ActionScript 2.0 :: Sort Array Correctly With Negative Numbers?
Jan 17, 2010
I'm Trying to sort an array firstly with QUANTITY then STOCK LEVEL using the code below. This is fine, the Quantity sorts perfectly but the negative numbers are reversed??
Is there a way to test if a number is negative or positive.I have some clips that position themselves on and off the stage. IF one moves in the other moves out the same direction the other is moving in. This also works the same in reverse. I'm trying to do this by checking the current clips position and see if its a negative or positive number. If its a positive then I can move it onto the stage and move the other off in the same direction. Maybe there is another way of doing this but I thought if I could check its value and see if its negative or positive it would be a start.
I am creating a roulette type game that calculates the winning number based on the rotation of the main wheel. I am using if/else statements to determine the winning number based on the rotation. I am tracing the rotation in the output panel. I would like my rotation to go from 0-360, but the output panel traces 0-180 then it starts counting from "-180-0"
The wheel can spin multiple times. how to keep the numbers positive from 0-360 and not have to write my if else to accomodate the negative numbers?
I have a function set up to determine the speed of the mouse, if the mouse is moved to the left it is returned as a variable in a negative number. I also have a function to make a movie clip scroll along, at the moment if you set the speed to 3 it will move to the left. So a positive number will move the movieclip to the left So you can see my predicament because the numbers are opposite, is there way of reversing one of them? Here it is in short
I'm not sure if if this has occurred to anyone before.... I'm using the built in tween-class of flash (cs4). In my script I try to display a notification-box using a slide-in effect: var slideIn = new Tween(this.warningBox, "width", Regular.easeOut, 0, 150, 0.5, true); This works. The box is invisible at start and then builds up like a flag unrolling from left to right. However, what I really want to do is sliding it in from right to left. So I tried to do this: var slideIn = new Tween(this.warningBox, "width", Regular.easeOut, 0, -150, 0.5, true); Obviously, I modified the warningbox so the pivot point is to the top right, but it still won't work. It seems the endvalue must not be a negative number. Can anyone confirm this, or have I missed something?
I am currently taking a value from another source and splitting it into Thousands / Hundreds / Tens / Ones to drive MC's containing images of numbers. Originally I was using this external value to drive a dynamic text box and that was absolutely fine. When the external value went below zero the dynamic text box reflected this and started counting downwards ie 0 -1, -2, -3 ......-100 etc etc. However with the system I am now trying to implement when the external value goes below zero my counters show 9999 and count down towards zero.
For example the actual value of the external value = -32 but my counter system is showing 968. Always the sum of the actual value and my counter value = 1000. So again maybe actual value is -160 but my counter shows 840.Below is the section of the script splitting the external value (roundelevation) into 1000/100/10/1's
I am using these variables (EliThous / Elihund) etc to move to different frames of mc's inside the Mc's each frame is an image of a number.It works absolutely perfectly when the external value is above zero and my counter is counting upwards / downwards. However as soon as it begins having to deal with the external value being a negative number it begins counting down from 9999 instead of beginning at -0001 and counting -0002.how to make this work when dealing with a negative input value and I really don't want to have to go back to using the font and dynamic text box approach.
Normally, I'd just like to sort the array alphabetically using the name field, which is easy enough using the following code. However, I'd like to create a radio button called 'loadedRadioButton' and when it's click on, I'd like to sort the array on the loaded value first(any items with loaded=true should be at the top, sorted alphabetically), then afterwards, any other items with loaded=false, sorted alphabetically should follow afterwards, how can I do it?
I have a datagrid. I add a row to the datagrid using an ADD button. Once I add, I sort the datagrid based on a column. I also provide the serial numbers i.e. row numbers as first column to the datagrid. But, the serial number function does not apply after sorting. Hence, a new row added for e.g. row 5, based on sorting should be row 1, the serial number displayed is still row 5. The UI looks bad as numbers are not in correct order. the code is:[code]
Problem is, when I try the comparason if the one of the numbers has a higher digit value, it ignores the statement entirely. Eg If 16 > 8 it skips it. So I tried adding '16' and '08' into the array and that worked perfectly with the statement.
As far as I know, you can't refer to an array using negative indices in actionsscript, can you? I know it's possible in C, C++ and D, but not in actionsscript - to my knowledge. See here's my problem:
Code: for (var i = 0; i<menucount; i++) { xpos += menuitems[i-1]._width/2+miborder+menuitems[i]._width/2;
I have two arrays. One contains numbers and the other contains strings. I want to do a sortOn(DECENDING) for the number array and then have the string array sort to match. if my string array is
This project was originally written in as1 and I'm in the process of converting it to as3.I have a question regarding arrays.As far as I know, you can't refer to an array using negative indices in actionsscript, can you? I know it's possible in C, C++ and D, but not in actionsscript - to my knowledge.[code]Am I not right in assuming, that this array call produces menuitems[-1] in the first run?All variables are properly declared - in fact this code works just fine, and I don't understand that.
I have been using Actionscript 3.0 in Adobe Flash Builder for a few weeks,and I really like it! Bare with me because I'm not really good at it, yet. Anyway, I was wondering how would I go by adding up odd numbers from an array of numbers? I know how to make all of the numbers add up, but adding only the odd numbers I'm not so sure how to do it.
I have 2 arrays: [6,1,4] ["apple","pear","orange"]
how to sort the fruit array base on the first? If the first array was sorted as ascending order:- [1,4,6] the second array follows the first:- ["pear","orange","apple"]
if it was sorted as descending order:- [6,4,1] the second one follows the first array order ["apple","orange","pear"]
I want to sort an array by another array, so it returns the new array in the order of the array to sort by e.g. its for having a flexible priority of some kind of quantity.
The Setup: For each movieclip the hittests a set of "target" movieclips an array is given a value. If mcIcon1 is dropped onto mcTarget1 the first number in the vacant array is given the value of one. The Issue: If I remove mcIcon1, for example, from the mcTarget1 movieclip I can't find a way of just removing the 1 from that array without the rest of the array numbers being reset.
I have a two-dimensional Array of ID's and vote count - voteArray[i][0] = ID, voteArray[i][1] = vote count
I want the top 3 voted items to be displayed in different colors, so i have a 2nd Array - sortArray.
Then when i diplay the results i plan on using the data from sort array to find out what color the voteArray data should have. The data from voteArray should be in correct order by ID.[code]...
What would be the easiest way to do a multi sort in AS3. Something similar to array_multisort() in PHP... like this: sort a multidimentional array using array_multisort[code]....
is it possible to sort array elements using more than one sorting function? My problem is this: I want to sort an array firstly for one property of the objects inside, then with the help of a function and again with the help of another function... I've tried doing this:
EDIT::Just realised I could of asked this a lot shorter =/How / Can I use array.push() to make an associative array that keeps its order the way I added the item?Sorry if this is confusing!!
ORIGINAL:So I have this Multidimensional array that stores objects that are sorted into groups.
The array structure looks like this:
[Code]...
So I thought about adding them using the array function push() but how do I do this do its associative?