ActionScript 2.0 :: How To Overwrite Current AttachMovie MC With New Ones

Oct 4, 2004

I am using attachMovie function to dynamic attached MCs depending on the database. How can I overwrite the current attachMovie MCs with a new set of MCs at the same position and location after a click on a next button?

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ActionScript 2.0 :: Overwrite The Current AttachMovie MCs With A New Set Of MCs At The Same Position And Location

Oct 4, 2004

I am using attachMovie function to dynamic attached MCs depending on the database. How can I overwrite the current attachMovie MCs with a new set of MCs at the same position and location after a click on a next button?

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ActionScript 3.0 :: Overwrite The Current Entry With A New Entry To Update The Score?

Feb 4, 2011

I have a database all set up and working between flash and SQL .The set up allows me to add entries and receive data.. all this works great..The only problem I'm having is that when I want to update the score when clicking on a button..I can only send or receive data, and what I actually want to do is overwrite the current entry with a new entry to update the score..

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Php :: Overwrite Entry Only If New One Is Higher?

Jun 6, 2011

I have table named "highscore" like this:

nameQL scoreQL
piotr 50

And flash game with NAME and SCORE exported to PHP with this names.How to make this in PHP file:

IF (NAME exists in database (nameQL)AND SCORE> this.name.scoreQL){Raplace scoreQL with SCORE WHERE nameQL=NAME}

IF (NAME doesn't exists){Create new row with NAME and SCORE)

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Flash :: Most Efficient Way To Overwrite Bitmapdata?

Jul 15, 2010

I have a bitmapdata object that is filled with n rectangles of a width of 1 pixel and of varying heights.

I want to run through a loop and remove the old rectangle and replace it with a different one.

Should I do something like reset the each bitmap column of pixels to a background color and then add the rect i want?

[Code]...

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ActionScript 2.0 :: Update/overwrite Xml Node Value?

Mar 16, 2011

how to update xml node value with a text box value in flash dynamically.

my xml is:
Code:
<root scrolling="Yes">
<!-- <root scrolling="No"> -->
<news_tag>

[Code]....

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Actionscript 3 :: Can't Overwrite Protected Methods To Public?

Apr 12, 2010

To my knowledge this doesn't break Liskov's Substitution Principle as an instance of a subclass can do all the things that an instance of a superclass can do.

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Flash - Overwrite BlazeDS / FlexDataservice Endpoint?

Apr 30, 2011

I'm using the build in Flex Dataservice to connect to a BlazeDS server. Flex is using the *.fml file within the model folder for the connection details, within that file you can find the following:

<annotation name="ServiceConfig">
<item name="DEFAULT_ENTITY_PACKAGE">valueObjects</item>
<item name="contextRoot">/MYWEBAPP</item>
<item name="rootUrl">http://192.168.178.21:8080/MYWEBAPP</item>

[code]....

the _super_Database class created by Flex DataService uses that configuration to setup a remote object for communications.Now i'm looking for a way to overwrite those settings within the Database class which extends the _super_Database class.

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Flash Adobe AIR - Overwrite Standard Command C KeyEquivalent?

Dec 28, 2009

I'm currently trying to built a little Air Application where I want to set the normal Command-C key to call a function? Is this even possible to use a standard Menu Command?

function createMenu():NativeMenu{
var menu:NativeMenu = new NativeMenu();
var menuOneCommand: NativeMenuItem = menu.addItem(new NativeMenuItem("Menu 1"));
menuOneCommand.keyEquivalent = "C"; //Command Shift C
menuOneCommand.addEventListener(Event.SELECT, myfunction);
return menu;
}

Moreover I would love to know how I can call a function (myfunction) which is actually a MouseEvent Handler?
function myfunction(e:MouseEvent = null) {
trace('Throws Errors at the moment')}

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Flash :: Make Counter In TweenMax And AS3 "overwrite Manager"?

Feb 11, 2010

How would I make a counter using Greensocks TweenMax or TweenLite? Does anyone understand the overwrite manager?

My code will be in AS3. I want it to be timer based, and be capable or resetting it's self and looping.[code]...

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ActionScript 3.0 :: Drag And Drop System Where The User Can Drag A Movie Clip Into An Area (Snap & Overwrite)

May 20, 2011

Im trying to do a drag and drop system where the user can drag a movie clip into an area. Although i would like to make it snap to a target instead of just sitting wherever it lands in the area. Problem Two:

The next thing i am trying to do is when the user has a movie clip on a target already, and trys to put another movie clip in that target area, it will replace the one thats in there and go back to its current position. Here is the script of what i have done so far:

[Code]...

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ActionScript 3.0 :: Checking The Color/Overwrite A Certain Color?

