ActionScript 2.0 :: Storing XML Results In An Object
Nov 28, 2007
I've got a pretty complex XML file that I'm trying to process and I want to store all the results in one custom object. However, I'm having trouble getting past the first step. I want the object to have this basic format:
I have developed a number of Maths Question generators using random numbers. Students are able to input answers and see that they are correct. I would like to progress to the stage of storing student results on my website server (Actionscript 2.0 - with CS4)I am not sure where to start with this and I was hoping for suggestions on the direction I should take to be able to do this.
I'm having trouble storing a dataprovider in a shared object. Writing the dataprovider object to my local shared object seems to work fine, but when I try to read this out of the shared object, it appears to have been transformed into a generic object. When I try to assign a local dataprovider variable to the dataprovider I've read out of the shared object, I get the following error:
"cannot convert Object@3721e6c9 to fl.data.DataProvider"
I've always wondered if there was a way to retrieve and store the current position of an object. i am trying to develop a background slideshow using penners equations. but i get into trouble because you have to define the start position. so let's say you click button 1, and the object moves from x =0 to x = 200. Now when i press button 2, i want the object to move from x = 200 to x = 400. and if i then press button 4, i want it to move from x=200 to x=800 and so on. So i need to go from the current position to any of the new positions. i could do this simply using the normal inertia code.
I am having problems storing an array of objects, all of which are the same custom class in an LSO and then reloading that array from the LSO without losing the class type of the objects in the list.
I know how to store a single object of a custom class and load it withe the correct class type using the registerClassAlias() function, but I cannot seem to apply this to arrays of objects.
I am trying to save an array called messageList. Each element is a custom class GameMessage with a property called gameLevel. After I load the LSO I am trying to do something like
trace("0th message is from level " + GameMessage(messageList[0]).gameLevel);
And I am getting an exception of like this:
TypeError: Error #1034: Type Coercion failed: cannot convert Object@90fdfa1 to GameMessage.
I have registered the GameMessage class using
registerClassAlias("GameMessage", GameMessage);
and everything works if rather than a list of messages I try and save/load a single message.
We are supposed to build a game, and each of us is to make a level. So we did, but integrating them is giving me issues. Specifically, each of our levels are contained within a symbol. I personally have a ton of symbols that point to eachother already (main.as, menu with various elements, level one, boss level) but for whatever reason whenever I try and addChild my partner's level it gives me "TypeError: Error #1009: Cannot access a property or method of a null object reference."
the way I've been doing it looks like:
var levelTwo:SkiHill = new SkiHill(); parent.addChild (levelTwo); parent.removeChild(this);
like I said, it's worked every time Ive used it between my own things. My partner's is a no-go. If I just slap his level on the stage and go it runs fine, and it will properly add/remove child to transition to one of my levels.
All I can think of is that I've checked all the names. I also noticed my partner didn't use an ADDED_TO_STAGE event listener, but adding that didn't help at all.
I am trying to use the following code to convert an object read in from a ByteArray to an Array and store it:
var data:Object = ba.readObject(); var invObjects:Array = data as Array;
In debugging, I find that 'data' is indeed populated with the correct data and takes up memory and is in an Array friendly format. However, invObjects is NULL. How does merely saying 'data as Array' make the holding variable suddenly null?
What is the best way to store data gathered from a flash file, and load it into another flash file? Would xml or php work? and could it be instantaneous? Here is a diagram of what i am trying to do...
I have multiple swf files for background . I have to load the entire swf's first and have to store it in array . Is it good to store swf in array or dictionary?
I need some help with my code please. I have a for loop that creates sprites and loads images into the sprites theough XML. I have additional nodes for each image and sprite that get created that I want to store and call when I roll over the thumbs. What would be the best way to do this? I had to "improvise" and have the for loop create text fields to hold the data and then call it when I roll over throught "evt.target.
i'm trying to make a shoutbox/guestbook for my site in flash but i'm running into this problem. I'd like to have some sort of ip check, and i've got flash loading a var from php, and when I assign a text field the variable the users ip shows up just fine. my question is this-
how do i save whats in said text field as a string or something to use?
I'm building a website which is entirely in flash. There is a large main flash file and as you navigate through the site, many other external SWF's are loaded. The problem is that some of these are quite large and take a while to load. I was wondering if there is a way to load an SWF without showing the user that it is loading (no progress bars or anything) and then not doing anything with it once it is loaded, but having it ready for when I want to use itsee the site to understand: If you click on the "band" link, it will load a page with several other links. Most of them you click will simply say "Coming Soon", but the Media, Contact, and Tour links currently work and are good examples of what I am talking about. How would I load one of these before the user has clicked it so it is ready?
