Actionscript 3 :: AddEventListener Not Detecting Children (even With Bubbles)
Feb 23, 2011
I have a sprite called content.In this sprite there are multiple children that I add and remove (lot's of traffic there)these children dispatch events that bubble.I have an event listener listening to content and checking for the same type of event.[code]But the problem with the second model is that I would have to track every time something is changed in the children tree and add the event listener which kinda defeats the entire purpose of bubbling for me.
I'm making a OSX-finder-type file browser in CS4.The Structure for the folder and files is being generated by a PHP in a XML, heres an example:(sorry the xml is not sorted, but the command i'm using in php doesn't sort it)
Ok so I did the whole snow falling tutorial - everythign works fine. I used my own bubble and removed some unnecessary code (might be what's causing the problem but i doubt it). All I want the bubbles to do is rise instead of fall like the snowflakes. I know how to get the bubbles to go up but I don't know why they are not reproducing again after the initial bunch goes away. I have attached the code...but it's pretty much the same as the tutorial - what do I need to do to make it work?
All I want the bubbles to do is rise instead of fall like the snowflakes. I know how to get the bubbles to go up but I don't know why they are not reproducing again after the initial bunch goes away. I have attached the code. What do I need to do to make it work?
I am looking for a flash script that would have hearts floating softly down the page. If anyone knows of something I could use or even something that I could easily modify
what I am doing is an animated flash version of a rockola bubbler jukebox. Problem is, the bubbles. I have tried just doing something simple with movie clips and motion paths, just on the animator side / no actionscript code. I wouldnt mind using AS code, but I am pretty novice at it ( very novice actually ) and am having troubles.I cannot get a constant stream of bubbles though and it looks bad.
I'm trying to make a simple animation where there is ten balls floating around the stage, I want to be able to click on any of the balls and "throw" them. I'd also like there to be a boundary around the stage so the balls bounce off this when thrown.
I have an image that has call out bubbles in it (call out = comic book text bubbles - i didn't know they were called that). I need to find where each of these are in a given image and get the location and size of each of these. AS3, Flex, Bitmap
So I've modified the code for the snow demo for a practice site (made it into bubbles instead of snow) but for some reason, the bubbles appear on top of every layer, even though they're on the first layer. Is there something I can do to tweak the actionscript so the bubbles stay on the first layer?
I want to make a light animation where air bubbles come out of a bucket (which slowly moves from left to right) and they float till a certain height untill they dissolve (fade to 0%). I want to have 3 different kind of bubble MC's which I want to generate (duplicate MC???) at random. Further I don't want them to clog eachothers, so they should not be able to move on top of eachothers.For filesize reasons I want to do this as much as possible with an actionscript...
In this game attached I need the old Children (rats) to hurt the character when he walks into them, however only the most recently added Child is active in that way... also the rats seem to appear above the character instead of below, is there any way to resolve these issues??
I have a Sprite called pageContent. Inside pageContent are 12 more Sprites with unique names, a couple of Buttons, and some TextFields. Inside each of the 12 Sprites I have either one or two TextFields and one TextInput. My question is, since they are children inside a child of pageContent, how can I access them? Here is how I am trying to do it:
[Code]...
In my mind, this should totally work. But surprise, surprise, it doesn't. I have debugged it and it works fine for the first two lines, but when it tries to get numChildren of a Child of pageContent (line 3), I get this error: PHP Code: 1119: Access of possibly undefined property numChildren through a reference with static type flash.display:DisplayObject.
I have small swf as3 flash applications that are loaded by a main flex application. The main Flex Application contains an SWFLoader and i added an event listener on SWFLoader.content to fetch custom events that I prepared.
now whenever I like in the application I use the function dispatchEvent to create the event and I make sure that the bubbles parameter of the event is true. so in this case the event bubbles up in the stage until it reaches my event listener and I can handle the event properly. the problem resides when I have a static class and I want to dispatch the event from there. because it's a static class and not a display object that appears on my stage it has no where to bubble to and because of that I cannot fetch the custom even in my main flex application.
I'm trying to make a custom event that bubbles up from the Items object in this code to the Main object, and start the changeInfoHandler there. For some reason, it works when I put the dispatchEvent in the Items object inside a handler for a mouse click, but when I try to bypass that and call the function directly, it seems to only work in the scope of the Items object.