Dec 6, 2009

Imagine a black box with a white X inside of it. They are both inside a single movieclip called "box". What I want to do here is with actionscript, replace the White X (0xFFFFFF) with Red (0xFF0000), while the black isn't affected at all. I've thought about making two more movieclips (one for the X, and the other for the block), but it would be easier for me if it just replaced certain colors.

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AS2 - Target An AttachMovie Mc?

May 14, 2009

Through attachMovie I have loaded an mc from the library onto the stage into "holder_mc".

myButton.onRelease = function () {
if (currentWork != "holder_mc.myWork1_mc") {
holder_mc.attachMovie("myWork_mc","myWork1_mc", getNextHighestDepth());
currentWork = "holder_mc.myWork1_mc";
}
}

This works.

However, there are a couple of buttons (mc) inside "myWork1_mc" which skips through a few slides in the myWork1_mc clip that I cannot target. I thought using:

holder_mc.myWork1_mc.buttonName_mc.onRelease = function () {
trace("MC_pressed");
}

... would work. My curser doesn't even change to the hand symbol. How do I target an dymanically loaded MC from the library which is inside an empty holder MC on the stage via attachMovie? What am i missing? Believe me, I have spent hours trying to google it.

Note: at this stage there is no other script on "holder_mc", but there will be at a later date, but I'll cross that bridge when I get to it. Also, the buttons work when I place the MC onto the stage and not use attachMovie.

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IDE :: Variables With AttachMovie?

Oct 3, 2009

i was wondering if it is possible to use attachMovie with variables using flashvars from html. im kind of new to AS and would like to know if anyone could help me out here

i need to make a single SWF in wich some movieclips can be replaced by others through the html code without editing the swf file.

i already know how to enter the variables on the html, but i dont know how to apply this to attachmovie command in the flash file.

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IDE :: Add Code To AttachMovie?

Dec 23, 2009

So a clip is attached to a clip, and that works fine, but how do I get code on to the attached clip? I've tried duplicateMovieClip...but it's not working...

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ActionScript 2.0 :: CS3 MC AttachMovie In Scrollpane

Oct 8, 2009

for (i=0; i<policy.length; i++) {
newOpt = Stocklist_MC.attachMovie('Option', 'Option'+i, i);

I've got a ScrollPane on the root stage. This loads a MC called 'Stocklist_MC' (this also has a linkage/export name of 'Stocklist_MC'). When I try to use '.attachMovie' to the movieclip (Stocklist_MC) inside the ScrollPane nothing appears. All the AS is on frame 1 of root. Everything works when I use '.attachMovie' with _root. for (i=0; i<policy.length; i++) { newOpt = _root.attachMovie('Option', 'Option'+i, i); Also, if I drag Stocklist_MC to the stage I get everything working but list gets cut off at bottom, which is the reason why I need it in a scrollPane.

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ActionScript 2.0 :: AttachMovie Is Not Working?

Aug 11, 2010

the traces get triggered, which means so should the attachMovies, but nothing else seems to happen?[code]

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ActionScript 2.0 :: AttachMovie Not Working The On Web?

Aug 24, 2010

I've been battling this project, and finally got it all wrapped up and working, and was feeling pretty proud of myself, and then I went and posted the exact same .swf on the web and it doesn't work anymore.Specifically, there are a bunch of icons which are placed into the FloorMC which then attachMovie a copy of themselves into a LegendMC and UtilityRefMC, but they dont seem to be attaching anything when I run it through a browser.[URL](I'd love to attach the swf and fla to this message, so you could take a look at those, but apparently that would be crazy.) thought perhaps it had to do with me using _root, but I went through and changed them all out to _globals and _parents and it still no likey. Furthermore the Comment Box in the bottom left gets triggered by _root commands form all sorts of different levels, and it seems to work fine, both on the web and off.

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Use A Variable Within An AttachMovie Statement?

Sep 11, 2009

What I'm trying to do is simply this:
 
<variable> = mvcShip
var ship1 = _root.attachMovie( <variable>, shipName + _root.getNextHighestDepth(), _root.getNextHighestDepth() );
 
What i am trying to attempt here is to make the variable equal to the name of an item in my library. (Im using this to use different ships in an old arcade-style vertical shooter).  This is meant to make a ship appear on stage.
 
When <variable> is replaced with a library item (eg. mvcShip), it works fine, but if the variable is in place, i get a trace value of ship1 as "undefined", and the ship doesnt show up on the stage.

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ActionScript 1/2 :: Attachmovie Not Working?

Jul 20, 2010

BTN_2.onRelease = function() {  gotoAndStop("ans2");  Comments_txt2.text = title[2].comments[0].nodeValue;  toolName_txt2.text = "Tool Name: " + title[2].hidden[0].nodeValue;  mclip.loadClip(title[2].image[0].nodeValue,

[code]....

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ActionScript 2.0 :: AttachMovie On Flash CS4?