In a project I am working on, I will have hundreds- no, thousands- of small (32x32 pixels) images that I need to store in some way. What I need to know is what the most effective way would be. By effective, I mean "How can I keep the file size as small as possible and still retain its speed?". I thought this would be something somebody has discussed (and I still believe so), but I can't find it via Kirupa's search feature or googling.
I am doing an AS3 application. In the beginning of my AS file, I need to embed different textures as the following: Code: [Embed (source = "./myImage1")] public var Image1:Class;
I have to embeed n bitmaps. Then I have to create an instance of each oh thease classes. I want to store the names of thease classes in an array so I will be able to create an instance of a class by accessing the array.
Something like this: Code: var arrayOfClasses : Array = new Array(); arrayOfClasses.push(Image1); arrayOfClasses.push(Image2); ...
Then I want to go through the array and do : Code: var variable : Object = new arrayOfClasses[0]; But this dosen't work! How Can I build an array of classes? Is it doable?
I want to have a TV screen and hundreds of (small) flash animations load up in the 'TV'. I'm assuming I'm going to have to use Actionscript, so I'm looking into that right now. However, what would be the best way to organise this? Each "TV" will have a different set of "Channels". Do I create each 'channel' and save them as seperate SWF files, or is it possible to have them all in one main file. I can then flick through each 'channel', which essentially unloads the current animation and loads the next one
When a key is pressed, data is sent to PHP to be stored in a MySQL database. For each key press, only one entry should be posted. it re-posts exponentially (e.g., 1st key press = one post, 2nd key press = two posts, 3rd key press = three posts; thus, totaling six posts).Initially, the event listener for key press existed alone on a single frame. When that was the case. This issue did not occur. I added an additional frame so that I could set to clear out all variables and start fresh.
so frame 4 will have :
KeyListener = new Object(); KeyListener.onKeyDown = function(){ if (Key.isDown(69)){ // if key pressed is "E"
This script from MC 1 loads an template from the library and then creates as many instances as the XML says.
It also creates a dynamic variable called ppp. This variable i want to store in each of the newly ceated instances and then use it in another movieclip to load the right path where i want to load another xml file in Flash....
This is what i want to accomplish:
xmlData.load("albums/album"+ppp+"/images.xml");
This code is in another movieclip (MC2) and gets loaded in frame 5 of MC1.
Another soltuions is if it is possible to read the value that is loaded in the dynamic textfield nummer_txt from the template: Actionscript Code:
There is a combo-box by the name "cbJobs" and it gets its value from the XML file named "data.xml".. I want to store the value transferred from this XML file into a variable.. so basically someone told me to use the code
on (change) { _root.subject = this.getValue(); }
the only problem with this code is that it gets activated only after I "change" the value in combobox by pulling it down.. I want to use this value obtained from _root.subject as a subject in the script
I have 1 buttons in my flash movie. and want to use this swf in some other projects. just this button link will change in each project, so will also the button text. I dont want to edit flash file for each project. Can I use a text file for URL of button and I change text file to edit link of buttons and text of button?
I have 15 sets of x and y values, that should be stored together. I was thinking I could have an array, holding 15 other arrays, each holding the x and y value? Is that a valid way to do this? Also, is there a way to create those arrays holding the x and y, dynamically, so they just get numbered?
MainArray[ subArray[x1, y1]; subArray[x2, y2];
[Code]...
Obviously, above is not correct AS. Is this even a way to do this? Are there other much better ways?
I know you can store instance names in an array and call on the array values to reference the instance names in it.I was wondering if there is any way I can take an instance name, feed it directly into a function and use the name of the function variable/array/whatever to affect the object instance of whatever I name.
if it's an array of instance names, what is it actually an array of? Also, is there any way to hold and reference an instance name in a single value? sidenote: this doesnt have much to do with my question, but can arrays be fed directly into the header of a function?
I am trying to create a navigation where a button is highlighted with a glowfilter when clicked and then unhighlighted when another is clicked. I have this code that I think should be working, but for some reason the variable lastClicked is never assigned and always returns null.[code]
I have randomly generated 6 numbers, I need to know how I can store these in an array, and from this array the numbers will be compared with 6 number of another array to see how many balls are matching!
i wonder if someone know i way to save different numbers to a new var everytime the enterframe is updating. and then be able get the number out of that war later when its needed.[code]when i traced(theX);in the first.i can se that it got my numbers. but they do not get stored. so i cant use them when i want to get the numbers back.