ActionScript 2.0 :: Upload Files To Server Using Flash?
Oct 16, 2006
I am designing a site for a photographer friend, which has no ftp experience or anything. i would like to just have a page where she can upload her photos to the webserver herself.
Is it possible to upload files to a server, with flash only? I'm looking for a SWF file that's able to do this task.is it possible to upload a file with flash alone (no PHP or ASP)in case this is possible: is there a simple SWF-file to do this task which I could use?
I am using a PHP upload to upload files to server. I have a loop for the 5 files to upload....
ActionScript Code: if (PDFFiles[i] != false){ PDFFiles[i].upload(uploadPHP); }
As the loop runs quicker than PHP can upload, the success of....
ActionScript Code: function fileUploaded(e:DataEvent):void { trace "Success"}
....can get out of synch. It doesn't cause me any real problems but is this bad form? Or am I better to upload one file the wait for the PHP to return success before uploading the next one?
Some friends asked me to build them a site so their clients could use a private part of the site to upload and download files like in a FTP program (with user/password). I've searched the web, but only found a few uploaders that don't allow to also download and manage the files uploaded. I've noticed on my searches an extension called "yamzbrowser", but it is an old piece of software, and in a quick test I've found that it is not all browser compatible. In fact, I was not able to upload a simple file using the popular IE 7...
Is there any script, extension or toll that allow multiple users to upload / download, and manage (see, delete, rename) files inside a Flash page? Maybe a HTML solution that could be loaded inside a Flash page...
I need to upload a csv file from local directory to tomcat server using actionscript and Flex as frontend. The uploaded file should be queried which i have done in java using csv database driver.
I am creating flash uploader and want to start 10 uploadings at time.But flash upload only 2 files on domain at time, other references wait for something.In IE with ActiveX Player limitation is about 6 files at time.Is there any ideas how to change this limitation? For uploading I need to use FileReference.upload without creating URLRequest object from file data.
I created a preloader. When I test it in Flash CS4, it works fine. When I upload the swf files to my server, the preloader doesn't work. I put both swf files in the same folder.
Does any one have a working fla. and php script to upload multiple files (with the specified max sizes, and file types) to a server? In addition, when there is an image being uploaded, it would be luxurious to have a thumbnail of the image being uploaded displayed.There is clearly not a simple issue. Scores of designers and developers encountered problems and headaches trying to upload multiple files with and image display (if an image is being uploaded). Even my web designer has a slight problem, although he tweaked some of the code to get a simple upload. Adobe needs to address this issue because it seems that sscores of designers and developers are having difficulty with uploading multitple files.
Can you use the FileReference.upload() function to upload files to Sharepoint or do I have to use the SP web services? This is without adding your own ASP.NET Web Services, just using the built in SP Web Services.
I now have a Windows PC and I purchase Adobe Flash Media Server 3.5 software and install.I but server space on a managed server arrangement.I upload my pre recorded Flash clips to the server and my website and playlist to my host. Basically the website is channelled via http and the clips via RTMP. The key question that no one inside Adobe seems to be able to grasp (or answer) is ~ will it work if I stream my own clips?! or is it inferior to say that of a professional streaming company.The streaming companies charge anything from $125 to $250 a month, a big cost for someone like me, streaming around 1000mb a month. So does anyone out there have direct knowledge of this software and can you stream via rented server space without using a streaming company?
As titled, what is the way to record video/audio files using Flash Meida Server through rmtp, and allow users to access the recorded files through http?What I am trying to do, is to record a user's microphone's input and save it to the server.fterwards, I would like other users to be able to access the recorded files and mainuplating the audio data, by computeSpectrum(), to do some visualization of the audio. As I know computeSpectrum() cannot work on streaming files, so I think I need to access the recorded files using http instead of rmtp. Is that true?
... or do you need to use html forms & php and then pass the data to flash? Is there any method within flash that's equivalent to HTML's 'file' input object, which can be used to select a file on the user end and upload/save to a server?
Is there an open source Flash uploader that can handle files larger than 2 GB? ASP.net implementations like SlickUpload are not an option, and SWFUpload (and others that I've seen) do not handle files larger than 2 GB. Nor is requiring the user to have Java installed to run applets. This would be for both IE and Firefox.
