I'm making a simple calculator, where user can enter values into textboxes and then hit the calc button. E.g. this.sales_txt.text = "8.50" this.buying_txt.text = "3" var marginPerLitre:Number = parseFloat(this.sales_txt.text) - parseFloat(this.buying_txt.text) trace(marginPerLitre) // = 5.5 <-- I need the output to equal 5.50
The scale is from 0 to 1200 and the problem I have is that the value I want to show is usually so small that it looks like it's stuck next to zero all the time. So, what I need is change the scale to logarithmic so the values from 1 to 10 take up as much space as those from 10 to 100 etc. and the small values show fluctuation. In thefollowing image you see on the left how it behaves now and on the right how I need it to become (both show a visualization of a small value, something around 7 or 8).
I have the following script that takes a number and visualizes it on a circular shape much like an odometer/speed meter that a car dashboard has.[code]...
The scale is from 0 to 1200 and the problem I have is that the value I want to show is usually so small that it looks like it's stuck next to zero all the time. So, what I need is change the scale to logarithmic so the values from 1 to 10 take up as much space as those from 10 to 100 etc. and the small values show fluctuation. In the attached image you'll see on the left how it behaves now and on the right how I need it to become (both show a visualization of a small value, something around 7 or 8).
I have the following script that takes a number and visualizes it on a circular shape much like an odometer/speed meter that a car dashboard has.[code]The scale is from 0 to 1200 and the problem I have is that the value I want to show is usually so small that it looks like it's stuck next to zero all the time. So, what I need is change the scale to logarithmic so the values from 1 to 10 take up as much space as those from 10 to 100 etc. and the small values show fluctuation. In the attached image you'll see on the left how it behaves now and on the right how I need it to become (both show a visualization of a small value, something around 7 or 8).
I'm teaching myself ActionScript and the book I'm reading just got into input text capabilities. The book shows me how to link input text to a variable and output that text to the output window using trace. My question is: how can I display the text that the user input onto the actual movie. For example... if I wanted the visitor to type their name into the input text box and click Submit and then a phrase shows up with their name such as "Hold on Name, my site will be done soon." How do I reference that variable and have it actually display in my movie?
Flash is not in my toolset, but I am an old Director jock and have spent some hours dipping my head into the Flash manual. I suppose that makes me a promising beginner-level poster. I'm working in CS5.
I need to make a simple Flash-based sound player for a website for a newly-released novel (http://www.bearriverbooks.com/index.html). I want the user to click on what appears to be an icon (or image), which kicks open a simple controller and starts playing a sound file (a radio interview, which I will probably export using Flash's voice compression). Nothing fancy. Just want the visitor to hear the sound and be able to apply simple controls (stop/start/rewind/volume).
I can learn ActionScript, I suppose, since I used to dream in Lingo, but my life would be a lot simpler if I could just publish a controller without having to roll my own. I'd like to think there's a magic button somewhere that can do this, but I haven't found it yet.
I have set the PHP header for XML output, and changed lots of other things but could not make it work.The $match->getId() part is just returning an integer but IE always shows this value as 0. If I set <fan_id> and <match_id> manually, IE shows the values correctly. By the way, I am using this XML output in Flash (AS3) and this also shows the same result with IE.
alright, i want the output to be one after another, but right now it just overwrites a previous output in the loop. how would i get it to output one after another?
How would I go about compiling just AS3 in CS3? I tried having my .as files in a folder then creating a new .fla from within CS3 in the same folder but I cant seem to get any output.
I am still running Flash MX (04). Because I find flash a little more useable than other progs, I am using it to create a presentation. I am creating a project that I intend to only use as a standalone SWF (not uploadable to a site or anything). I intend to play the SWF full screen on a laptop and output to an LCD projector as a presentation. I have the stage set at 1024 x 768 and am using movie clips imported/embedded (which arent the full 1024x768 but slightly smaller ), text, photo's and audio. I am nearly 2/3rds the way through and the SWF file size is growing (currently at 16 meg). I expect it to be in the region of 90 meg + or so as some audio yet to be loaded and still photos are quite size heavy. Is there any way i can get the audio to sound a little clear as when the SWF is published the sound seems to lose a little quality in the compression. Also, what is the maximum size you would recommend a standalone SWF in this scenario should/could be?
if it's possible to dynamically output a swf from a playing swf? For example, if a user was running a swf movie and clicked a button, a swf could be dynamically published of a particular area within the swf.