I need create bubbles in flash, I used the fallinng snow script but I need that the particles go to the sky and not go to the floor :This is the code...
onClipEvent (load) { //specifies the size of the movie stage movieWidth = 78;
I want to have a rollover effect of a movieclip (mo1) inside a movieclip (mo) of another movieclip (popup1).Is it possible to do that? I try calling it using this code in the frame 1 of my flash, am i doing wrongly?
I have a Bubble with a dynamic Text Field in the middle of it. I create multiple of these and have them float up. If you click it, I want the bubble to pop. Everything works, but only if you click the bubble at the edges. If you click in the middle, I get this error: TypeError: Error #1009: Cannot access a property or method of a null object reference.
Its a make your own comic thing I'm gonna put on a site. Anyway, when you click/drag the speach bubbles, it draws as you drags. Can I make it so that when I click on those movie clips it dosen't draw?! Also, is there anyway to bring forward the bubbles so that they are always in front of the drawings?
Newbie to XML here and I have what I *hope* is an easy problem, but I just don't know the answer. And as I have to try and show this by Monday, I'm sort of stuck. I am trying to pull in information about houses via an xml file. Each house has 1 address, 1 owner, 1 description, and about 6 photos. I have no problem accessing the address, owner, etc, and I can always access the first photo, but whenever I cycle through the photos, I seem to cycle through the first photo for every house, not every photo for each house.
Basically, I need the children <images> to go up by one, without the the parent going up by 1. I am hoping I am describing this well. My code looks like this:
I have a Canvas which has many components inside it and those again, have many components inside them.
getChildren() returns only the top level children. What is the best way to retrieve all the children (children of children of children and so on).
Well, I sorta know how to do this by iterating through the children, but the code is really messy. I'd prefer to use a nice recursive function. Has anyone written this before? Or is there a Util class to do this?
I am trying to pull in information about houses via an xmlfile. Each house has 1 address, 1 owner, 1 description, and about 6photos. I have no problem accessing the address, owner, etc, and Ican always access the first photo, but whenever I cycle through thephotos, I seem to cycle through the first photo for every house,not every photo for each house.Basically, I need the children <images> to go up byone, without the the parent going up by 1. I am hoping I amdescribing this well.My code looks like this:
total = xmlNode.childNodes.length; totalb = xmlNode.childNodes[0].childNodes[5].childNodes.length;
for some reason STORAGE[0].getChildAt(0) works whereas liner.getChildAt(0).getChildAt(0) does not. STORAGE is a movieclip and a child of liner. the error is something about not being able to use getChildAt on a display object. what's wrong? is there any other approach i could use? PS: liner.getChildAt(0) works and does indeed seem to refer to STORAGE[0]
I created bubbles using the snow 3.0 tutorial from here at kirupa. I slightly altered the code so it would be for bubbles on a canvas of 800x500.The problem with the tutorial is that it is for snow moving downward on the y axis. for bubbles in the water, I need them going upward.which part of the code I need to alter so the bubbles will move up and not down? Also, I need the life of the bubble to last the length of the canvas.
I like the falling snow effect, how its random sizes and alapha channels, but how do you alter the cod so its going up like bubbles and not falling down, I.E. in a fish tank there are bubbles going up constantly
I am trying to display database details in a Flex datagrid and connected using HTTP Service. It was able to display details without any issue when I was working in the FlashBuilder 4.5, however, I deployed the bin-debug part in the Tomcat webserver to access it globally.
I am experiencing this error message when I am trying to access the swf file "HTTP request error Error: [IOErrorEvent type="ioError" bubbles=false cancelable=false eventPhase=2 text="Error #2032"]. URL: http://localhost:8084/UA/details.jsp"
I tried to create the crossdomain.xml file and deployed in the root directory but still experiencing the same error.Here is my crossdomain.xml :
<?xml version="1.0"?> <!DOCTYPE cross-domain-policy SYSTEM "http://www.macromedia.com/xml/dtds/cross-domain-policy.dtd"> <cross-domain-policy>[code].....
I am trying to make an interactive flash application that works by detecting mouse overs and clicks on various buttons/movie clips and then moves to the appropriate part of the time line. But I am having an issue when I use more than one addEventListener in any one frame. I have attached the code for one such frame below. When I comment out the addEventListner and the other code relating to the followBall function this works fine and directs the user to frame Inlet_Valve_Open_Frame but now only the followBall function is working and when i try to click on the Inlet_Valve_Button movie clip nothing happens.
Can someone please help. I have never read all the help files on the adobe flash CS3 as i don't have time and i have built this code up based on examples i have found online. I wanted to include my fla file but it's to big 6Mb. But i have attached the swf so you have an idea what i am doing.