I've seen a couple "large file transfer" sites that have a Flash uploader and claim to go past the 2GB limit (which is the limit for http uploads for most browsers) so I know it is technically possible.
I need a flash uploader, to use it in my CMS project. I need something like this, but with greater max upload size (it doesn't allow to upload files larger ini_get('upload_max_filesize')).
My server doesn't allow me to overwrite ini settings, so I'm looking for an uploader which can upload large files independently from the ini settings.
I'm need to simulate a web form's ability to include as many File inputs as one wishes in the FORM and have all the files arrive together in one request.
What's the prescribed method for performing said operation in AS3?
I am trying to provide a client with a method of sharing video files with members of the media. I'm really not sure how to accomplish this, but there are two things that I'm assuming at this point:
To get the 50MB-750MB files on the server I was thinking I'd use a flash control to upload the files like I've seen on other video sharing sites (YouTube, vimeo, ...)This would have to be done via FTP
So I have been searching for a Flash/Java plugin that would help me get these files to the server in a user-friendly fashion, but there doesn't seem to be any open-source options. I'm open to paying for a solution, but not unless it will allow me to use it over and over again. So now I'm thinking I should just setup a public FTP dropbox for admins to put videos using an FTP client like FileZilla, then I can just read the directory and edit/organize/manage the files with PHP.
my baner is considered unsafe because of fileHandler.upload function which uploads selected image to server. Is there any other function I can use to replace fileHandler.upload ?
I want users to be able to upload audio files to my server (say, over HTTP.. mechanism doesn't matter much), and then I'd like to assemble those files into a playlist and stream them out over a live RTMP stream to a Flash widget.The catch is: I'd like to begin streaming the audio files before they completely finish uploading. For example, if a user uploads an hour-long mp3, I'd like it to be able to begin playing on the RTMP stream once, say, the first minute has been uploaded.I'd like to support mp3 and AAC, and would hope to avoid re-encoding the files. Is is there a way to make this work with Wowza, Flash Media Server, or some other clever solution?
I'm developing a drawing application in flash and I want that when a user has finished his drawing, he can upload the file to a server.
I found a code on the web that does what I need, but when I upload the image to the server, there open another window and I don't want it does that, I want simply upload the file to the server without opening another window.[code]...
I've developed a drawing application in Flash and I need that when the user has finished to draw and click on the save button, the drawing he has done get saved as jpg into a folder on a server. I've managed to save the drawing as a jpg to the server using FileReference, then I found a code that uses PHP to do the same, but not upload the jpg to the server:
this is the action script code:
Code: Select allprivate function saveHandler(e:MouseEvent):void { var canvasBmp:BitmapData = new BitmapData(521,213);
[code]....
How could I do to upload the file to a server instead of the user's machine?
I created a simple flash mp3 player to play songs on my boyfriend's band's website.. It works fine when I test it locally on my computer, however, once I upload the .swf file to the server, it takes forever (5+ min) to load the songs. I am using AS2... here is the code I am using...
var dynamic_sound:Sound = new Sound(); dynamic_sound.onLoad = function() { dynamic_sound.start(0,1);[code].....
I've been experimenting with Windows Azure Blob storage using the samples using Silverlight.
I was wondering if it's possible to write a file upload component in Flash instead of Silverlight, since the former is installed almost everywere. I've never programmed in Action Script but I have a solid background in C# so that must not be hard.
I want to embed a flash to my site, that allows the user to paste an image which is in clipboard, and this images will then be uploaded to the server. Is there a script that can do that? i googled for about an hour now, but didn't find anything that fits my needs.
the best thing would be if you also coul crop your image when its uploaded and then save it.
it's most likely to upload screenshots, so that you don't have to first save it, crop it, and then upload it.
I'm looking for a flash widget that allows users to record their audio and then send it to the server.
There are a few similar questions:
Record Audio and Upload as Wav or MP3 to server
They advocate using Red5 or flash media server.
Shouldn't it be possible to record locally on the user's client using the codecs that the user already has and then upload the resulting file to the server, rather than say, process the and record the stream on the server itself.