I try this code... Bt when i render fla file through flash it shows output but when i jst play swf file it shows nothing
stage.addEventListener(KeyboardEvent.KEY_DOWN,KeyMovement)function KeyMovement(event:KeyboardEvent):void{ var myStr=String.fromCharCode(event.charCode) output.text="key is Pressed="+myStr}
i put an textbox on stage output but it is showing nothing...
I did a picture slide show in flash CS5 where I used actionsript 3. I added a button so that when you click it will go to the next picture. Then on the last one it will go from the last picture and reset back to the first picture. I even added some music with a stop and play button so if you are playing some music and say you get tired of it while looking through the pictures you can click the play/ stop button and it will stop.[code]...
This error occurs when I go to test movie about half way through my photo gallery this message will pop up. The thing about it is that despite the error all my images load and play correctly as they should and my sound plays and stops as I ask it too. I guess I could ignore the error seeing as how everything works 100% fine despite the error but I was just wondering if this error is something serious or if I should be concerned?
Does anyone know if it is possible to randomize assets in Flash. Basically I am creating a flash based application which when the user hits a target button the preceeding screen should show a completely random asset (which would be an SWF), at the moment each button is simply tagged to a particular swf, although i need it to be more random than this?
I'm new to flash but I have over 15 years in software and 20 in IT.In everything I have worked with so far in Flash I've used trace( message ) to put a message in the output window. Then it just stopped.
URL...returns some html that I want to parse in Actionscript.How do i call this page from Actionscript while getting back the response in a string variable?
Im working on a site with influences from this tutorial[URL]..It is basically a tutorial how you can make a 3D rotating carousel witch picturens from an external xml-file.
Although in the tutorial he makes the "buttons/pictures" go to an "output". I whould like it to go to another movie (loadMovie)
I am trying to load an external XML file and then output select pieces of data (location data) based on mouseover events on different objects (images of provinces). Something is wrong with my attempt to put data from the XML into the text objects I created. I think it is finding the file because when I remove the file, it balks, and when the file is present, it stops balking. But it keeps saying "Access of undefined property" or other things along the lines of "This thing is empty". My guess is that the syntax is wrong in the area below which I marked with an "ERROR HERE" comment.[code]...
I am trying to trace a fairly large 2d array (many thousands of elements) to copy in some other code. The code obviously takes a while to run but this doesn't matter to me since it's a one time thing. I used to be able to do this no problem in Flash CS5, but now Flash is truncating the text somewhere in the middle so I don't see all of it. Is there a way to disable this?
i have a flash document that contains two wav file in the library with ID name "soundloop1" and "soundloop2". and there is no other stuff except for the following code on the first frame:
_root.mySound1 = new Sound(mc1); _root.mySound1.attachSound("soundloop1"); _root.mySound1.start(0, 50);[code]....
how come the output is 100(and it sounds like 100 too...pretty loud ) ?? what did i do wrong?
Is this even possible? (well, I guess anything is possible) I tried doing it manually, but it would be really cool if there was some way to do it dynamically. Couldn't find anything on the subject.
can I use PHP to create an XML file called AGConfig.xml on a server? AGConfig.xml is a file that is used by 2 different applications there is a config swf and a main app swf...initially you run the config swf which takes in MySQL Login information...and a event name.when you load the config swf all the fields are blank (whether or not the AGConfig.xml exists)...what I want to do is write an XML file on the server.I am wondering if its possible to do this using PHP? What I have found is that you can definitely save it to your local drive.but is it possible to output an XML file on a server? For example.my php file and flash app files are at www.somesite.com/test/ and if i run.[code]
What would be the best way to output a multidimensional array so that later on I could input it (through user input) and it won't be to hard to read it?