ActionScript 2.0 :: Interactive Map Not Working In Safari Browser (Macintosh Machine)
Aug 7, 2006
I've an interactive map to locate some places. Eveything is working fine in pc. but it's not working in safari (Macintosh Machine). While clicking the buttons at the bottom of map, the map is not scrolling to locate the position. As far as I know the browser acts as like a tool to display the flash content. Everything is rendered by flash player. But why it is happening like this. The flash player (Ver 8.0) I've tested is same in PC and Mac machine. This is the url [URL]
The ad on the bottom right of the screen (the one with lightning flashing) has an invisible button in its Flash file (CS5) linking to [URL]. This file is imported as SWF in Dreamweaver CS5.
The hyperlink works in Firefox, but not in Safari. Maybe it is just my computer.
We developed an Eclipse plugin and tested & delivered on Win 32bit os. One of our view uses Broswer widget to load a Flash content. It works well on windows 32 bit.
Now planning to support Windows 64 bit. Unfortunately flash support for 64 bit is still in preview mode. SWT browser widget loads 64 bit IE though both version of IE (32 and 64 bit) available.
How can we try to enforce 32 bit IE in SWT browser widget?
I would like to know if any of you have had any issues repositioning your browser using safari within flash. I'm basically using the navigateToURL method then passing a anchor tag like this. All other browsers are fine but when using safari on a mac nothing happens.
The swf buttons on my website open double browser windows in Safari - it's fine in IE and FF, just have this problem in Safari.So, why Safari opens the same window twice?
flash menu i have create for my web site it works 100% in microsoft explorer but in fire fox or safari i have a problem. The menu is set to transparent as their are drop down menus from main nav bar, in fire fox you can see the text just below the menu bar but cannot touch any links but in explorer you can no problems.This the code:
I have a few links in a game to take the user to to a page where they can buy a product. If I publish and test the game on my own machine all the links work fine but I have tested it on several other machines (macs and pcs) and the links are completely dead and nothing happens.[code]
I am having a problem. I found the actionscript 2 code to open a browser window, but it is not working in Safari, or Firefox. I found an old action script 1 file version 5 for the flash player that works just fine, but I am using 8 and actionscript 2 so that doesn't work for me.
I have flash component in a website, which shows a preview. There are some UI components overlaid on the preview to allow navigation. Unfortunately it seems that in Safari on Macs, there is a problem:When the user zooms in or out (using the browser based page zoom), my overlaid UI items disappear for some reason. This does not happen on any other platform.I would have though that this zoom function would be something that is taken care of solely by the browser/Flash plugin, however, perhaps there is something I can do to force a 'redraw'?
Can anyone give me a clue as to why this markup works fine in Safari, but not in Firefox?This should load an ugly blue placeholder (which I get in safari) but in Firefox, swfobject just gives me the alternative content.[code]
I have a as3 website that works fine in firefox, but for some reason doesnt work in safari. i think it might be as3 coding, but not sure. anyone have suggestions?
I wen through the flare 3d tut and got everything working in Flash Player 11.1 embedded in a HTML document, however it does not work when I try to view it once it's been placed on a web server. I can open the html page from my local machine and it runs just fine.
I've made an application and placed it on a server. In testing it works fine in both chrome and firefox but I get an error in safari. The error is #1010 a term is undefined and has no property. It points to a place in the code that is reading some data recieved from an external json data. I've used some trace statments and the data is not undefined but back in safari it fails.
AS3: I created a form, which works fine in Firefox. However, when I want to enter text in a textfield or textinput in Safari (Mac), I cannot enter any text. I never experienced that so far.
I am designing a fairly simple site made up of a swf (AS3) in an html page. I'm relatively new to it all, but was doing ok until recently! The problem I have is this: The swf within the html loads perfectly from my local drive in all browsers, but when published to the remote server does not display correctly in Safari or Chrome... It is fine in Firefox.
To see it correctly, use Firefox and the link below. To see it fail at the preloader (in fact, it distorts the design of the pre-loader and goes no further) use Chrome or Safari. [URL] The site is unfinished, so there are other issues you may find which I am solving, but this is the one of concern.
i have this problem, the urlloader is supposed to stream some binary data to the server (upload) but it doesn't seem to work with anything except Internet Explorer! I have tried it with Safari (only on mac!) on Firefox (on mac and on windows!) and on Chrome![URL] and these source is:
I am sending over a JavaScript Array to ActionScript. The JavaScript code is as follows:
[Code]....
When I run this on Safari for Windows, arrayInput is null. However, this method works fine in Safari for Mac, IE, FF, Chrome, and the variable holds the actual array.
I have a file upload application I built that uses FLASH as a means to transfer file to/from users directories on a server. Once the file transfer has completed I fire a function that includes a call to a javascript function within my page that executes an AJAX refresh of one of the "div's" on my page.
