What I want is a background sound. I want, when I rollover the picture, the backgroundsound starts playing and when you roll out, the sounds fades. Not that the sound just stops playing, but that it really fades. I don't know how to do it because it should be dynamic, I only know how to link a fade out to a keyframe. But that isn't the case here because someone can hold it's mouse for example 2 seconds on the picture or half a minute or 26 seconds. In all of these cases I want the music to fade out when they roll out of the picture (the picture is a movieclip ( achter_mc)).
I am making a comic in Flash CS4 using AS2 and I'm trying to figure out how to add a quick crossfade from one keyframe to the next. When the user presses the "next" button, I want the current image to fade down and the next image to fade up. The images are arranged so the heads and text are positioned to the left and right, so as one head fades up the other would fade down, see picture below. It's a conversation.
I understand how to do it if the scene plays automatically, but I want it to stop on each keyframe so the user can take their own time to read the text. I'm just starting out and used another tutorial to come up with the AS that is controlling it now. That AS was written when all the keyframes were in a row next to each other. Now I've adding some blank frames between them to create space for the Tweens, but I don't know how to modify the AS so it steps from keyframe to keyframe. It's still stepping though one frame at a time.
I have a simple flash that has 2 layers 2 images. one image is on the first frame and the other image is on the second keyframe. Actionscript starts on 1st keyframe. What I have it doing is loading frame one stop() reads the actionscript checks the date if the date is met it goes and stops on frame 2 and plays other image:
Everytime the flash refreshes it plays frame one then jumps to frame 2 if the date is met. How do I avoid playing frame one if the date is met what it's doing is playing the first image before the date change and a split second after it plays frame 2. (you see a hiccup)
i need the flash to "preload, check the actionscript before it loads if the date is met automataclly go to frame 2 avoiding frame one all together.
actionscript used on frame one:
stop(); var year:Number = 2012; var month:Number = 3; var day:Number = 22;
I have a flash button link using actionscript 3.0. The animation is a fade in of a logo. The problem is that the button is only a link during the animation, ie. when the logo has fully faded in it stops becoming a link.
Here is the actionscript code I am using: import flash.events.MouseEvent;myButton.addEventListener( MouseEvent.CLICK, myButtonFunction); function myButtonFunction(event:MouseEvent):void {var request:URLRequest = new URLRequest("[URL]"); navigateToURL(request, "_self");}
i am creating a game now this is complex but i have been told by my fellow actioncript co worker that its doable, What it is i have a game "Reaction Tester" and It is inside a car going along the road so its psudeo 3d and i have the "walls" and road sorted now i want a movie clip in the road to throw out random objects From a Movie clip, now i will call them from frame names, say..
frame 1-10 is a tween with a box coming down and then frame 11-20 is a cat and frame 21-30 is a hole in the road Etc i want it to call a random frame to frame, to play
i'm making a game and to score some extra performance im rendering every frame of every entity into an array of bitmapdata's the first time the frame is seen, and it works well, but its wasting alot of memory because we have alot of animations, and most of them are double framed at least, so more than half of the bitmaps could be ignored if there was a way to determine if a frame is a keyframe or not
This is what I have so far. [URL]. My problem is trying to code the menu: I've managed to get the services link to do what I'm after but that is because it is positioned straight after the opening animation in the timeline - that is to have the banner fade out and the bottom line drop down to allow room for the content. From the home page I want each of the links, when clicked, to fade out the banner and drop the banner line down......THEN.......if home is clicked from any of the other pages I want the banner line to move back up and the banner to resume (in my case this is frame 279)
When I place some codes in a keyframe, these codes are showing on all the following frames up till the next keyframe with codes. My question is, does Flash execute codes only in the keyframe or it execute whatever is in the frame regardless whether its a keyframe or not?
I have 2 keyframes on my timeline.The first keyframe has an input text field (instance name: inputTxt) and a button (instance name: btnTester).When the user clicks the button it takes them to the second keyframe where their text should be displayed in a dynamic text box (instance name: txtBox).I get a null value in keyframe 2.
is it possible to modify this script to make images load like a fade in/fade out slideshow. It works with buttons to action the transition I want, but I want a similar script to play a simple slideshow with same transitions.
I have 5 buttons that need to, when clicked fade the image in the background out and fade a new picture in. each of these buttons has a specific image related to it. how can i achive this smooth transition in and out for all of the buttons?
flash version: CS3 AS2 Im having trouble making the pages for a website im working on. I have a row of buttons, and I want each one to open its corrisponding page ie. contact_us_button to open contact_us movie clip. the thing is I want each page to transition in and out. so when I click contact us, the contact us movie clip fades in and stops. When I click about us, the contact us movie clip fades out and about us fades in.
