I need a flash uploader, to use it in my CMS project. I need something like this, but with greater max upload size (it doesn't allow to upload files larger ini_get('upload_max_filesize')).
My server doesn't allow me to overwrite ini settings, so I'm looking for an uploader which can upload large files independently from the ini settings.
Is there an open source Flash uploader that can handle files larger than 2 GB? ASP.net implementations like SlickUpload are not an option, and SWFUpload (and others that I've seen) do not handle files larger than 2 GB. Nor is requiring the user to have Java installed to run applets. This would be for both IE and Firefox.
I've seen a couple "large file transfer" sites that have a Flash uploader and claim to go past the 2GB limit (which is the limit for http uploads for most browsers) so I know it is technically possible.
I have a site that deals with large video files (sports videos). The site allows users to upload any source file, but most of the videos come from DVDs. I am currently using a modified version of jumploader to encode and upload files to the webserver with an HTTP request. The jumploader is a java client, and looking at my webstats, only about 75% of my users have java installed.
What I want: I have looked for a flash based uploader that transfers a byte stream to a server. Byte streams would be ideal so I can capture partial videos for failed uploads. I have also looked for flash-based ftp clients, but I haven't found anything promising. There are some flash-based uploaders that post via HTTP, and I'm considering this. I do not want to use a simple file post. Some upload methods also put the full file into memory first, and this obviously is not an option for me.
I built an uploader which works fine on decently sized files.
When I upload say a 2mb picture however, everything appears to be working fine - all the progress indicators, on completes operate as usual.... but then the file never shows up on the server?
I realize this is pretty vague, lacking code examples, but I just wanted to kind of put a general question out there, see if anyone suspects anything right off the bat..
ie, is it maybe something more wrong with my server? flash dosent have some upload limit i dont know about?
I'm trying to make a flash uploader. The issue however that has me stumped the uploader doesn't seem to be calling the php file. I'm watching in httpfox and its dosen't seem to be calling any file. Yet it appears to be uploading. It never actually uploads anything but it acts normally I don't get any errors I check the logs I don't see any issues in the logs. I have an html uploader that works fine. What else is there to check?! BTW this is on a server with self assigned cert I know there are issues with that but wouldn't it complain instead of not doing anything?
I want to develop a backend admin solution to save images for a post using some multiupload flash uploader. I mean that kind o f uploader, where when you click on browse and than in the open dialogue box you can choodse mulitple files using CTRL plus LEFT MOUSE CLICK).I would like to save every new image to the database. With saving I mean, creating a new row for every item(image) in my table called images:1.id (automaticallyncreasing)2.file_name3.user_who_uploaded_that_bookI would like also to limit the number of files that can a user uplaod (e.g. max 20 files) somewhere in the config file.
I am creating flash uploader and want to start 10 uploadings at time.But flash upload only 2 files on domain at time, other references wait for something.In IE with ActiveX Player limitation is about 6 files at time.Is there any ideas how to change this limitation? For uploading I need to use FileReference.upload without creating URLRequest object from file data.
I'm using Agile Uploader in my project to resize image before upload on client side.And it works fine except one thing: if image name contains cyrillic letters it fails with server error 500.
How to avoid this or if needed how to rename file with english letters "on fly" (possibly with javascript).
Can you use the FileReference.upload() function to upload files to Sharepoint or do I have to use the SP web services? This is without adding your own ASP.NET Web Services, just using the built in SP Web Services.
I am using a PHP upload to upload files to server. I have a loop for the 5 files to upload....
ActionScript Code: if (PDFFiles[i] != false){ PDFFiles[i].upload(uploadPHP); }
As the loop runs quicker than PHP can upload, the success of....
ActionScript Code: function fileUploaded(e:DataEvent):void { trace "Success"}
....can get out of synch. It doesn't cause me any real problems but is this bad form? Or am I better to upload one file the wait for the PHP to return success before uploading the next one?
I'm working together with some designers to build a project in flash CS4. They normally send me their work as either jpg's or png files. When importing a sequence of png files I find that flash slows down considerably... but not only that, when I try to copy and paste a symbol that contains transparent png in their timeline it crashes. For instance if I select a frame which contains a movieclip with png's inside from the general timeline, and try to paste that frame on another layer I will get a message of Flash stopped working and eventually it just closes down. I tried this on a version of Flash CS5 and it also has the same problem but worse, as soon as you press Control + C the whole thing closes down. I'm suspecting this is caused by large transparent png files, but I'm not sure.
I'm sending from a AIR desktop application an image along with some text as a Base64 encoded string. If the image size is around 100 KB the upload works but if its a bigger one ~220 KB I get an Error thrown back after some time. Error opening URL but the url path is correct and can be found.What is wrong with my PHP?
I was messing around with some old examples, and I ran into an unfinished example where several 30k-100k XML files are loaded and stored as a string into an Array. The code looks basically like:[code]Basically, when I trace the 'this', the order of the files that are loaded is off. Out of about 10 tries, about 3 times the order is perfect. The remaining 7 times, the order is a bit off. Does anybody have a suggestion on how to ensure the files are loaded prior to the next file being loaded? I tried placing a while loop that basically delays the clock for a few milliseconds, and that didn't work either. Besides, that is not really a good solution to arbitrarily waste clock cycles.