And my JS is: Code: function handOff() { new Ajax.Updater('manage_user_info', '/fileTransfer/manage_user.php?client=' + $('users_to_manage').getValue(), { method: 'get' }); }
This works flawlessly in IE6/IE7/IE8/FF3.6/Opera/Chrome/Safari on Windows Machines but for users on MAC's there seems to be an issue. Any particular reason this wouldn't be working in a MAC environment?
I am making flash page and i have put it on my test server:[URL]It works in ie and firefox but not safari. But when i try it in safari locally on my computer it works.
my site is comprised of several images loaded dynamically and added to the display list. i declare a bunch of loaders on the first frame, and add a preloader progress listener to the largest image to have one preloader for all the assets. I then added a COMPLETE listener to the same image, and add that image, along with all the others in the onComplete function. i have two issue. the preloader doesnt work in Safari. but works fine in Firefox? and i'm totally stumped on what it could be? another compatibility issue that seems to be arising is that one of the galleries of my site which corresponds to the "drawn" link. also does not seem to be working in Safari, but works in Firefox. its a fairly simple xml based image gallery, which loads thumbs on to the stage, and then loads a larger version of each, when the corresponding thumbnail is clicked. the other galleries of the site work fine in safari, and are basically the same code wise.heres my code for the loading and preloader in the first frame
I produced a website a year ago now, and up until now it has been working fine. My client brought to my attention today that there are suddenly problems when viewing the site in chrome, IE and safari. You cannot get past the landing page as the 'enter' button is not there despit the graphics being in the right place.I have updated to flash player 10.1, and opened, published and uploaded the flash file in a newer version of flash to see whether that helped, but no go.
AS3 on 1st frame:
Code: stop(); addEventListener(Event.ENTER_FRAME, loaderFF); function loaderFF(e:Event):void{
I had designed and setup a flash website for a client a while ago and just recently they emailed me saying their website doesn't work in Google Chrome or Safari. I have SWF Object 2 on the website and that doesn't seem to help. The flash component of the website doesn't show up at all yet works fine in IE and FF. What could be the issue here?
We use a custom Air Install badge to install / launch an Air application directly from the website simillar to
TweetDeck
This normally handles the install of air if the user doesn't have it already installed.
However, after doing some cross broswer testing, it appears that when a user, (using OSX Lion and Safari or Firefox) tries to click yes when prompted to download the required Air they are unable to click either of the yes or no buttons.
I initially thought that it may have had something to do with the positioning so ensured that the z-index in the css was appropriately set but to no avail.
I beleive it may have something to do with the installer itself rather than my implementation as the same thing appears to happen on TweetDeck too.
I'm hitting a brick wall here, and it's driving me mad. Used to use ExternalInterface to call Flash functions from Javascript all the time, and now under CS5 (and the way it uses object id's instead of embed in html) it's stopped working for me in certain browsers. I put together a really simple program that has the person click a link in the browser that activates a javascript function that simply sends some text in to Flash to display in a TextArea. Here's the as3 code:
We have a quiet big flex application compiled with flex 3.4 SDK.We also have several modules to load after some requirements (some at startup, some later).Everything is compiled with the same version.At some point i got this exception on my machine and don't know how to fix it.
VerifyError: Error #1014: Class mx.modules::ModuleBase could not be found.
at flash.display::MovieClip/nextFrame() at mx.core::FlexModuleFactory/deferredNextFrame()[code]....
I removed and installed already several flashplayer versions, but always the same error.When we copy the artifacts that are compiled on my machine somewhere and somebody else opens it on his machine it works.
I have an instance of an FLV video in a movie clip on the main timeline. Withing the movie clip, I have it masked to fit into a custom shape on-screen, and I am publishing this as a Macintosh projector app.When I view the projector in its native size (1024x768), the masking works fine. But when I switch to full-screen mode, the masking disappears, and all I see is the video. It also kind of screws up the navigation from this mc to the next, i.e., the cuepoint stops working.
I'm trying to create a Macintosh full screen projector. Easy, I know.WHY the hell doesn't it go full screen... I keep getting the title bar at the top of the projector. Windows projector works perfectly.Some software called Zinc will provide me with the solution to this problem but it's expensive and the free version adds a watermark to the file, which is not good.
I'm using the standard... fscommand("fullscreen", "true"); I found a thread which suggests a workaround of adding Frame 1 - fscommand("fullscreen", "true");
I have an instance of an FLV video in a movie clip on the main timeline. Withing the movie clip, I have it masked to fit into a custom shape on-screen, and I am publishing this as a Macintosh projector app. When I view the projector in its native size (1024x768), the masking works fine. But when I switch to full-screen mode (Command-F), the masking disappears, and all I see is the video. It also kind of screws up the navigation from this mc to the next, i.e., the cuepoint stops working.
I have been experiencing a somewhat random inability of my player to load on a Macintosh. It doesn't happen everytime, maybe 2 out of 10 times. This does not happen on a Pc. My flash file is actionscript 2.0, and I have enabled hardware acceleration. This issue was happening before I enabled the hardware acceleration. Here is the player I am talking about:[URL]
We currenlty don't have the password for the administration console, so I haven't been able to monitor it that way.