ActionScript 2.0 :: Randomly Change Position Of 9 MC's
Oct 22, 2009
I have a movie with on stage three rows of three movieclips, so 9 in total. I would like to change their positions randomly (time interval function) to x- and y-coordinates in the way that they "shuffle" each time. So for example, mc01 changes position to the positions of mc08, while mc08 goes to another position etc. So 9 changes to fixed coordinates eacht interval.
I have a logo made of 28 circles which I need to animate using flash cs3...so far I have made the logo randomly animate using this There are two things I need to achieve...the circles on the stage start from the position they lay on the stagereturn back to those positions after say 45 seconds...
If I have several items that move across the screen but the user can click any of them at any time, how do I record the current position of any of the items item in order to use that data to change the position of the item after the user clicks?
This is what I am doing: I have 11 images that slide accross the screen. The user can click any of them at any time. When he clicks one I am scaling the image so it looks like it is comming forward (z axis) and then the rest of the images are scaled down so it looks like they are going back on z axis. So what I am trying to do is get the current position of the image when the user clicks the image so that I can use that to correctly estimate the scaling and moving of the image to make it look like it scales from the center and not from the top left corner. So if have a variable that gets the current position of the image being clicked I'm thinking I can change its position using something like: x = currentposition + -45;
I'm trying to change a movieclip's color randomly every second using actionscript 2. Additionally, I like to use fading as the transition between the colors.
I have a simple .fla file with a circle on the stage. I want to set actionscript to make the circle randomly change colors when playing. I've tried all sorts of script commands using math random but to no avail
I have created a MovieClip named "Target" and called it from actionscript. Inside this movie clip I have created an 'action' layer and written the code in it[code]...
Now I can get 10 animating circles in different places of the stage after every second. And every circles will leave the stage after completing the animation. Though I have given 'pink' color in that circle, that's why its generating with 'pink' color always. How do I change the color of each circle while it will generate?
I have this movie clip that's a solid color with 60% transparency. I have 24 copies of this, all with instance names of light_mc1, light_mc2 and so on. What I'm trying to do is have them transition their colors not only randomly and constantly, but in unison. The transition has to be smooth, it can't just instantly show red in one frame, then green in the next. I have to be able to see it smoothly change to green, or whichever color is randomly selected.
Im attaching cards to stage in random positions using arrays. I'm having some coding issues randomizing so when I refresh the swf the cards numbers should change randomly but are not. This is my code:
var cardList:Array = new Array(); for (i=0; i<16; i++) { cardList[i] = "card"+i; }[code].....
I have a Movie Clip which consists of a text-box with some text in it.I am trying to tween this movie clip so it either moves randomly throughout the animation or have the movie clip bounce off the edges similar to a standard screen saver you might see. While slowly changing it's text through many different font families Is it possible to have a movie clip tween randomly through an animation and is it possible to change the text to many different families in a slow transition.
I need the '_root.newXpos = 0000' to tell the movieclip to stay in the X position it is currently in (it will be different each time as the user can move the movieclip via buttons, so a simple Xpos = 0000 won't do)Alternatively, I've tried adding -
on (press) { _root.newYpos = 476.2; if (_root.Ypos =476.2); gotoAndPlay ("Pxcotos", 1); }
on a button but the scene changes before the movieclip has a chance to slide out.
I've made an image slider in flash and need it to slide out at it's current position before changing scenes. The code i'm using is -
[Code]...
on a button but the scene changes before the movieclip has a chance to slide out. Is there anyway of telling the actionscript to wait before jumping scenes between the code?
I have 4 movieclip in the stage. Its instance names are mc_1, mc_2, mc_3, mc_4. To change the x position of this movieclip I can use the below AS 2.0 code. It is working fine.
for (i=1; i<=4; i++) { eval("mc_"+i)._x += 10 }
I like to know how to write this statement in AS 3.0.
My question is fairly straight forward: Is there a way to move the position of the mouse?within confines of the stage)I tried changing the value of mouseX/mouseY but it shows the following errors:I:FlashFlash ClassesMazegameMaze.as, Line 98 1178: Attempted access of inaccessible property mouseX through a reference with static type game:Maze.I:FlashFlash ClassesMazegameMaze.as, Line 98 1059: Property is read-only.
I started using Flash again after a "brief" hiatus (the last time I used it, Flash was on it's MX version ).I am trying to create an animation in which I can move across the stage a simple object (a circle, a square or a star, for example) using buttons (left, right, up and down)This was fairly simple using AS 1, even when I was no expert. The thing is that those simple ways are no longer working with AS 3.I spent a few hours doing some research until I found this nice tutorial on this same site:
Code: http:[url]....
I followed the tutorial, and all was working nicely, but when I attempted to do the animation from scratch, it simply didn't work .I even used the same names for all the objects and instances, but still nothiing.
Im trying to make a Mc to move around the canvas according to the mouse position. The Mc follows the mouse on the _y coordinates.Now I want to make it change position on the _x coordinates according to the mouse.It is working fine on the _xmouse position, but Im not getting it to work in the _ymouse position. Id like the Mc change position when the mouse is over a determined are on the stage.This is the code Im using
Code: onClipEvent (load) { this._x = 750; //set original x[code].....
I've got this script that makes this certain symbol to move anywhere when you press the keys.Now I want a button that when you press it, it will position the certain symbol I was speaking of, anywhere I want counting on the x and y axis.
I have a script where i need an objects X and Y Position to change when you enter a certain frame.
On layer 1 i have an input text field with the instance of "message_txt" that runs along all 5 frames in the timeline.
On layer 2 i have 5 frames each with its own actionscript on. The user navigates between frames with simple 'gotoAndStop(4)' etc... on each next or back button.[code]...
With scrollPane, is it possible to change the position of the horizontal scrollbar? I saw an old thread that suggested using the following for moving the vertical scrollbar:scroller.verticalScrollBar.x=-20;So I tried changing it to "scroller.horizontalScrollBar.y=-20;" but that had no effect.
I have developed an application using various FMS2 Communication Components. One of those is the Chat component. The application has various display modes (minimized, normal, maximized). These display modes require the Chat component instance to be resized and repositioned on the screen. I took the approach of having a separate frame represent each of the display modes.
The problem I am having is that the Chat component won't resize or relocate from the size/position on the first frame. The visual layout isn't respected, and calling this.moveTo(x,y) has no effect either. The only way I can get the component to have the desired behavior is to comment out the last line of the Chat component actionscript[code]...
I have several objects, moveclip, graphics and shapes in several layers keys and want to change position, for example, a moveclip is in the position X: 218 Y:45 and so in other key layers,To change it to X: 240 Y: 50, I go to keyframe for keyframe touch the object and go to properties and change one by one is annoying.Is there any way to do this more quickly at one time in all key frames?
I didn't find that my flash is larger than the browsering area on screen until I publish and preview it in my browser but I do want all the content to be displayed on the screen. All I need to do is to move everything up for about 150 px.(in other words, to shorten the stage by 150 from the top but I can only cut the stage from the bottom ) Is there a way I can change the position of the stage like what I can do to the artboard in AI?
I'm trying to change the position of the dropdown list relative to the combobox item.Setting the position using comboBox.dropdown.x = 1337; doesn't work...
Is there a way to change the position of the registration point inside a Movie Clip using Flash5 ?I've found stuff online for older Flash versions but not CS5.