ActionScript 2.0 :: Snow - Bubbles Stay On The First Layer?
Mar 28, 2007
So I've modified the code for the snow demo for a practice site (made it into bubbles instead of snow) but for some reason, the bubbles appear on top of every layer, even though they're on the first layer. Is there something I can do to tweak the actionscript so the bubbles stay on the first layer?
I created bubbles using the snow 3.0 tutorial from here at kirupa. I slightly altered the code so it would be for bubbles on a canvas of 800x500.The problem with the tutorial is that it is for snow moving downward on the y axis. for bubbles in the water, I need them going upward.which part of the code I need to alter so the bubbles will move up and not down? Also, I need the life of the bubble to last the length of the canvas.
I need create bubbles in flash, I used the fallinng snow script but I need that the particles go to the sky and not go to the floor :This is the code...
onClipEvent (load) { //specifies the size of the movie stage movieWidth = 78;
I like the falling snow effect, how its random sizes and alapha channels, but how do you alter the cod so its going up like bubbles and not falling down, I.E. in a fish tank there are bubbles going up constantly
I found a actionscript for falling snow. Problem is, I have some art that I want in front of the falling snow and can't figure out how or where to put the mask layer. Also, the more the test scene runs, the more snow gradually starts falling until I have a blizzard and can't see anything.
I've been experimenting with this and I haven't been able to come up with an adequate solution. Hoping one of you Mathletes can point me in the right direction. I'm building a Snow Globe in ActionScript 3 and I need to come up with a set of equations to control two level of snowflakes - one level random, and the other interactive where a user can click on them.For the random snow, I need to have it create certain number of random x/y positions at the bottom of the globe, which is a circle with a radius of around 300. Then when the shake action occurs, They should randomly float toward the top, then fall back to a random position at the bottom of the circle again.
For the interactive snow, I need it to randomly layout, but I don't want flakes to overlap so that its easier to interact with them.
at the end of the scene I want the snow to stop falling. I can't work out how to end this script. I want to reuse the snow later, but I have a scene set inside next.How do I start/finish this script?
Ok so I did the whole snow falling tutorial - everythign works fine. I used my own bubble and removed some unnecessary code (might be what's causing the problem but i doubt it). All I want the bubbles to do is rise instead of fall like the snowflakes. I know how to get the bubbles to go up but I don't know why they are not reproducing again after the initial bunch goes away. I have attached the code...but it's pretty much the same as the tutorial - what do I need to do to make it work?
All I want the bubbles to do is rise instead of fall like the snowflakes. I know how to get the bubbles to go up but I don't know why they are not reproducing again after the initial bunch goes away. I have attached the code. What do I need to do to make it work?
I am looking for a flash script that would have hearts floating softly down the page. If anyone knows of something I could use or even something that I could easily modify
what I am doing is an animated flash version of a rockola bubbler jukebox. Problem is, the bubbles. I have tried just doing something simple with movie clips and motion paths, just on the animator side / no actionscript code. I wouldnt mind using AS code, but I am pretty novice at it ( very novice actually ) and am having troubles.I cannot get a constant stream of bubbles though and it looks bad.
I'm trying to make a simple animation where there is ten balls floating around the stage, I want to be able to click on any of the balls and "throw" them. I'd also like there to be a boundary around the stage so the balls bounce off this when thrown.
I have an image that has call out bubbles in it (call out = comic book text bubbles - i didn't know they were called that). I need to find where each of these are in a given image and get the location and size of each of these. AS3, Flex, Bitmap
I have a sprite called content.In this sprite there are multiple children that I add and remove (lot's of traffic there)these children dispatch events that bubble.I have an event listener listening to content and checking for the same type of event.[code]But the problem with the second model is that I would have to track every time something is changed in the children tree and add the event listener which kinda defeats the entire purpose of bubbling for me.
I want to make a light animation where air bubbles come out of a bucket (which slowly moves from left to right) and they float till a certain height untill they dissolve (fade to 0%). I want to have 3 different kind of bubble MC's which I want to generate (duplicate MC???) at random. Further I don't want them to clog eachothers, so they should not be able to move on top of eachothers.For filesize reasons I want to do this as much as possible with an actionscript...
