ActionScript 3.0 :: Finding An Angle - Get Rid Of The Negative Numbers?
Jun 2, 2009I have an object that moves to wherever the mouse is clicked, I need to be able to determine the angle at which it is moving like so
[Code]....
I have an object that moves to wherever the mouse is clicked, I need to be able to determine the angle at which it is moving like so
[Code]....
Is there any Fastest way for this line?
ballAngelRadianVector = -ballAngelRadianVector;
And also this:
ballDegree = fee - ballDegree ;
Whats the best way to flip variable:Number polarity from + to - and back.Is there an actual method, or do you just assign the var to itself...eg...
speed = 5;
speed = -speed
Is there a way to test if a number is negative or positive.I have some clips that position themselves on and off the stage. IF one moves in the other moves out the same direction the other is moving in. This also works the same in reverse. I'm trying to do this by checking the current clips position and see if its a negative or positive number. If its a positive then I can move it onto the stage and move the other off in the same direction. Maybe there is another way of doing this but I thought if I could check its value and see if its negative or positive it would be a start.
View 5 RepliesI am creating a roulette type game that calculates the winning number based on the rotation of the main wheel. I am using if/else statements to determine the winning number based on the rotation. I am tracing the rotation in the output panel. I would like my rotation to go from 0-360, but the output panel traces 0-180 then it starts counting from "-180-0"
The wheel can spin multiple times. how to keep the numbers positive from 0-360 and not have to write my if else to accomodate the negative numbers?
How can I create random numbers (negative and positive) ?Math.random() only produces numbers between 0 and 1.
View 2 RepliesI have a function set up to determine the speed of the mouse, if the mouse is moved to the left it is returned as a variable in a negative number. I also have a function to make a movie clip scroll along, at the moment if you set the speed to 3 it will move to the left. So a positive number will move the movieclip to the left So you can see my predicament because the numbers are opposite, is there way of reversing one of them?
Here it is in short
[Code]....
I'm not sure if if this has occurred to anyone before.... I'm using the built in tween-class of flash (cs4). In my script I try to display a notification-box using a slide-in effect: var slideIn = new Tween(this.warningBox, "width", Regular.easeOut, 0, 150, 0.5, true); This works. The box is invisible at start and then builds up like a flag unrolling from left to right. However, what I really want to do is sliding it in from right to left. So I tried to do this: var slideIn = new Tween(this.warningBox, "width", Regular.easeOut, 0, -150, 0.5, true); Obviously, I modified the warningbox so the pivot point is to the top right, but it still won't work. It seems the endvalue must not be a negative number. Can anyone confirm this, or have I missed something?
View 3 RepliesI create a line first by clicking first and a second point. Then I create a second line by clicking on the second point of the first line and second click somewhere else. Now can I find the angle between those two lines?
View 2 RepliesI'm Trying to sort an array firstly with QUANTITY then STOCK LEVEL using the code below. This is fine, the Quantity sorts perfectly but the negative numbers are reversed??
[Code]...
How can I generate random negative and positive numbers?
math.random generates only positive ones.
Wat's the difference between to find angles of two points which is (x1,x2) and the other point be (_xmouse,_ymouse).
To find the angles we subtract from one point to the other
like
method 1:
target x = (_xmouse - mc._x)
target y= (_ymouse - mc._y)
[Code].....
I am currently taking a value from another source and splitting it into Thousands / Hundreds / Tens / Ones to drive MC's containing images of numbers. Originally I was using this external value to drive a dynamic text box and that was absolutely fine. When the external value went below zero the dynamic text box reflected this and started counting downwards ie 0 -1, -2, -3 ......-100 etc etc. However with the system I am now trying to implement when the external value goes below zero my counters show 9999 and count down towards zero.
For example the actual value of the external value = -32 but my counter system is showing 968. Always the sum of the actual value and my counter value = 1000. So again maybe actual value is -160 but my counter shows 840.Below is the section of the script splitting the external value (roundelevation) into 1000/100/10/1's
Code:
roundelevation = Math.round(scaledelevationMils);
EliThous = Math.floor(roundelevation / 1000);
EliHund = Math.floor(roundelevation / 100) - 10 * EliThous;
EliTen = Math.floor(roundelevation / 10) - 100 * EliThous - 10 * EliHund;
EliOne = Math.floor(roundelevation) - 1000 * EliThous - 100 * EliHund - 10 * EliTen;
I am using these variables (EliThous / Elihund) etc to move to different frames of mc's inside the Mc's each frame is an image of a number.It works absolutely perfectly when the external value is above zero and my counter is counting upwards / downwards. However as soon as it begins having to deal with the external value being a negative number it begins counting down from 9999 instead of beginning at -0001 and counting -0002.how to make this work when dealing with a negative input value and I really don't want to have to go back to using the font and dynamic text box approach.
