i wonder if someone know i way to save different numbers to a new var everytime the enterframe is updating. and then be able get the number out of that war later when its needed.[code]when i traced(theX);in the first.i can se that it got my numbers. but they do not get stored. so i cant use them when i want to get the numbers back.
So I have a movieclip which has a bunch of children in it. They are each a bodypart of the movieclip(which represents a guy). He has a hand child which he has 2 copies of one for left and right. They both come from the same hand library item. Now here is the challenge. There is a lot of pre-existing animation data in this format so I need to work within these confines.
What I want to do is be able to tell on a given frame which hand is the left and which is the right. It doesnt matter which is called which even, I just need to give each a unique identifier. The problem is it appears if i set a variable in frame one on the hand object, in frame 2 a new hand is made and that variable is lost. So I can't seem to track it by just putting a variable on each hand with a name like hand1, and hand2.
Is there any way to track something like this across many frames? The overall goal is to output the x,y and rotation for each body part for each frame and be able to tell what body part it is (hand1 vs hand2)
I've got this code ActionScript Code: package uk.ac.uwe.multimedia.lottery{ /* There are 3 new MCs 1. The instructions "Click here..." 2. An MC with the 2 text fields myText 3. An MC with the 6 input text fields */ import flash.display.*; [Code] .....
Everything works fine until I click on the 'submitButton'. When I click on it nothing at all happens, even though what I want to happen is for the error messages to appear if there is a problem, or if there isn't a problem I want the numbers to be added to the array.
I want to generate a variable number of random numbers less than 16 with no duplicate numbers
Ive posted the fla, and what i'm doing is generating a random number and putting it into an array then using a for loop to cycle through the array for each new random number to check if its already there. if it is, then i want to regenerate that number.
if you test the fla you'll see that all i get in my array is some lovely zero's and i sort of know why this is, but don't know how to stop it.
I am trying to convert a string having numbers to an integer.
//15 9's are there var str:String="999999999999999" var res:Number = new Number(str);
But it is not able to convert correctly as the the var res now has the value 100000000000000000. I know that the number has 52 bits of memory, then why is it not able to do the conversion?
create a function that picks out X amount of numbers from a set of numbers? So if X=3, then i need this function to pick out 3 different numbers from say a set of numbers (1, 2, 3, 4, 5, 6, 7, 8) and then stored it into X number of variables.
In saying that, X will only =2, and =5. So in the first instance, i'll need 2 random numbers from the set above that are not the same numbers, and second instance 5 random numbers from the set above (also no repeats of numbers). Then i need to be able to store those 2 or 5 different random numbers from the set into variables to call them with other functions.
I have been using Actionscript 3.0 in Adobe Flash Builder for a few weeks,and I really like it! Bare with me because I'm not really good at it, yet. Anyway, I was wondering how would I go by adding up odd numbers from an array of numbers? I know how to make all of the numbers add up, but adding only the odd numbers I'm not so sure how to do it.
Everything seems to be a string right now & that kinda ruins the whole xml as an internal data structure thing, I don't need a big tree of string I need typed data :-/ Are there any changes I can make to either my XML files or my AS3 code that will force it to cast ints as ints and Numbers as Numbers? Or maybe some kind of type schema I can impose? Not really worked with XML til recently so chances are I'm just ignorant of the canonical way to deal with this...
What is the best way to store data gathered from a flash file, and load it into another flash file? Would xml or php work? and could it be instantaneous? Here is a diagram of what i am trying to do...
I have multiple swf files for background . I have to load the entire swf's first and have to store it in array . Is it good to store swf in array or dictionary?
I need some help with my code please. I have a for loop that creates sprites and loads images into the sprites theough XML. I have additional nodes for each image and sprite that get created that I want to store and call when I roll over the thumbs. What would be the best way to do this? I had to "improvise" and have the for loop create text fields to hold the data and then call it when I roll over throught "evt.target.
i'm trying to make a shoutbox/guestbook for my site in flash but i'm running into this problem. I'd like to have some sort of ip check, and i've got flash loading a var from php, and when I assign a text field the variable the users ip shows up just fine. my question is this-
how do i save whats in said text field as a string or something to use?
