ActionScript 2.0 :: Load Bitmaps Larger Than 2880px?

Jun 17, 2009

Load bitmaps larger than 2880px?

Is there a workaround?

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Flash Movie Height Needs To Be Greater Than 2880px?

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I have just found out that flash wont let me create a movie with width or height greater than 2880. The thing is I have an image of the stage which has a height of 3568px so some clipping has occured and I cannot see the rest of the image when I publish the movie. Is there a way to somehow adjust my movie to this height so that I can see the rest of the image? I have assigned a little AS2 to resize the stage:

Code:

Stage.height = 3568;

However this doesnt work!

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I would know if with AS2 it's possible to load programmatically a bulk of images and save them in an array; then how to attach programmatically each image to an empty movieclip.

I know how to do this in AS3 however it seems impossible in AS2.

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I've created a few symbols (movie clips) in my library. They are basically "panels" for user input etc. I've sized them carefully and do my best to have them stay within a 320x240 size. But when I load them they come in with larger width and height dimensions...as if there are some objects/symbols/graphics that are invisible or something.

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i got a basic problem with loading a Bitmap from a URLRequest.The problem is, that loading a Bitmap is to much code to write it every time I want to load an Image. So i thought about some function:

var bitmap1:Bitmap = bitmapForURL("test1.gif");
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function bitmapForURL(url:String):Bitmap

[code]......

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I have 2 .swf files.#2 will be dynamically loading into #1.

Lets say the stage size of #1 is 600x400.

Lets say the stage size of #2 is 800x600.

Is it possible to load a larger .swf file (#2) into a smaller one (#1), and somehow see the whole thing? As in, not crop the embedded file to the dimensions of the smaller "containing" file?

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I have an ActionScript 3 project in which I'm using a Loader to load external SWFs. In Chrome, the Flash Player will not fire Event.COMPLETE if the size of the SWF is greater than 32768 bytes! I tried to use ProgressEvent.PROGRESS and execute the logic when event.bytesLoaded == event.bytesTotal. This works, it does get there, but then loader.contentLoaderInfo.applicationDomain.getDefinition()
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ActionScript 2.0 :: Load Movie - Set The Parameters Of A Smaller Mc To Be Placed On Top Of A Larger Mc

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How can I set the parameters of a smaller mc, to be placed on top of a larger mc, and not have the active ingredients (such as some random floating objects) roam outside of the smaller mc? The problem I am having at the moment, is my objects will not stay inside the smaller mc, but instead, roam all over the larger mc below it. So I'm thinking I need to set up some solid parameters for the smaller mc. I was up late, late last night on all sorts of actionscript boards, and still haven't found the answer. I am using flash 5, and the small mc is, once again, on TOP of a larger mc.

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ActionScript 2.0 :: Determining Which Value Is Larger?

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i know there is a code that determines which of two values is larger and returns the larger value.i cannot seem to find it in the actionscript help.i know you can do it with

[code]...

but there is an easier way and i cannot find the file that i used it in previuosly.

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IDE :: Thumbnail To Larger Pic Display?

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Currently I have it set up to open a new browser window but this is not what I want.

Herewith existing code:
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IDE :: Add Bitmaps By Using AddChild()

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The Thumbnail Moves Where It Is Supposed But Does Not Get Any Larger?

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I am trying to use Actionscript and movie clips. I get my script to work but my thumbnail does not enlarge when clicked. It stays the same size. Here is the script that I am using:

[Code]...

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ActionScript 3.0 :: UiLoader .swf Larger Than Base .swf?

Jan 18, 2011

I have opted to use the UILoader component to load external .swf's of my images. The problems I am running into are that: one, the UIloader does not seem to be loading at all some of the time

and two, I cannot have a UILoader that is larger than the dimensions I am loading the image into.

For the first problem, is there a way to put a progress bar that specifically targets the UIloader so I can make sure that it is actually loading? I've been looking for a tutorial for this, but have yet to find one that explains the code and what it does, making it difficult to customize.

For the second problem, is there any workaround for this, or are the dimensions of the loaded .swf limited to the dimensions of the base .swf?

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Larger Flash Movie Than Browser?

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Anyway, I have a 2037px wide flash movie that I purposely made that wide so that it would take up just about any screen.

