ActionScript 2.0 :: Rotate Banner Using SetInterval?
Sep 3, 2010
I am creating a rotating banner. I have a loader swf file which I unload and load with the the new swf file every 15 seconds using set interval. It's going ape shit though and I am not sure what is causing this.[code]...
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Feb 15, 2008
I have drawn a circle with rays on the stage and made it a movie clip in Flash MX. I can make the MC rotate by creating a function. However, when I call the function in a setInterval, I want the MC to rotate with random speed. I did it this way but to no avail: setInterval(rotateme, random(2000)); I want the MC rotation to randomly speed up down to zero and slow down to 2000.
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Feb 7, 2009
Actually, I'm HTML-coder, so I've recently confronted by difficulties with Flash. Its making the text banner. Flash needs to get variables from the following 'vars.htm' file:
myVar01=the_first_textDDDsecond_textDDDand_surely_ the_third_text&myVar02=DDD&myVar03=3
Where 'myVar01' contains the text, 'myVar02' is the text delimiter's look and 'myVar03' is the showing delay of texts. In truth, I've never seen the ActionScript before.
So, what I've done regarding that all:
ActionScript Code:
var data_lv:LoadVars = new LoadVars ();
data_lv.load("vars.htm");
data_lv.onLoad = function() {
[Code] .....
The problem is, the 'trace' shows me correct array looping but in Flash I see there's only one passage through the 'texts' array. But I need the infinite looping in Flash movie, instead of one.
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Jul 30, 2009
I ve got this flash rotate banner, which loads 3 external jpg and 3 external swf's and rotates them within time givem. The problem is that all files are loaded at the same time, so when it begin to display the other swf's are playing already in the background, then when it rotates the annimation is finished. I would like it to load the files but trigger the annimation only when it rotates and displays the current swf on screen.
I ve uploaded it, so you can check it.
[URL]
and this is the Actionscript ive got on my main swf.
[URL]
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Jun 14, 2006
im looking for how to remove a setInterval. i searched but the answer which was supposed to work dident for me.
[Code]...
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Oct 13, 2009
I am building a banner ad and I am using Flash CS4. I need it so when someone clicks the banner it takes them to the page in a new window. Its just a a simple URL and I keep getting syntax errors now and I dont know how to do this properly. I have tried these methods.
[Code]...
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Aug 10, 2009
I am having some dificulty making a path for this enemy i'm trying to create... cause i want him to rotate + move, then stop, then shoot, then rotate back and move off screen... Its easier if you see it.. you can download the swf file in the zipped archive to demonstrate what i mean. I did it there with tweens. Anyway.. i tried and make it but i'm a little stuck on the stopping part... you can also see what i did in the fla file attatched...
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Sep 19, 2009
i use as2 and i want to know how to use setInterval
Code:
var pistolshottime:Number = 1
var counter:Number = 0;
var interval:Number = setInterval(pistolshottimer(),1000);
var pistolshottimer : function(Void){
counter += 1;
[Code]...
pistolshottimer is the period between shots and i just want to know why this doesnt work it says "an identifier is expected after the ':'" and it says after pistolshottimer
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Nov 29, 2004
how to use setInterval. I think this is what I need to use to do what I want to do, as shown in the ActionScript (2.0) I've pasted here:
bhold.buttonBlue.onPress = function() {
if (ohpNameRed._y == 0) {
MoveNameDn(ohpNameRed, 60, .3);
//i want a second or so delay before the following code is executed MoveNameUp(ohpNameBlue, 0, .4);
[code]....
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Feb 17, 2010
Wondering if there's anyway this can be done? Or is there anyway you can return the time elapsed since the last function call?
Reason being that I'm using it in a project that really requires the option to pause the game. So I'd need to "pause" an interval when the game is paused and then resume it from where it was stopped when the game is resumed.
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Aug 17, 2010
I'm in a project where I have to use setInterval to go to a certain frame after a period of time when hovering to some thing in my stage.
The code used is :
setInterval( function() { goToAndPlay(34); }, 100000;
stop();
The problem is that the counter is always engaged will not always go to the frame after exactly 10seconds, it will be random because it never stops counting.
Is there any way to clear the counter after each time I hover to the thing??
Flash CS3 ACS1,2.
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Jun 22, 2009
I am working in an image scroller. Now i need to add a new feature. ie, To pause the scrolling for a specified time after each image scrolled out from the stage. But I have implemented this using a setInterval and clearInterval. But there is an issue occuring in this case. When the image pauses, a gap is occuring between the last image and first image of the scroller. Also when the scrolling continues this gap is also increasing. When the first image scrolled out, it will be again appending with the images scroller. That means it's appending after the last image of the scroller. Thus first and last images comes next to each other. When the scroller pauses, the gap is occuring between the first and last images. Anybody have idea about this.