I am doing some research on creating clcikTags. I read a few places that the clcikTag should be on the top layer. That has been fine, but now I want to loop it and I usually put my actions in the top layer. Will this cause a problem? Am I better off just putting my loop action on the last key frame of the clcikTag layer?
Im creating a program that is designed to allow the used to select 3 pictures (movie clips) and print them off on a single peace of paper.
The program works by allowing the user to select 3 graphics (the graphics are actually instructions for various exercises) and then moving the desired movieclips onto the stage. This all happens on a layer named "Content"
So far the program will allow the user to select the movieclips and will move them into place on the Content layer as well as move smaller versions of the pictures into a preview box the only thing it does not do is print. (the most important bit)
Is it possible to create multiple layer masks over a single layer using Actionscript3?Below is the flash effect I wanted to create with masks.First it starts from A and goes to B and C simultaneously.Then from B it goes to H and D simultaneously (the same applies to C).This is how the end result will look like.ps. I need my background to be transparent. I'm embedding it into a web page later.
I have small swf as3 flash applications that are loaded by a main flex application. The main Flex Application contains an SWFLoader and i added an event listener on SWFLoader.content to fetch custom events that I prepared.
now whenever I like in the application I use the function dispatchEvent to create the event and I make sure that the bubbles parameter of the event is true. so in this case the event bubbles up in the stage until it reaches my event listener and I can handle the event properly. the problem resides when I have a static class and I want to dispatch the event from there. because it's a static class and not a display object that appears on my stage it has no where to bubble to and because of that I cannot fetch the custom even in my main flex application.
I'm trying to make a custom event that bubbles up from the Items object in this code to the Main object, and start the changeInfoHandler there. For some reason, it works when I put the dispatchEvent in the Items object inside a handler for a mouse click, but when I try to bypass that and call the function directly, it seems to only work in the scope of the Items object.
I can't seem to go to a master edit file that is supposed to show both the body (layer 1) and wing (layer 2) of a flying bird animation. Is there a way to merge these two since I'm planning on shrinking it down and making a lot of birds?He merged the two layers at 14:24 of the video without even explaining how he went to this so called "Edit Master Movie Clip" that seems non-existent on Adobe Flash CS4.
I want to create a simple mask. A white oval on a second layer on top of a bottom layer that just has a word of type. I want the oval to travel from the upper left down to cover up the type. When I create the second layer, create the oval, and choose a distant frame for the "end" of the oval's positioning, my type in the first layer disappears as soon as I press F6 on that second layer. Why? Why is it nuking my first layer?
I have a container MovieClip called Drags where I can drag stamps (other MovieClips)--they are added to the Drags container via addChild. I have a second container MovieClip above that one (display order-wise) call Paint that contains a bmp, and some sprites used for adding a layer of paint.
My question is this: I need to be able to click on the Paint layer when I am above a draggable MovieClip and trigger the MouseEvent for the correct object to drag it around, but the item must always remain below the Paint layer.
I have a Bubble with a dynamic Text Field in the middle of it. I create multiple of these and have them float up. If you click it, I want the bubble to pop. Everything works, but only if you click the bubble at the edges. If you click in the middle, I get this error: TypeError: Error #1009: Cannot access a property or method of a null object reference.
Its a make your own comic thing I'm gonna put on a site. Anyway, when you click/drag the speach bubbles, it draws as you drags. Can I make it so that when I click on those movie clips it dosen't draw?! Also, is there anyway to bring forward the bubbles so that they are always in front of the drawings?
I'm trying to do a little comic comedy type video in Flash. I've done an outline sketch with the pen tool of my first character, now I want to color it BUT I want to keep the colors and the outline sketch separated on two different layers. Is there a way I can select the path (outline) on layer A and then colorize it with the bucket tool on layer B? The problem I'm having is that every object I select it automatically jumps to that corresponding layer.
One reason why I want to do it this way is I still want to continue working freely on the outline sketch since it's not fully finished, so that I just can blend the colors out and keep working on the outline, at the same time I want to color it while I go just to see where it's going and to make sure that I'm not wasting my time unnecessarily with trying to do a outline just to find out that it won't work out at the end.
how to do a comic type animation, how to create the characters, how to make them move and talk? It can be a free or paid resource.