ActionScript 2.0 :: Variables/functions "pushed" To Level0 On LoadMovie?

Oct 30, 2006

I'm trying to get an interface that will load external MCs that contain timeline control functions in them. Basically these are long "topics" that currently interface through a web content program - I would like to unify them into a single flash-based interface, but the functions that are in the external flash files, such as this:

dwnLine = function () {
totalBytes = getBytesTotal();
loadedBytes = getBytesLoaded();[code]......

get pushed to level0 when you load the next MC, instead of just being deleted with the old MC. I've tried creating a function on the root timeline to delete the variable and the specific function names, but its not working, it just fights with the phantom functions endlessly creating/deleting the variables. This is turn screws up the timeline in the new MC that was loaded. Does anyone know why/what Flash is doing here? If I knew the reason it was being pushed up to level0 I could stop it,

on (release) {
loadMovie ("Loader1.swf", "/contentclip");
}

to load the new MCs into a container MC called "contentclip"

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