What I'm trying to do is simply center it and basically hide the overflow on smaller screens when the movie appears on the end user's monitor. I can't get it to center, however, as it always just wants to align to the left. I don't want to use the 100% feature because that distorts the movie.

I've tried using the "overflow: hidden; text-align: center;" CSS feature, to no avail. Is there a way in CSS to make this work? Do I need to use javascript or something? If so, which script do I use?

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import flash.display.BitmapData; 
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The more I work with this program, the more weird stuff I encounter.  I set up my .fla file as 700 x 400.  I've been putting stuff on the stage and adding tweens, then when I test the movie, part of the stage image is cut off.  I turned on the ruler, and found that the top of my stage is aligned at X 0.00 and Y -44.50.  I drew a box the size of the entire stage, and its position is X 0.00 and Y -44.50, and the dimensions are 700 x 469.  Can anyone tell me why my stage is larger than 700 x 400, and how to get the top left corner of the stage to be aligned at X 0.00 and Y 0.00? 

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I have a Flash project in Actionscript 3 that came out to about 75kb when rendered as a .swf file using Flash CS4. After exporting the same project in CS5 with the same settings, the .swf file is about 150kb.

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ActionScript 3.0 :: Stage Larger Than 2880x2880?

Nov 15, 2011

Is there any way to make a stage larger than 2880x2880?i'm working on a game,and i want to build a big level,where the player and move and discover,and the current stage size just isnt big enough.The background is not moving just my player,so the level has to be pretty big to explore...

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Flash CS4 :: Outputs Larger Swfs Than CS3?

May 7, 2009

I'm working on a web banner campaign, which as you probably know involves strict file size limits -- an extra 1 or 2k here or there can mean the difference between an ad being accepted or rejected by publishers. What I've been finding is that that files published from Flash CS4 are about 10% bigger than the exact same documents published via Flash CS3. Is this a documented bug with Flash CS4? Is it just not ready for primetime, as far as producing banners goes? I'm using AS 2.0, targeting Flash Player 8; I've deselected the option to include XMP metadata, and checked the Compress Movie checkbox. Using the new (slightly awkward) Motion Tweens or using the old-style Classic Tweens doesn't seem to make a difference.

One interesting tidbit: I'm using TweenLite and one easing class, which should add around 5k to my file. However, in CS4, the size report says that I've got 17k of ActionScript classes included. What's weird about that is that if I comment out the import statements, size report now says I have 5k of ActionScript 2.0 classes - but my file size doesn't drop by a corresponding amount (it only decreases by about 5k). Very odd.

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I have sprites with dynamically created children: combo-boxes, buttons, and textfields. The number of children is variable and they're positioned vertically one under the other. If a sprite contains textfields only, its height corresponds to the joint height of all children + the spaces between them. In the case of sprites containing combo-boxes and buttons however, the sprite height is larger.

I may be on the wrong track here, but it seems that what is responsible is the object bounds. E.g. if my button height is 25 and getBounds returns 100, the sprite's height is larger by 75 pixels.The sprites are loaded into a scroll-pane, and depending on their size, the vertical bar is visible (or not). Obviously the above results in situations where a scroll-bar appears even though the entire contents of the sprite is visible, or one scrolls down to an empty space...Is there a way around this problem? Can object bounds be re-sized as well or can I overwrite this '100' value somewhere in Flash itself?

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Jan 16, 2005

How i can to, knowledge, my text is smaller or larger of the value? If my text1.text the value is 10 and my text2.text is 20, how i can to flash detect if is smaller or larger?

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ActionScript 3.0 :: Using Multiple Bitmaps?

May 6, 2010

I was wondering which method would be the most efficient (run faster)...Lets say I have multiple layering of animations, say a moving sky, then birds, then fireworks ordered respectively. Is better to have one bitmapdata (called BD) then do a copypixel of sky, then bird, then firework at every tick (I'm using a timer) and put it in one bitmap.

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I'm loading some external images and trying to get them to smooth, but for some reason it's not happening. i've been trying everything i can find on the internet over the past 10 hours or so, and nothing's worked.The code on my movieclip (first frame) is:
 
[code]...

my images are very high-res, so i know it isn't a resolution issue. anyway, they look crappy when they're sized down too. also, i'm pretty sure smoothing is the issue, because i have a very similar image in the library (a detail from the same shot, and similar resolution, etc.), and it looks great when i allow smoothing in the bitmap properties panel.

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