Is the way to do this to make each page movie clip have a fade start and fade end, and have it stop before the fade end, and on another page click continue playing the current clip to get the fade out and then open the new page movie clip?
but only 1 ball restart back,other 14 ball just stop at there , try paste on action and try you will see what i mean , how i going to make all ball restart back?
I have a tweened movie which plays on a loop. A click on the image area stops the movie and the image fades nicely from alpha 100 to alpha 0. A second click brings the image back immediately to alpha 100 and the clip continues. I would like the movie image to fade back in from alpha0 to alpha 100 before it re-starts; (the reverse of the fade out). At the moment the re-appearence of the image is a crude jump. So far my ill informed tinkering has not worked.
I simply have one FLVPlayback component in the background and a movieclip on the layer above with an FLVPlayback component inside it. The first FLV component is constantly looping a five-second video. So all I need is for the movieclip containing the second FLV component to load the right file, fade in, and when the video ends, fade out. Absolutely all of that works... apart from the fading in. What I noticed was that my movieclip was fading in correctly, but the FLVPlayback component was empty and transparent until the fade had finished - then it played the clip. Here's my code, which gets called at random intervals:
how to do this effect.I have a movie instance named "sparkles_mov" as in internal movie, not loading externally.It's placed multiple times on the stage.I need an AS code for the first frame of the entire stage that makes all instances fade in at a specific frame number (5), last for XXX amount of seconds and then all of the instances to fade out at a specific frame number (70).Is this possible? I have all instances fading in using this AS code placed on the frame that they enter on but the fade out never works, the just abruptly disappear:
I have 2 buttons on the stage whose each MouseEvent load a different external swf when clicked. In an attempt to get the current swf to fade out and new swf to fade in on button click, I vainly added a Tween to the function but to no avail.
As it is now, when the movie starts, the button 1 swf fades in, however, when button 2 is clicked, the new swf is loaded but the old swf does not fade.
Code: import fl.transitions.Tween; import fl.transitions.easing.*; var image:Loader = new Loader();
I would like to fade in and out and object with the colorTransform-method. When I apply the colorTransform to my object it does fade out the thing but not fade in. At first I set the alpha of the bitmapData to 0 (for the fade in-effect). After applying the colorTransform it does nothing. No fade in. Otherwise when I set the alpha of the bitmapData to 100 and let it fade out it works.
What I'm trying to do is have an image fade in, pause for 6 seconds and then fade out.My 6 seconds is doing something, but it's not what I want it to do and I'm not sure why. Here's my code:
I located the following Actionscript 3.0 Class which performs the task of horizontally scrolling a picture in a continuous loop. Once it reaches the end of the picture, it then immediately starts over from the beginning of the picture. I am interested in making it so the picture fades in, scroll horizontally and then when it reachs the end of the picture, it fades out... It would then fade back in after a period of time and begin the process again of scrolling horizontally... Continuous loop. adding those features to this Actionscript 3.0 Class?
I'm working with the following code, and want to have my slideshow images fade into each other. At the moment, the picture before, after it's reached its delay setting, just switches off and the next one fades in, meaning the background displays (which isn't desirable)
I have a movie clip (mc) with the alpha set to 0 (invisible). if you click on the stage it sets the mc's alpha to 0.4, before fading to alpha 0 again in 1.5 seconds. Here the code:
I have 4 buttons, I need each button to fade the others out as the mouseover event occurs. I can get this to work if I add in one other button to the actionscript on one, but as soon as I add actionscript for another one I get errors.
So my flash skills are pretty rusty. The project I'm currently working on is updating my portfolio site and I have a navigation bar that I want to fade in, click on a link, fade out, then go to the specified link. I've got the animation working the way I like, however I cant get the links to work correctly. I've used the standard getURL commands, but then every button goes to the same link, not different ones.
What Action Script 3.0 coding do I need to make the animation play the way I've described and have each button go to it's own link?
is there a way i can use a listener to see if an flv is playing? if its playing, fadeout any other audio(besides the flv's)if its not playing, fadein.i got the fade part...but need to figure out how to tell if the flv is playing or not.
This is very Newb. I'm having issues using Tweener, AS2, AS3. I'm trying to have 3 movie clips fade in and out sequentially, each one fading in over 2-3 seconds, staying on screen for 6 seconds, then fading out. I would like all 3 clips to loop. Im trying to use Tweener for the first time.