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Jan 27, 2009
I have a flash 9 app that calls a php script that in turn pulls in some variables from txt files. The function within the flash file that calls the php script operates via a setInterval() function. For some reason, this works fine in Firefox and Safari, but in IE the swf fails to update the fugures unless i clear the cache and reload the page..rather than the setInterval() function doing so every 60sec...
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May 2, 2004
seems that my clearInterval is not working i want to make the setInterval only call the function once and stops
here's my code
Code:
createPortfolio = function (portSource, portLength) {
// clearInterval(_root.intervalID);
this.created = false;
[Code].....
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Nov 30, 2005
is it possible to create a progress bar which shows the progress of a setInterval?so if ive used setInterval(foo, 4000); it will "load" up to each function call...
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Jan 27, 2006
Is it based on framerate or something odd instead? To get a two second delay I have to set it to 1000.
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Feb 13, 2006
I am not sure whats going wrong where but something is because the setInterval continues to run after maxCount has been reached.
Basiclly it's a slide show feature.I am not sure whats going wrong where but something is because the setInterval continues to run after maxCount has been reached.Basiclly it's a slide show feature.
Code:
count = 1;
maxCount = _parent.imgCount;
function loadimg (imgNorm) {[code]....
I think it my coding. I am not to familiar with setInterval.
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Apr 9, 2006
function onLoad(){
trace("Calling SetInterval");
setInterval(this,"resizeImage",1000);
[code].....
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Jul 26, 2006
I have an MC (my_mc) with a button inside (mybtn_btn). Now I make something like this:
ActionScript Code:
my_mc.mybtn_btn.onRollOver = function(){
_root.showBubble();
[code]....
This doesn't work, of course. The bubble is removed, but not the interval. How the heck do I remove that interval?
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May 10, 2007
i am trying to trigger a function after a certain delay, which is why i used setInterval. i can get the function to happen after a certain time, but clearInterval doesnt seem to work it always worked before, when i was not writing it in oop, is there something special with this function when it's used in oop?[code]
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Sep 20, 2007
ok what i have is an array that I want to display each image once when the page loads.so I tried the following, in in the init I called the function
[code]...
where the function setIcon tweens to the appropriate i in my array.When i go to publish this it doesn't ever activate the function playSlideShow, i tried activating it directly and it works, but i cant get a delay to it.What I want is for the swf to load, wait two seconds then activate setIcon(2).
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Sep 1, 2008
I can't see why this setInterval isn't working ..basically I want it so a new instance of the same image from the library gets placed on stage at various time intervals at a different alpha level each time ... >
Code:
var myInterval:Number;
var number:Number = 1000;[code]............
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May 25, 2009
What I'm trying to achieve is that I'm planning to fetch data from an XML file in certain time sequences. For this I would need a simple function that has a growing variable. I tried to test this as a text field that would show my variable go from 0 to 2 with one second between each change - but I can't get it to work.
[Code]...
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Dec 17, 2009
gotoHell = setInterval(gotoAndDie, 1000);
So how i can addEvent for that interval to show it on progress bar? users can know the internal progress..
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Jan 12, 2011
I have some trouble about a setInterval not being cleared.I made an index-intro.swf file that is being loaded into _root.mccontent.This index-intro.swf has got the following code with a setInterval in function firstimage:
Code:
function loadXML(loaded) {
if (loaded) {
[code]....
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Apr 5, 2004
I have four photo's witch I want to change with a fade transsition. Idon't want to do so with tweens but with AS. I think it has something to do with setInterval, but I don't know how to realize this.
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May 2, 2004
seems that my clearInterval is not working.i want to make the setInterval only call the function once and stops.[code]
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Jun 16, 2009
I'm setting up a Timeout/Interval in a function but the called function gets invoked only once (so mc._alpha = 1 in the end)! I've tried setting the timer variable as toplevel but that didn't help either.
Here's the code:
Code:
function colortrans(mc, newcol) {
_root.attachMovie("box", mcdup, 2);
colorchange = new Color(mc);
[code]....
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Jul 17, 2009
I'm trying to pass two movie clips into a set interval function, just for a simple fade effect. It's been a little while since I've used the setInterval so I may be missing something, but I thought it was possible to pass movie clips into a interval function.
Here is what I have so far:
Code:
btnHitArea.onRelease = function() {
intMain = setInterval(fuzzy, 100, ["mc1", "mc2"]);
}
[Code]....
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Jul 23, 2009
I have an external swf that plays an intro in multiple frames of various actionscript fade ins and fade outs. I use a setInterval command on frames that I want to stay up for a period of time:
[Code]...
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