ActionScript 2.0 :: LoadMovie Resize PNG / Special Case
Jun 4, 2010
I'm working the "Battlefield 2" flashmenu.The flash is based on Flashplayer 7, however it supports png loading.Some functions on the other side are not supported.Now I need to resize a loaded .png image somehow to the parent MovieClips original size.I cannot use the MoveClipLoader class as this is not supported.So I need to stick with the loadMovie method. Then however I have the problem that the loaded image returns width and height values of 0.I think this happens since the image is not completely loaded when flash requests the values.I tried to compare getBytesLoaded() and getBytesTotal() already, these however seem to be not supported either.
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Similar Posts:
Feb 1, 2010
I'm trying to make a movieclip scale proportionally only if the item is being resize smaller than the current.Obviously I can use the ScaleX/Y values like so:
if (cont.scaleX < cont.scaleY ) { cont.scaleY = cont.scaleX; } else { cont.scaleX = cont.scaleY; }
I need to restrict/reset the scale proportions only in special case that the stageWidth/Height are smaller than the movieclip.
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Mar 20, 2010
As you can see I have all those circles scattered around the stage. What I'm looking to achieve now is keeping that same disposition, "grid" and arrangement I want them to tighten or loosen up when the stage resize listener is called. I know how to do this for all the other elements but here I'm playing with a bunch of different circles that follow a certain gridded pattern and I want to keep that. Here's the code I'm using to create, place and arrange the circles on the stage.
[Code]...
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Mar 20, 2010
What I'm looking to achieve now is�keeping that same disposition, "grid" and arrangement I want them to tighten or loosen up when the stage resize listener is called. I know how to do this for all the other elements but here I'm playing with a bunch of different circles that follow a certain gridded pattern and I want to keep that. Here's the code I'm using to create, place and arrange the circles on the stage. I think it might help..or not..
Code:
private function onAdded( e:Event ):void
{
spaceX = stage.stageWidth / (circle_p_line + 1);
spaceY = stage.stageHeight / ( Math.ceil( ( total_glyphs.length / circle_p_line ) ) + 1 );
[code]....
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Jan 13, 2010
I am using the folling to load a game into my flash site
ActionScript Code:
var container:MovieClip = this.createEmptyMovieClip("container", this.getNextHighestDepth());
container._lockroot = true;
container.loadMovie("Mobile2.swf");
It works fine but I have another game which is too big in its raw state. Is it possible to scale it using actionscript so when it loads it loads with requested dimensions?
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May 5, 2004
I'm wanting to load different sized .swf into the same field and I want the field to adjust (preferably some smooth transitions for the size change) to fit the size of each different .swf loaded. I've seen it done on quite a few sites but I haven't been able to find a tutorial of any kind addressing this specifically'm keeping it simple, i.e. thumbnails with titles above or off to the side; click one; the field where the .swf will play adjusts itself; .swf loads and plays. When completed, user can click another thumbnail and the previous .swf will "unload" then the field adjusts for the new .swf and the new one loads
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Jul 30, 2003
i have 2 scripts that work fine on their own... but i can't figure a way to combine them.the first part resizes an 800x600 image to match the screen size:
bgHolder_mc._width=Stage.width;
bgHolder_mc._height=Stage.width/4 *3;
this works fine on its own if the image is on the stage.the other pulls a random image and loads it into bgHolder_mc:
backgrounds = new array ("background0.jpg", "background1.jpg", "background2.jpg");
function randomBackground () {
randomNumber = random (backgrounds.length);
[code].....
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Jun 6, 2011
I have some trouble with the conversion applied by BlazeDS to the name of the properties when this name begins with a lower-case letter followed by a capital letter. I have an ActionScript class similar to this:
[Code]...
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Oct 30, 2011
What I'm trying to do is create a program that, depending on 2 variables, multiplies another variable by a static number. Heres the code I have so far:
[Code]...
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Dec 10, 2003
I want this on an MC:
[AS]
i = 0;
switch(thing){
case 0:
[code]....
Basically what I'm wondering is, will I lose the value of i in the first switch once I'm out of the switch? Can the second switch read the 1st switch?
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Oct 29, 2011
Im trying to create a program that, depending on 2 variables, multiplies another variable by a static number. A friend suggested I use case/switch instead of if/else statements,which is what I was using before.
[Code]...
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Sep 19, 2011
I am working on image and i like to scale or resize the image by dragging and resize option.same working as "free transform tool" in flash (design part); i need same functionality in application.
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Jul 7, 2011
I'm having a bit of a problem here. As per the title, my flash swf file works fine when tested from the IDE, but when I publish it and open it through the browser, the stage doesn't seem to resize along with the window.I post below a bare-bones example. The "back" movie clip should resize, only it remains at the starting dimensions
Code:
import flash.events.Event;
import flash.display.MovieClip;
[code].....
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Jul 29, 2009
I have Buttons which I have rotated vertically within a Canvas, that is working fine. The problem occurs, when the user resizes the window to a small size a vertical scroll bar appears, I would rather have each button squashed upto a smaller size.
<mx:Canvas xmlns:mx="http://www.adobe.com/2006/mxml" width="40" maxWidth="40" xmlns:myComponents="myComponents.*"
horizontalScrollPolicy="off"
[code].....
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Dec 8, 2010
I'm having a little issue with the resize event and resize effect of a VBox.
I have something like this:
<mx:VBox id="container"
backgroundColor="0xFFFFFF"
backgroundAlpha=".9"
paddingTop="15"
paddingLeft="15"
[Code]...