Jan 22, 2010

I am using this simple line:

ph_out.attachMovie(ensembles,ensenbles1,1);

where "ph_out" is an mc that receives the movie"ensembles" is an mc that I want to load in ph_out and it has as linkage name: "ensembles"

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ActionScript 2.0 :: Looping & AttachMovie?

Mar 26, 2010

I have a linked movieClip in my library with the identifier "arrow" i want to run a for loop and attach this clip to movie clips on my stage named blank0 blank1 blakn2 and so on.

[Code]...

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ActionScript 2.0 :: For Loop - AttachMovie And XML

Mar 3, 2011

I am trying to create a pair of custom drop down menus (one for states, and then one for each states counties). I have an XML doc that contains all this info, which I am parsing out into an array(sc). What I would like to happen is when the user rolls over the states drop down arrow(stDropArrow_mc) that I run a for loop which attaches some movie clips to a states movie clip already on stage(states_mc), fills in the state name in a display text field(display_txt) within the attached movie, within the "states_mc" on stage(root timeline). so essentially(states_mc."NEW ATTACHED MOVIE CLIP NAME".display_txt.text) Here is a code sample that I am using...

[Code]...

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ActionScript 2.0 :: AttachMovie On Da Roots

Nov 14, 2003

When you attach a movieclip taken from the symbol library to the Stage, by using the attachMovie function and its Linkage name, do you have to - previously - place a dummy instance of the mc anywhere on that Stage to get it works ?

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ActionScript 2.0 :: AttachMovie External Swf?

Apr 17, 2005

I am trying to revise the very first flash project I ever did and it's become a complicated mess. I have created an interactive atlas. I am using my favorite map zooming and panning tools supplied by Senocular which can be found here: http:[url].....For the panning/zooming/drawBox tool to work the map features must be buried deep within several movieclips. There is one level at which you can put buttons that aren't effected by the code for the panning/zooming etc. Buttons have to go on this level or higher if you want them to work.

The way my atlas is set up - there is a main interface that has these tools plus the menu system. The menu (xml; created by Lost and Sen - brilliant, thank you) loads in two external swfs - one is the map itself and the other is a set of "controls" for that particular map (radio buttons, check boxes, text links, etc.).I have a couple of external swfs that have buttons on them that do things when you roll over and off them. If I have these buttons sitting on the map then when it gets loaded into the main interface they no longer work. So I am trying to use attachMovie to attach them to an MC within the zooming tools in the main interface at a level they can be active.But it's not working.I am guessing it's because the code to attach them is being fired before the external can be loaded into the interface. So I'm not really sure where to fire the attachMovie code. Does it go with the external? Does it go with the controls for the external?

I can supply code if needed though like I said, this file is a mess. There are 15 external maps with 15 "control" files. Plus the main interface, plus some other miscellaneous files.

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ActionScript 2.0 :: Delaying With AttachMovie?

Aug 13, 2005

I have a loop and in it i am attaching a movie clip (basiccly its just a row with data). The movieclip has a alpha fade in it. Now I want to delay each attachmovie function so that the movies are attached one by one rather then trow them all on the screen at once. (plus it looks better with the alpha fade).

I tried the setInterval but it wont work (ex.:Interval is 1 sec, and if im going to attach 6 MC, flash wait 6 * 1 sec, then show them all)

And is it possible to attach a movieclip inside a othermovieclip thats not on the same frame (the other MC is on frame 10)?

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ActionScript 2.0 :: For Loops And AttachMovie

Apr 9, 2006

I want to attach a MC dynamically so that I have 12 rows and 12 columns of _mc box on the main stage:[code]I think it can be done only with a nested loop but so far, well, my head's in a loop!

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ActionScript 2.0 :: Attachmovie() To Loadmovie()?

Jun 21, 2006

ode:
_root.curenemno=1;
_root.curenem=[["clam",5]];

Then when as a current temporary sort of arrangement i attached this using the attachmovie function:

Code:
_global.enemies = _root.curenem;
_global.enDataArray = [[]];
popped = _global.enDataArray.pop();[code]....

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ActionScript 2.0 :: InitObject With AttachMovie()?

Jul 21, 2006

I want to attach a preloader to the main stage of my site to load in external JPEGS and SWF's and to do this I need to pass certain parameters to my preloader, such as the preloaders width and height. How do I make use of the initObject parameter for attachMovie()? I know I need to either define a constructor or somehow access the current movieClip's constructor, but I have no want to create a custom class for my preloader movieclip, I just want to be able to get certain information when I attach the preloader. Do I really need to create a custom class that inherits from movieClip?

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ActionScript 2.0 :: AttachMovie With Duplicated MC

Sep 26, 2006

Is there a way to link duplicated movieclips to the library? Because I need to attach these duplicated mc's to an other mc. So my problem is that I don't have a linkage identifier?

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