Basically I have two movie clips. I know the x diff and the y diff, now how do I find the angle at which the movie clips are at?
Code:
v MC 2
/|
/ |
/ | < y diff
/ |
MC 1 > /__|
^
angle x diff
wat's the difference between finding a angle using Math.atan2(y,x) function and by finding using the movie clip's rotation (mc._rotation*Math.PI/180);
View 9 RepliesCode:
knob_mc.addEventListener(MouseEvent.MOUSE_DOWN,turn);
stage.addEventListener(MouseEvent.MOUSE_UP,endTurn );
function turn(e:Event):void[code].....
This is the code I'm using to move a knob the challenge is when i click on the knob it turns 90 either left or right depending where i click, I'd like it to stay still until I turn the knob, and second how do I get the angle in whole numbers??
am developing an application which requires a consecutive searching side to it. Basically, I need a function or a class which takes an array as the parameter, and return the possible 3 consecutive numbers in a 2 dimensional array.For example, if I have this code:
ActionScript Code:
//Global array
var glob:Array=[0,1,2,3,4,5,6,7,8,9];
[code]......
How do I find the digit sum of a floating point number?* (Eg Math.pow(10,100)). The correct answer would be 1. I have tried writing two functions, function A does not work for floating point numbers due to it converting numbers to strings, function B does not work for Math.pow(10,100) and other floating point numbers).
Specially: (1 with X zeros) % 10 = not 0, according to flash.
*Alternatively, what method can I use that gives me the last digit of a floating point number, and works for 1 with some number of zeros?
My functions:
private function getDSum(input:Number):Number {
var res:Number = 0;
for(var i = 0; i < input.toString().length+1; i++){
[Code]....
Ive made this rotation with AS. But Id like to make the bar to move from angle A to angle B smoothly.
How can I do this?
check if a negative number is less than another negative number. The if condition logic seems to be in order as far as i can tell but it doesent work for some reason :
Code:
public function minuscheck(testnumber:int):void
{
if (testnumber < -1)
[code]....
how to do this and not found much, so here goes:
I want to generate a variable number of random numbers less than 16 with no duplicate numbers
Ive posted the fla, and what i'm doing is generating a random number and putting it into an array then using a for loop to cycle through the array for each new random number to check if its already there. if it is, then i want to regenerate that number.
if you test the fla you'll see that all i get in my array is some lovely zero's and i sort of know why this is, but don't know how to stop it.
I am trying to convert a string having numbers to an integer.
//15 9's are there
var str:String="999999999999999"
var res:Number = new Number(str);
But it is not able to convert correctly as the the var res now has the value 100000000000000000. I know that the number has 52 bits of memory, then why is it not able to do the conversion?
Generate four random numbers with the total of the four numbers equal to100?[code]...
View 8 Repliescreate a function that picks out X amount of numbers from a set of numbers? So if X=3, then i need this function to pick out 3 different numbers from say a set of numbers (1, 2, 3, 4, 5, 6, 7, 8) and then stored it into X number of variables.
In saying that, X will only =2, and =5. So in the first instance, i'll need 2 random numbers from the set above that are not the same numbers, and second instance 5 random numbers from the set above (also no repeats of numbers). Then i need to be able to store those 2 or 5 different random numbers from the set into variables to call them with other functions.
what is the syntax to pick how can i pick 6 random numbers from 49 numbers
View 9 RepliesI am generating random numbers between two numbers by the code bellow:
ActionScript Code:
public function randomRange(max:Number, min:Number = 0):Number
{
return Math.round(Math.random() * (1+max - min) + min);
}
trace(randomRange(3,-31));
But I need a code which will return some times '3' and some times '-31'. Not the number between them.
I have been using Actionscript 3.0 in Adobe Flash Builder for a few weeks,and I really like it! Bare with me because I'm not really good at it, yet. Anyway, I was wondering how would I go by adding up odd numbers from an array of numbers? I know how to make all of the numbers add up, but adding only the odd numbers I'm not so sure how to do it.
View 5 RepliesIm using swipe on my android app and would like to define the boundary. But the container is a LOT bigger then the stage and will reach a negative value. How would I setup my if statement for this?
View 13 Replieshow to turn a variable number from positive to negetive using AS2? eg:
Code:
myVar1 = 40;
//use code to change to negetive number
myVar1 = -40;
i have a label object.The background is in a color (set by user)The background color is in the format HTML (#FF4466 by example)I want to change automatic the color of the text inside, but i want the color make the text visible ! don't want a red font on red background!so i thought about the negative filter we have in picture program like photoshop, paintshop..etc. This effect return the opposite color
View 2 Replies