I'm trying to load a local file using FileReference load(). It will load small files just fine, but when I try to load a file of around 4-80 megabytes the flash player will crash. I read the load method officially supports up to 100 megabytes.
Here is the exact class I'm using to test: ActionScript Code: import flash.events.Event; import flash.events.IOErrorEvent; import flash.events.ProgressEvent; import flash.net.FileReference; import flash.net.FileFilter [Code] .....
Is it possible to upload files to a server, with flash only? I'm looking for a SWF file that's able to do this task.is it possible to upload a file with flash alone (no PHP or ASP)in case this is possible: is there a simple SWF-file to do this task which I could use?
... or do you need to use html forms & php and then pass the data to flash? Is there any method within flash that's equivalent to HTML's 'file' input object, which can be used to select a file on the user end and upload/save to a server?
I am designing a site for a photographer friend, which has no ftp experience or anything. i would like to just have a page where she can upload her photos to the webserver herself.
I'm need to simulate a web form's ability to include as many File inputs as one wishes in the FORM and have all the files arrive together in one request.
What's the prescribed method for performing said operation in AS3?
I am trying to provide a client with a method of sharing video files with members of the media. I'm really not sure how to accomplish this, but there are two things that I'm assuming at this point:
To get the 50MB-750MB files on the server I was thinking I'd use a flash control to upload the files like I've seen on other video sharing sites (YouTube, vimeo, ...)This would have to be done via FTP
So I have been searching for a Flash/Java plugin that would help me get these files to the server in a user-friendly fashion, but there doesn't seem to be any open-source options. I'm open to paying for a solution, but not unless it will allow me to use it over and over again. So now I'm thinking I should just setup a public FTP dropbox for admins to put videos using an FTP client like FileZilla, then I can just read the directory and edit/organize/manage the files with PHP.
Some friends asked me to build them a site so their clients could use a private part of the site to upload and download files like in a FTP program (with user/password). I've searched the web, but only found a few uploaders that don't allow to also download and manage the files uploaded. I've noticed on my searches an extension called "yamzbrowser", but it is an old piece of software, and in a quick test I've found that it is not all browser compatible. In fact, I was not able to upload a simple file using the popular IE 7...
Is there any script, extension or toll that allow multiple users to upload / download, and manage (see, delete, rename) files inside a Flash page? Maybe a HTML solution that could be loaded inside a Flash page...
I want users to be able to upload audio files to my server (say, over HTTP.. mechanism doesn't matter much), and then I'd like to assemble those files into a playlist and stream them out over a live RTMP stream to a Flash widget.The catch is: I'd like to begin streaming the audio files before they completely finish uploading. For example, if a user uploads an hour-long mp3, I'd like it to be able to begin playing on the RTMP stream once, say, the first minute has been uploaded.I'd like to support mp3 and AAC, and would hope to avoid re-encoding the files. Is is there a way to make this work with Wowza, Flash Media Server, or some other clever solution?
I've been experimenting with Windows Azure Blob storage using the samples using Silverlight.
I was wondering if it's possible to write a file upload component in Flash instead of Silverlight, since the former is installed almost everywere. I've never programmed in Action Script but I have a solid background in C# so that must not be hard.
We are streaming a one hour F4V from streaming media server 3.5.2 and for some reason it is seeing our one hour video as being 10 hours long. We have tons of other videos and never ran into this problem in any of the other files. This is the only file that exceeds one hour. This occurs in the default player from the streaming server.
We have developed flash video player which needs to playe large videos (at least 500 MB videos).We have some issues in the player right now.I am playing a 100 MB + video, it start playing and say it is buffering upto 50% of that video. Then I am closing that page. If I take that video again, it starts downloading from beginning. It never resume downloading from where it buffered previous time. But for small video files, this is looking ok. Is there any size limit a video player can buffer?Is there any better way to play large videos (more than 500 MB). Any other protocol or any other settings in flash player?
I've built loads of preloaders in AS2 before. However I never ecountered so many problems as now. I'm confused about many things with preloading in AS3. This is my layout:I have a single frame on the first scene of my movie. The main content is inside a movieClip called container, placed on frame 1 of my next scene, which inherits from the class that holds the main code to initialize the game.(I read that this way my code will not try to access any movieClips, or sprites before they have been loaded... as they are not actually referenced from a document class).However my 1st frame where I have my preloader takes ages to load... My first question is... Does this happen because the loading procedure is different now? Or has it always worked like this... so that would mean that as I have many heavy assets in my library that are meant to load on frame 1. (Exported for actionscript in properties).I have a blank movie for a while. I'm using a simple code:
What are, nowadays, the best practices for uploading a large file (which may cause a timeout) with ASP.NET Web Forms and/or MVC? Increase Server.ScriptTimeout (only for the specific POST request); Use some flash client-side uploader like swfupload ([URL]) or plupload ([URL]), but Flash uploads have some issues with proxies; Use some gmail-like javascript (like [URL]