to load a swf into my main movie but it won't work as I want it to. Seperatly both files work fine and even the main movie works fine when loading the external swf. When loaded the external swf doesn't as it should and I get the error-message "TypeError: Error #1009: Cannot access a property or method of a null object reference. at port_ill_fla::MainTimeline/frame1()"...
Now, I know the problem have to be in the external swf since I've asked it to trace the result in the "for..var" method I use to create thumbs that works as buttons, but it only returns 0 when it should på at least 9.I don't know why it seems to be a problem as the main movie also are able load other external swf-files without any problems at all.theese files doesn't contain any actionscript triggering events in theese files, etc. Anyway, here is the code for the main movie:
var portUrl:URLRequest = new URLRequest(); var portLoader:Loader = new Loader(); function portCompl(Ev:Event):void{
We have a web app. built in flash that allows customers to upload images and text, customize the container in which these will be shown (a swf file) and then embed the code into thier website. There is also a sharing options that allows their users to display this container, together with the content, on their websites. (For e.g you can see the container as the Youtube player and the content as the videos the user chooses to show). The swf container uses an XML file to know what to display.
Now, I am not a flash developer, but a person who takes care of the project.We are currently working on the app and the swf and we still find bugs. Every time we fix sth, I am told to erase my cache to see the changes. My concern is that the client/users might not see the newer version that we make available, but the old one. We can't tell them to erase the cache and we can't afford to renounce using the cache since the images are big.I was told that, sometimes, the browser does not see that the current version is a new one and loads it from the cache (actually, it never detected that there is a newer version and I always had to erase the cache). How can we tell the browser "now, load the swf from cache" or "now, don't load the swf from cache".
I have problem with control external loaded swf.In the "main.swf" I have empty MovieClip "_root.container".[code]The last line do not working when I publish my swf and open HTML in browser,BUT on the local machine - working perfect.
I've loaded an external SWF into an empty MC named "M1" using this[code]...
Now I want to control the timeline of the external SWF from the main movie timeline. How do I reference the child of the M1 object in AS3? example: M1.child.stop(); (doesn't work of course).
I'm working on an flash movie and the interface is a small town (simiar to "doritos.com" and "comcasttown.com") if you reference both the doritos and comcast sites their little movie runs smoothly. I have several elements in the town. For example, one of the elements is an airplane hangar. When you rollover the hanger, I created a movie, the doors open and an airplane flies out of the hangar. I have several little movies throughout the interactive such as this. I created the hangar animation as a seperate swf file. In my main movie I created a button, on rollover it loads the hangar swf into an empty movieclip. When I publish and view the swf it plays slow and choppy. First, is it possible to write actionscript to load the external swf ,but it stops on the first frame of the animation and when you rollover it continues to play.To put it all in a nutshell, I want to create several buttons throughout the movie with loadmovie functions, once the swf movies are loaded I want them to stop on the first frame of the animation and when you rollover loaded swf movie I want it to continue to play the animation. Should actionscript be applied to the swf movies first and preloaded into the main movie. And what will make the movies run smoothly once it's published and viewed in a browser.Also if this makes a difference, I created the animations in after effects, exported them as FLVs imported them into flash and exported them as swf. Again it runs really slow and choppy
i work in a project and i saw this problem when i want to control swf loaded file i made slider that will control loaded swf but the problem is i can't control sound and animation in the same time.i mean that when user click the slider and start drag it this slider must work as a player that control sound and the movie itself.But i can't control both at the same time when i take slider value and give it to the sound object like this lider.maximum=snd.length.snd.play(slider.value); / /it will play the sound but at the same time i must say gotoAndPlay(slider.value);
My english is not too stron, but i'll try to explain my problem...I've got 2 swf's, first is main, second is loaded to he first(flv player) throught the command "loadMovie("player.swf", myPlayer)".In the second swf there are such code:
I have looked everywhere to find out how to add a seekbar (so user can scrub and pause). It is so easy to skin a video, but I need the same type of controls for a swf. I see them on the web.
I m loading 2 .swf in one flash file and want to control one with another. The first contain small animation and other has play and stop button. Now I want to control that animation with these 2 button. Files details: test1.swf: It has the animation test2.swf: It has the 2 buttons test3.swf: It is the main file, in which I m loading the 2 files i.e. test1.swf and test2.swf
I'm trying to control my main.swf through a loaded .swf.
My goals are. 1. load the external swf into main.swf and have a movieclip in the external swf play. (the movie clip in the external swf should play without any code, however, when the external swf loads, the movie clip goes to the last frame of itself for some reason)
2. I have an "X" button on the loaded.swf itself that should dismiss the loaded swf and cause my navigation on my main.swf to reappear.
Here is my loader code in main.swf:
Code: var _urlx:Loader = new Loader(); _urlx.load(new URLRequest("loadBlank.swf")); var _url1:Loader = new Loader();
[Code]....
As of now, my navigation in main.swf does reappear when the "X" in the loaded.swf is clicked, but I need a way to unload the currently loaded swf when the "X" button is clicked..
I've tried remove child, checking to see if the loaded child is not null, but that didn't work either...