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Jan 4, 2009
I have a main movie here that loads in an external swf through a container mc. everything is aligned and positioned to where it should be, and they are also set to that value onresize. the problem is, when my swf is loaded in, it works fine and is in the right position, same when you resize it. BUT, if you resize the window before the swf is loaded, it misaligns, until you resize!!
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Sep 28, 2010
I have a datagrid that occupies 100% of browser screen. I want the grid to automatically resize when the browser is resized to small or full screen.
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Jun 27, 2010
my working function
public function charcheck() {
for (i=2; i<9; i++) {
[code].....
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Sep 9, 2009
I've got a large bitmap (1920 x1306) that my client wants as a bg image, scaled to the swf size on load (930 x 575); but that can "grow" up to its original size if/when a user expands the browser window. All the rest of clips in the display list are to remain in place (except for a copyright clip, which they want to always be 14 pix above the bottom of the browser frame. I've tried loading the bitmap dynamically at full size and then using scaleX,scaleY to set it's initial smaller (930x575) size, and I've tried just setting the height/width of the dynamically loaded image using the math of scaleX,ScaleY just in case the scaleX "transformed" the bitmap so that it couldn't return to its original size. Both make the bitmap the right size. But the resize function below did nothing to it, (or the copyright.y.) THEN I tried just putting the bitmap into the display list (both sizing methods work here, too). But even as an original member of the compiled display list, the resize event is still not reaching the target. Everything I've seen on the web says this should work - but...no luck.
Here's the AS3 code in the 1st frame of my swf:
import flash.display.Stage;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
[Code]......
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Mar 18, 2009
I need to replace some text - it's actually a bunch of textInput area data captured and placed together {inputArea1.text}{inputArea2.text} style - and have it placed in an mx:Text text="{inputArea1.text}{inputArea2.text}".So I have the smart idea to pull a switch case, where the case condition is the id of the canvas and it's pulling from the textInput areas.My output from the aforementioned string into my text just yields: Code:function Function() {}I complete this, I can sleep.
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Nov 16, 2009
I tried to get some help on this directly from Adobe and they just sent me a patronising description of how to use the eyedrop tool. I've been a flash artist for years so this is not some newbie failing to grasp a basic principle.
The colour picker you can access after clicking and holding on the fill colour or line colour on the toolbar no longer works for some reason. It's still there, but doesn't pick up the colours you rollover anymore. It did on all previous versions!
This was extremely useful as the tool bar eyedropper requires you to actually go inside the grouped items or symbols. It's especially useful if you're using photo reference or scaling similar panels/buttons etc. Is there a patch available that can restore functionality to this? It has severely curtailed my working speed.
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Apr 19, 2010
i have created a switch that assign different case to different toggle buttons. so when each case is activate, it loads a different swf.so far it works fine..It's going to be like a sub menu thing, the toggle button remains activated so viewer know which page they are at right now..until they click the next toggle button..so on and so on.
[Code]...
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May 26, 2011
I am trying to get my pages through Case Statement But.
[Code]...
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Jan 26, 2012
I'm hoping to find out what the correct syntax is to better organize Case statements in Flash AS3. So below for example instead of having 3 case statements, couldn't I organize it somehow into just 1?[code]
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Jan 20, 2009
ActionScript Code:
function changeBox(event:MouseEvent):void {
switch(box.boxclass.whichboxvar) {
[code]......
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Sep 25, 2009
In other programming languages that use switch/case, I was often able to set a range. In the documentation (flash help) they do not show the syntax for this. Is it possible to do so, such as:
Code:
switch (theAnge)
{
[code].....
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Dec 8, 2009
i'm making a flash website with AS3, so we have index.swf and about.swf
index.swf
|'~> main.as // here is all my script attached to index.swf
'~> in a folder / about.swf
Now i load my about.swf in index.swf with no problems, i need to make a close button in about.swf to unload it from index.swf,
here is my code:
Main.as =
ActionScript Code:
package org.FlepStudio{
import flash.display.*;
import flash.events.*;
[Code].....
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Jul 10, 2010
I have two scenes and my main scene have this code
ActionScript Code:
function continuar(e:VideoEvent):void
{
switch (nivel)
{
case 0 :
[Code]...
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Oct 21, 2010
I want to create a application for a website, that can calculate a persons daily energiexpenditure. The user of the application has to put in his/her height, weight and sex. So I want the program to switch between diferent formels depending on the input given. For example the formel for a girl, age 8, 38 kg and 1.40 cm is: (0.071*38)+(0.68*1.4)+1.55
And the formel for a man, age 30, 75 kg and 1.80 cm is: (0.064*75)+2,84
how would you do the coding?
I considering making a if-else construction, that checks whether the sex is male og female. And within this if-else construction i want to make a switch case, thats switches between different forms depending on the age input.
This is what i've done so far:
ActionScript Code:
public function energyintake()
{
var h:uint = 180; // The persons height in centimeters
[Code]....
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Feb 5, 2011
I've got flash page with a spherical design, cut into pieces like a pie. Underneath that I'm putting a series of square buttons that are color chips. What I'm wanting to do is be able to select a cut piece (one at a time) of the design by clicking on it (each piece is a button) and, once that piece is selected by clicking on it, be able to click a color chip button to color it.
Theoretically, I could click on the top right quadrant of the sphere design, then click on the black color chip beneath and it would turn black. Then if I decided to click on the red color chip I could click it and it would turn red, and so forth. Then after tiring of coloring on the top right quadrant, I could click on the bottom left quadrant, then click a color chip and colorize to my heart's content. Same with any other part button of the sphere that I click on. Only one part of the sphere design could be colored at a time.
What I'm seeing is that I'd need to set the individual sphere design button components as triggers, then write my own switch/case statements for the color chip buttons to say, if this trigger's selected, then color it "mycolor", etc.
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