ActionScript 2.0 :: Targeting Objects In Classes

Feb 7, 2005

I've got a problem targeting objects is AS2 classes. In a class I have a multi-dimensional array with paths to some mc's in the main timeline (caminho['mc']). I need to reference them via method in a class, so i use something like this:

[CODE]...

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I'm trying to target elements placed on the stage with this line:

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[Code]....

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[code]....

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[code].....

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So i a building a categorized menu of different foods. I have a class for "categories" (buttons) which essentially will return a string "salads", "drinks", etc. I now have another class "menuItems" for items within categories and this handles sizes such as "small", "med", "large", etc. My problem now is that when i return "salads", i want to invoke an array which contains all the elements of salads, send it to menuItems which will populate the menu. So far i have both the category objects and the menu object setup. I just cant seem to be able to send the data that the category object is returning and pass it to the menu object. Both of which are added to the stage as shown below:

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So I have a menu built inside of Flash CS4 that has a graphic for a background and five text fields that sit on it for menu options. The whole thing is saved as a movie clip in the library. The text fields all have instance names like infoBtn and mapBtn etc. and the menu is already on the stage and linked to it's own class in the library. My problem is accessing those text fields on the menu from the class. I keep getting "Error #1009: Cannot access a property or method of a null object reference." and the menu doesn't work. But if I trace the infoBtn.text in the class it outputs the text that is in the text field. So the code is accessing it but it's still not working?

Code:
package classes
{
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[cODE].....

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Inside my class I have this

Code:
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I'm working through a tutorial to create an mp3 player in actionscript. When I delete my first 4 lines of code, the .swf still works great! I thought you needed to declare what classes you're importing for every object you create later on.

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I am using Gaia framework with a fluid layout at here is what I get

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I've got an object declared and instantiated in my Flex application's singular MXML file: public var CDN:CDNClass = new CDNClass; I would like to access this same CDN object (and its public methods and properties) in another class declared in a separate .as file as such:

[Code]...

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I have a CustomSimpleButton class and a CustomSprite class which creates a bunch of CustomSimpleButtons and displays them at runtime. How can I access other objects on the stage in Flash inside of my two custom classes? If I want an object tween to occur when one of my custom buttons is clicked how do i reference the object that I want to tween if I'm inside of my custom class.

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I'm developing a webapp with Java backend and Flash (pure ActionScript) frontend using BlazeDS. I'm using the RemoteObject stuff to send objects, using custom serialization, where I need to implement Externalizable (Java) and IExternalizable (AS) interfaces. This works fine so far.

But now I need to send objects from Java to Flash, whose classes are generated with JAXB/XJC. Of course these generated Java classes don't implement the Externalizable interface, so it seems that I can't use my approach here. One possibility seems to be writing a XJC plugin which makes the classes implement Externalizable. But this looks like a tough job...

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I'm about to start on a side-scrolling game which will involve around 10 different characters the play could choose from and probably about 20 different enemies. Each of these will have slightly different graphics, movement speeds, attack rates, etc. but I'm wondering how to manage it. The way I see it there's two options: Have a general classes "Player" and "Enemy" with a setter method for the exact character which could set a bunch of class variables like speed, max health, etc.. Most of the code would be the same but I'd need a lot of "if" statements in some places (ranged attack vs. sword, etc.).Have a whole bunch of classes "Goblin", "Scarecrow", "Skeleton", etc. that inherit from "Player" or "Enemy". All the stats could be hard coded in individual classes, no need to perform multiple checks on which character it is, but there will inevitably be some code repetition.

I'm bearing in mind that I'll have to reference these regularly. For example, each "Player" will probably have a "target" class variable to track who it's moving towards/attacking. If I strongly type this as "Enemy" and then set it to an instance of "Goblin", for example, will it be cast to "Enemy"? Is that a bad thing performance wise? What about using Vector.<Enemy> for tracking objects on screen? I'm guessing I'll have the same casting issue if the actual objects I push there are instances of Player's sub-classes. Will it negatively impact performance to have ~30 extra classes if I go with option 2?

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Jan 9, 2010

The examples I'll use don't do anything - they're classes without ANY members - no variables, methods, anything.

Let's say I extends Sprite and call it MySprite.

I save it in test.core

[code]...

Now I create another custom class called MyWindow that extends MySprite.

I save it in test.windows

[code]...

Then I create another class that extends MyWindows (the example I'll use is a document class - but that doesn't matter - I've tested using an instance too).

[code]...

Notice that I'm not even trying to instantiate the helper classes - just having them there throws the error.

If there is only a single helper class, everything runs fine.

Also note that - as far as I can tell - this only happens when extending one class from another package, then extending that class with more than one helper object.I'm pretty sure there's no namespace bumps or typographical errors, as this is a very pared-down version of the original application.

EDIT: seems the problem exists even without the crossing packages - even extending MySprite in the document class with multiple internal classes generates this error.

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I am creating a library in AS3. Inside the library I make use of a bunch of classes/packages that need not be exposed to the end user of my lib. I want to only expose one of these classes.

I guess my questions are:

1) How are libraries commonly distributed in AS3?

2) Is there a .jar equivalent in AS3 that developers can include, but will only have access/knowledge of the classes I've declared as public?

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I have an actionscript project which uses visual symbols from an SWC. I have a CheckoutButton which has the following class associated with it (compiled into the SWC in Flash CS3).

[Code]...

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Feb 8, 2011

I'm trying to import a class from a class that is located in another folder. How do you move up a directory? Using./ or ../ doesn't seem to work. Essentially I want to access a TweenLite Class but not from the document class. My class is at com/myName and the class I want to access is at com/TweenLite. import ../TweenLite doesn't work... I realize I could just copy and paste the entire Tweenlite folder again, but there's got to be a less duplicative way of doing this..

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inheritance and building classes from other classes.

I have 3 classes:
gfxRoomText - changeable colour
gfxRomInter - changeable colour - interactive
gfxRoomImg - interactive - only image / no colour

The first two incorporate the same text field and functions to change colour. The second and third incorporate another class to interactive with. What is the best way of creating these classes using inheritance and how?

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I have to use many custom classes for a project, each class includes lots of elements(methods,properties) and I generally forget their names when coding. Is there any editor which I can enumarate the elements of my classes after pressing "." like Flash's built in classes?

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