I'm building a website which is entirely in flash. There is a large main flash file and as you navigate through the site, many other external SWF's are loaded. The problem is that some of these are quite large and take a while to load. I was wondering if there is a way to load an SWF without showing the user that it is loading (no progress bars or anything) and then not doing anything with it once it is loaded, but having it ready for when I want to use itsee the site to understand: If you click on the "band" link, it will load a page with several other links. Most of them you click will simply say "Coming Soon", but the Media, Contact, and Tour links currently work and are good examples of what I am talking about. How would I load one of these before the user has clicked it so it is ready?
In a project I am working on, I will have hundreds- no, thousands- of small (32x32 pixels) images that I need to store in some way. What I need to know is what the most effective way would be. By effective, I mean "How can I keep the file size as small as possible and still retain its speed?". I thought this would be something somebody has discussed (and I still believe so), but I can't find it via Kirupa's search feature or googling.
I am doing an AS3 application. In the beginning of my AS file, I need to embed different textures as the following: Code: [Embed (source = "./myImage1")] public var Image1:Class;
I have to embeed n bitmaps. Then I have to create an instance of each oh thease classes. I want to store the names of thease classes in an array so I will be able to create an instance of a class by accessing the array.
Something like this: Code: var arrayOfClasses : Array = new Array(); arrayOfClasses.push(Image1); arrayOfClasses.push(Image2); ...
Then I want to go through the array and do : Code: var variable : Object = new arrayOfClasses[0]; But this dosen't work! How Can I build an array of classes? Is it doable?
I want to have a TV screen and hundreds of (small) flash animations load up in the 'TV'. I'm assuming I'm going to have to use Actionscript, so I'm looking into that right now. However, what would be the best way to organise this? Each "TV" will have a different set of "Channels". Do I create each 'channel' and save them as seperate SWF files, or is it possible to have them all in one main file. I can then flick through each 'channel', which essentially unloads the current animation and loads the next one
When a key is pressed, data is sent to PHP to be stored in a MySQL database. For each key press, only one entry should be posted. it re-posts exponentially (e.g., 1st key press = one post, 2nd key press = two posts, 3rd key press = three posts; thus, totaling six posts).Initially, the event listener for key press existed alone on a single frame. When that was the case. This issue did not occur. I added an additional frame so that I could set to clear out all variables and start fresh.
so frame 4 will have :
KeyListener = new Object(); KeyListener.onKeyDown = function(){ if (Key.isDown(69)){ // if key pressed is "E"
This script from MC 1 loads an template from the library and then creates as many instances as the XML says.
It also creates a dynamic variable called ppp. This variable i want to store in each of the newly ceated instances and then use it in another movieclip to load the right path where i want to load another xml file in Flash....
This is what i want to accomplish:
xmlData.load("albums/album"+ppp+"/images.xml");
This code is in another movieclip (MC2) and gets loaded in frame 5 of MC1.
Another soltuions is if it is possible to read the value that is loaded in the dynamic textfield nummer_txt from the template: Actionscript Code:
There is a combo-box by the name "cbJobs" and it gets its value from the XML file named "data.xml".. I want to store the value transferred from this XML file into a variable.. so basically someone told me to use the code
on (change) { _root.subject = this.getValue(); }
the only problem with this code is that it gets activated only after I "change" the value in combobox by pulling it down.. I want to use this value obtained from _root.subject as a subject in the script
I have 1 buttons in my flash movie. and want to use this swf in some other projects. just this button link will change in each project, so will also the button text. I dont want to edit flash file for each project. Can I use a text file for URL of button and I change text file to edit link of buttons and text of button?
I have 15 sets of x and y values, that should be stored together. I was thinking I could have an array, holding 15 other arrays, each holding the x and y value? Is that a valid way to do this? Also, is there a way to create those arrays holding the x and y, dynamically, so they just get numbered?
MainArray[ subArray[x1, y1]; subArray[x2, y2];
[Code]...
Obviously, above is not correct AS. Is this even a way to do this? Are there other much better ways?
I know you can store instance names in an array and call on the array values to reference the instance names in it.I was wondering if there is any way I can take an instance name, feed it directly into a function and use the name of the function variable/array/whatever to affect the object instance of whatever I name.
if it's an array of instance names, what is it actually an array of? Also, is there any way to hold and reference an instance name in a single value? sidenote: this doesnt have much to do with my question, but can arrays be fed directly into the header of a function?